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F1® 25 News

F1 Movie, it's in the game!

The F1 Movie Chapter Scenarios are Out Now in F1 25

Relive thrilling moments from the action film with APXGP today. If you pre-ordered the Iconic Edition, or if you purchase the F1® THE MOVIE Chapter Scenarios you can play today.






https://store.steampowered.com/app/3335220/F1_25_F1_The_Movie__Chapter_Scenarios/

F1® 25 - v1.05 - PATCH NOTES

[p]The v1.05 patch for F1® 25 unlocks The F1® Movie Chapter Scenarios and some music featured on the film's soundtrack - no other changes have been made for this patch.

Patch v1.05 will begin rolling out at 10am UTC on Monday, June 30. Please ensure your PC is connected to the internet to receive the update.[/p][p]
[/p]
v1.05 Patch Notes
  • [p]Added six F1 The Movie Chapter Scenarios. Available for those with F1 The Movie Chapter Scenarios add-on - sold separately and included in Iconic Edition pre-orders[/p]
[p]Get behind the wheel of the APXGP car and experience the key moments of F1® The Movie through immersive in-game chapter scenarios inspired by the film, through a cinematic blend of storytelling and high-octane gameplay. Purchasing this content also unlocks Joshua Pearce's helmet for use in My Team and Driver Career. Completing all six chapters unlocks Sonny Hayes' helmet. F1® 25 players who did not pre-order the Iconic Edition can purchase the Chapter Scenarios add-on separately. More information about that can be found by clicking here.
[/p]
  • [p]Added F1 The Movie Soundtrack songs from Ed Sheeran, Chris Stapleton, Don Toliver & Doja Cat, and Roddy Ricch to the EA Music playlist - available for all F1® 25 players[/p]
[p][/p][p][/p]
Check-in with our ‘Engineers’
[p]Whether it’s on the EA Forumsr/F1Game on Reddit, or across our social media pages, thank you for making your voice heard by contributing to the F1® 25 discussion so far.

Be sure to keep an eye on the Community-Raised Issues thread. This post on the EA Forums serves as the go-to place to stay up-to-date on some of what the development team is working on in relation to bugs and issues raised by you, the community.

This thread will be updated regularly between patches. To be notified of these changes, sign-in to the EA Forums and tap the bell in the top-right corner of the post.

If you would like to take the time to log a bug, please do so on our dedicated Technical Issues & Bug Reports page on the EA Forums, where a member of our team will get back to you. You can find the best bug reporting process by clicking here.

We also have a number of support guides for F1® 25 including a PC Troubleshooting Guide and tips for setting up F1® 25 to work in Virtual Reality and Triple Screens on PC. These can be found in the F1® Game Info Hub on EA Forums.

To keep up-to-date on all the other F1® 25 news, be sure to follow us across social media. Links to these profiles and other useful information can be found here.

Happy racing!

- James / CM_TGK
Community and Creator Manager @ EA SPORTS / Codemasters[/p]

The Wait Is Almost Over!

[p]F1 The Movie Chapter Scenarios are coming to F1 25 next week. If you pre-ordered the Iconic Edition, or if you purchase the F1® THE MOVIE Chapter Scenarios you can play from June 30.[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

F1® 25 - v1.04 - PATCH NOTES

[p]The second F1® 25 patch features an improvement to AI starts, smoke generated from tyres, and some bug fixes in Career.

Patch v1.04 will begin rolling out at 10am UTC on Monday, June 23. Please ensure your PC is connected to the internet in order to receive the update.
[/p][p][/p]
v1.04 Patch Notes
[p][/p][h2]Highlights[/h2]
  • [p]AI race starts have been adjusted so they perform as competitively as expected[/p]
[p]Thanks to feedback shared by the community, a change has been made so that AI drivers are a little quicker off the line across all difficulty levels. If you would like to read more about potential further enhancements to the experience of racing alongside computer-controlled opponents (AI), please check out this post.
[/p]
  • [p]Fixed an issue in My Team Career where, under certain circumstances, players couldn't approach any new drivers for contract talks after their first season[/p]
  • [p]Tyre smoke, from skids and lock-ups, is not as thick as before and will now fade away quicker[/p]
  • [p]Fixed an issue in My Team Career where the previous season's Cost Cap graph could be shown, wrongly implying that it hadn't been reset at the start of the current season[/p]
  • [p]Updated the Driver Accolades to be correct up to the end of the 2024 season[/p]
[p]These updated stats will be applied to all Career save games that are started after this patch is installed and will not affect existing Career save games.[/p][p][/p][h2]Circuits[/h2]
  • [p]Fixed a small number of issues with the track surface at Miami[/p]
  • [p]Fixed a small number of issues with the track surface at Japan[/p]
  • [p]Fixed an issue with the lighting in the team garages at Japan[/p]
  • [p]Improvements have been made to shadows across various tracks[/p]
[p][/p][h2]Vehicles[/h2]
  • [p]Updated Williams sponsors in various places to better reflect their real-life counterparts[/p]
[p]Real-world sponsor Airia has been introduced in-game to the Williams team. This triggers changes to driver suits, pit crew and race crew clothing, as well as pit lane and paddock areas. This sponsor has also been added to the FW47 car along with amendments to the placements of FanCapital and Keeper logos. Oh, and we’ve also added the mysterious JV Carrot.
[/p]
  • [p]The Kick Sauber car in Time Trial now uses the correct driver number[/p]
[p][/p][h2]Audio[/h2]
  • [p]Fixed an issue where using a Rewind after the Safety Car had entered the pits could result in the Engineer talking about Safety Car window pit strategy[/p]
  • [p]Fixed an issue which could cause incorrect timing information to be given when requesting "Teammate Status" in the radio menu[/p]
  • [p]Updated the game intro sequence to use the official 2025 F1 Opening Titles music[/p]
[p][/p][h2]Braking Point[/h2]
  • [p]Fixed an issue in Braking Point where the Engineer could give updates about your target position too frequently[/p]
  • [p]Fixed an issue in Braking Point where some phone calls could be silent if the player declines an earlier call[/p]
[p][/p][h2]Career[/h2]
  • [p]Fixed an issue to avoid drivers hired during Career no longer being assigned numbers 1 or 99[/p]
[p][/p][h2]Multiplayer[/h2]
  • [p]Fixed an issue where players invited into Invitational lobbies could enter the race with different Simulation settings to the rest of the lobby[/p]
  • [p]Fixed an issue where applying a Licence Level restriction to an Invitational lobby wouldn't stop players with a lower licence from joining[/p]
  • [p]Fixed an issue in Multiplayer sessions where Spectators would see the "Caution" message flickering on-screen[/p]
[p][/p][h2]Customisation[/h2]
  • [p]Fixed a number of minor issues with the placement and appearance of numbers and sponsors in the Decal Editor[/p]
[p]These changes include improvements to decal mirroring, asymmetrical placement areas, and missing rotation options.[/p][p][/p][h2]Peripherals (Wheels/Controllers)[/h2]
  • [p]Fixed an issue where Force Feedback on some wheels would stop working when restarting a Time Trial session from the results screen[/p]
  • [p]Added Asetek Forte, La Prima, and Tony Kanaan wheelbase action map support based on existing Invicta action map (PC Only)[/p]
[p]We will continue to work with our partners at Asetek to expand support for their wheels in F1® 25 and appreciate your feedback on implementation so far.[/p][p][/p][h2]Accessibility[/h2]
  • [p]Improved the Tinnitus Relief Filter option in the Audio and Accessibility Settings so that the Frequency sound now starts lower and fades in gradually.[/p]
[p][/p][h2]Stability[/h2]
  • [p]Thanks to player reports and stability telemetry we have fixed a number of issues that could cause the game to crash. [/p]
[p]All crash reports are valuable and the team will continue to work on further stability updates after this patch. Thank you for your ongoing support in reporting issues, providing report codes, and answering questions from the community team around reproduction steps and hardware setups.[/p][p][/p][h2]Miscellaneous[/h2]
  • [p]Fixed an issue where using a Rewind after fixing a faulty DRS during a pit stop would cause the DRS to become broken again[/p]
  • [p]Various UI improvements[/p]
  • [p]Other general stability improvements[/p]
[p][/p][p][/p][p][/p]
Check-in with our ‘Engineers’
[p]Whether it’s on the EA Forums, r/F1Game on Reddit, or across our social media pages, thank you for making your voice heard by contributing to the F1® 25 discussion so far.

Be sure to keep an eye on the Community-Raised Issues thread. This post on the EA Forums serves as the go-to place to stay up-to-date on some of what the development team is working on in relation to bugs and issues raised by you, the community. 

This thread will be updated regularly between patches. To be notified of these changes, sign-in to the EA Forums and tap the bell in the top-right corner of the post.

If you would like to take the time to log a bug, please do so on our dedicated Technical Issues & Bug Reports page on the EA Forums, where a member of our team will get back to you. You can find the best bug reporting process by clicking here.

We also have a number of support guides for F1® 25 including a PC Troubleshooting Guide and tips for setting up F1® 25 to work in Virtual Reality and Triple Screens on PC. These can be found in the F1® Game Info Hub on EA Forums.

To keep up-to-date on all the other F1® 25 news, be sure to follow us across social media. Links to these profiles and other useful information can be found here.

Happy racing!

- James / CM_TGK
Community and Creator Manager @ EA SPORTS / Codemasters[/p]

F1® 25 - Community Feedback Update

[p]Hey racers, 
[/p][p]We hope you're enjoying your time with F1® 25 following the game’s launch at the end of May. Since then, we've seen so many of you jump into your favourite single-player modes, race online, and spend time crafting some truly impressive liveries with the new Decal Editor. We're loving what we're seeing so far, and it looks like you are too.
[/p][p]All the while, the team has been hard at work squashing bugs and investigating issues you've taken the time to report. In case you missed it, the first patch (v1.03) dropped on June 9 and we have our next patch (v1.04) lined up for June 23. The full patch notes will be shared on June 20 at 3pm UTC.
[/p][p]And we're not stopping there. Between patches, you can track some of the bugs and issues being worked on in the Community-Raised Issues thread with several updates every week.
[/p][p]One area the team has focused a lot of attention on for F1® 25 is the single-player racing experience. It’s been great to see videos of the intense battles you’ve been having with the AI across each of the 24 circuits in the game and clearly the work the team put in is paying off. 
[/p][p]With over 100 difficulty options and each AI competitor equipped with unique driving characteristics that require split-second calculations, any adjustments to how these drivers race needs extensive testing. That said, the team is digesting all of the comments and feedback you have about your experience racing alongside computer-controlled opponents to see if and what can be done to make this even better, whilst ensuring any updates enhance the experience for the entire F1® 25 community. This may take some time but we’ll be sure to update you along the way.
[/p][p]Right now though, one thing the team have made adjustments to based on your feedback is how AI drivers perform on race starts, as they were at times a little slow getting off the line. That change will be made alongside the upcoming v1.04 patch, so make sure your reaction times are sharpened!
[/p][p]If you have any feedback you’d like to share on single-player racing behaviours, or anything else for that matter, videos with added context go a long way. As always, the best place for these is on the EA Forums, as this ensures the feedback shared will make its way back to the team.
[/p][p]Thanks so much for your continued support and feedback on F1® 25 so far. Be sure to keep it coming and stay tuned to our social channels and the Community-Raised Issues thread for all the latest updates.
[/p][p]Happy racing!
[/p][p]- James / CM_TGK
Community and Creator Manager @ EA SPORTS / Codemasters[/p][p]
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