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The Road To Full Release & Christmas Update!

[h3]Merry Christmas everyone![/h3][p]We've been working on the game for nearly two years now and decided now that the game has been released for some time & we have received a lot of feedback from the community, we're able to share our vision for what the game's updates will be between now and full release![/p][p]Since the last update, we took a break for Thanksgiving. Then as soon as we got back to work everyone got very sick lol. Easy for the entire team to get sick when you're just 3 full-time developers & artists.[/p][p]This means the next major update will be in January instead of December. But we wanted to make sure to also release new content this month so we'll be releasing a bonus Christmas update before the end of the month. The update will likely release after Christmas day, but we'll try to finish working on it sooner![/p][p]So without further delay, here's the path to full release![/p][p][/p][p][/p][p][/p][p](Steam has a 5mb file size limit. The full resolution timeline is in the Discord.)[/p][p][/p][h3]The Road To Full Release![/h3][p]How we organize updates[/p][p]Since we first started making games we created what we call 'Update baskets'. Traditionally, roadmaps are an exact update order & exact list of changes.[/p][p]Instead, we prefer to come up with interesting update themes or categories. Themes like 'The castle update', 'The player leveling update', etc. Then, when we finish one update we have a basket of update ideas that we can pick from to work on next.[/p][p]There are several big benefits to this approach.[/p]
  • [p]It lets us be more creative! Games that plan exact update checklists months or sometimes even years in-advance are betting their ideas were already perfect and prevent new ideas.[/p]
  • [p]We can respond to feedback: Because there's no exact update order, the schedule can be flexible if certain updates seem more important than others.[/p]
[p]This update basket approach means that not every single game addition/change we have planned is listed. Instead, all game additions/changes we'd consider "major" are listed on the timeline.[/p][p]What are extra updates?[/p][p]Extra updates are game update ideas we will be working on that we wanted to highlight since many of them are in response to community feedback. Extra updates can release with any major update.[/p][p]Some notes[/p][p]We realized that a lot of people want the game to go in completely different directions. Some players want a full Sims game worth of features added to the companions. Some players want Dark Souls bosses or combat. Some players want updates so large we would be working on the game for years longer. When you make an open world sandbox game, there are infinite cool and interesting ideas! Some of them are beyond what we planned for the game.[/p][p]We are unbelievably grateful that so many players have liked the game we made that there are so many awesome ideas.[/p][p]For us, we've been working on the game for nearly 2 years. We were actually so optimistic when we first began development that we thought we'd finish the entire game in 6 months lol. Here we are, 60,000+ lines of code later & countless 12 hour days. We've released 8 major updates over the last year & 18 updates total.[/p][p]We love the enthusiasm and truly are grateful for everyone playing our games. We've learned a lot from this game and we also want to see what new games we can make in the future.[/p][p]So with the path to full release, we have 2 goals:[/p]
  • [p]Continue our original promise, from the game's release Q&A: "The game is already huge, especially for being a small team.", "We'll focus on making what already exists better and add on to it."[/p]
  • [p]Leave players happy they bought the game & supported our team![/p]
[p][/p][p]We're happy to have the roadmap released & thank you to everyone playing the game![/p][p]~Captain Cake[/p][p][/p][p]Join our 18+ Discord (Art, Updates, Chat)[/p][p][/p][h2]Get the full game now![/h2][p][dynamiclink][/dynamiclink][/p][h2]Check out the demo![/h2][p][dynamiclink][/dynamiclink][/p]