Dungeon Rampage Developer Update #1
[p]Hello Rampagers!
[/p][p]Here's a preview of what we've been working on for our closed playtest![/p][p][/p][p]After kicking off our playtests last month, we noticed that some heroes were getting way more attention than others, and doing drastically more damage. So, we addressed this change 2 weeks ago by rolling out the patch bellow: [/p][p][/p]
[/p][p]Here's a preview of what we've been working on for our closed playtest![/p][p][/p][p]After kicking off our playtests last month, we noticed that some heroes were getting way more attention than others, and doing drastically more damage. So, we addressed this change 2 weeks ago by rolling out the patch bellow: [/p][p][/p]
Patchnote #1
[h2]Ranger Bow Rebalance,[/h2][p]The Ranger has been overperforming, dealing a staggering 5 to 6 times more damage than our other Heroes per dungeon on average. We’ve narrowed the culprit down to her weapon stats. To address this, we’ve increased the mana cost of Regular Bow and Short Bow’s hold abilities and reduced their damage scaling in order to let the bows perform the way they always have, but no longer be spammed infinitely. We know that we’ve started this nerf with a pretty heavy hand and plan to closely monitor and tune these numbers as the playtest goes on. Our number 1 priority is keeping Ranger fun while bringing her damage output in line with our other Heroes. Hopefully we’ve created more room for the Long Bow (and other Heroes) to shine. [/p][h2]Ranger Health Nerf,[/h2][p]Soooo the health stats of Ranger were nearly the same as battle chef, allowing her to take attacks on the chin like a champ while dishing out tons of damage. We’ve reduced her max health, health scaling, and regen to match that of the Sorcerer, bringing her stats more in line with the sneaky backline rapscallion she is. Once again, this intends to give our tankier Heroes more room to shine. [/p][h2]In Other News,[/h2][p]We’ve added a warning popup before removing friends and fixed some collision bugs with the Princess Map. Also! On our ongoing quest to improve performance, we’ve squashed a few bugs that should keep performance stable over longer play sessions. [/p][p][/p][h2]Thank You,[/h2][p]Thank you all for working with us to prepare Dungeon Rampage to take the world by storm, as always we couldn’t do it without you all! GLHF![/p][p][/p][p]PS: Join our Discord for the latest updates & patches.[/p]