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Tropical Monster Girls News

The Mount Update! (v1.4.0)

[h2]The Mount Update[/h2][h3]You can now collect & ride mounts[/h3][p]Tired of traveling on your feet? Haven't unlocked building portals yet? Always wanted the spirit of a slain foe turned ally to hang out with? Well, look no further![/p][p][/p][p]Using mounts[/p][p]You can now gather the soul essence of bosses you slay and trade them with the witch merchant. Using her mystical powers, she can grant you the ability to summon them or other objects on command for traveling.[/p][p]Mounts travel faster than sprinting and use up no stamina. But be careful - they aren't a get out of trouble free card! Mounts take time to summon. And they can't hold their physical form if you take damage, so you'll be knocked off![/p][p][/p][p]A fun note on designing mounts[/p][p]Originally every mount had a different rank (Normal, Legendary, etc.) which effected how fast it was. But we realized that means players might not use their favorite mount because a different mount was faster. So we eventually scrapped that and rebuilt the system so that players can use any mount they want & use skill runes to upgrade their speed.[/p][p][/p][h3]New Companion Animations[/h3][p]Many people were wondering, so wonder no longer! We've added another 10 new animations to companions (2 new positions per companion) for the male player character. [/p][p]We've always had plans to continue to expand the number of animations available for all player characters and we plan to continue adding more.[/p][p][/p][h3]New Updates[/h3][p]As a sneak peek of what we're working on, the next 2 updates will feature lots of new things to build & adding companion customization options, so stay tuned![/p][p][/p][h2]The Full Update[/h2][p]New[/p]
  • [p]New items[/p]
    • [p]Dragon Essence[/p]
    • [p]Succubus Essence[/p]
    • [p]Spider Essence[/p]
    • [p]Sun Essence[/p]
    • [p]Witches Broom Mount[/p]
    • [p]Dragon Mount[/p]
    • [p]Cave Mushroom Spider Mount[/p]
    • [p]Master Succubus Mount[/p]
  • [p]New skill runes[/p]
    • [p]Mount Training[/p]
    • [p]Racing[/p]
  • [p]New Achievements[/p]
    • [p]Stylish Traveler - Gain the Mount Training skill rune.[/p]
    • [p]FAST! - Gain the Racing skill rune.[/p]
  • [p]New experiences[/p]
    • [p]Male position - Missionary[/p]
    • [p]Male position - Cowgirl[/p]
  • [p]Added mount equipment slot.[/p]
  • [p]A reward chest now sits outside of the final boss's entrance.[/p]
  • [p]Added new build menu icon for buildables that act as a heat source.[/p]
  • [p]Added setting "Mount Volume".[/p]
[p]Changes[/p]
  • [p]Mouse sensitivity lowest setting is now 0.05 (5%) instead of 0. This helps avoid avoid players accidentally disabling their mouse movement.[/p]
[p][/p][p]~Captain Cake[/p][p][/p][p]Join our 18+ Discord (Art, Updates, Chat)[/p][p][/p][h2]Get the full game now![/h2][p][dynamiclink][/dynamiclink][/p][h2]Check out the demo![/h2][p][dynamiclink][/dynamiclink][/p]

The Player Leveling Update! (v1.3.0)

[h2]The Player Leveling Update[/h2][h3]New Leveling System & Skill Runes[/h3][p]The long awaited leveling system is here! This is something we've really wanted to have in the game since we first began work on it, so we're happy to officially have it![/p][p][/p][p]How it works:[/p]
  • [p]You now gain experience & levels as you adventure.[/p]
  • [p]Leveling unlocks new skill points & skill runes. Higher levels reward more skill points per level.[/p]
  • [p]You can spend skill points to obtain & upgrade skill runes.[/p]
  • [p]Skill runes unlock new features & provide helpful buffs.[/p]
    • [p]Skill runes add their effects alongside shrine buffs.[/p]
[p]Existing players will level up! You won't need to start over. If you already have a save, the game will calculate how much experience you should have based off of enemies slain, animals slain, and orbs collected.[/p][p]Skill Runes: Two of the skill runes allow you to now upgrade your run duration & inventory size! This was a big reason for us to make this update a priority as it ties nicely into game balance, progression, and future updates we have planned.[/p][p]The New Player Experience: We focused on this system from the perspective of someone starting the game for the first time. So long-term players may find that they immediately have most runes available to unlock.[/p][p]To help new player progression, some buildables now unlock with skill runes. This will also let us add new buildables in the future through skill runes and help bring more progression to the game overall. We wanted to makes sure existing players aren't locked out of building something they've already built, so we added a check to existing saves:[/p]
  • [p]After rewarding experience, if the player has enough skill points & has already built one of these buildables, it will automatically obtain the required skill rune.[/p]
[p]This also helps clear confusion with a couple of new players who mistook the Mithril Forge for the normal Smithing Station. Besides being called Mirthril Forge, it will now also say that it requires "Mithril Training".[/p][p][/p][h3]Expanding Companion Animations[/h3][p]We've added 10 new animations to companions (2 new poses per companion) for the female player character. "Fisting" & "Face Sitting".[/p][p][/p][p]Last update added the "SPECIAL" label to experiences. This is because we were working on a new system for animations![/p]
  • [p]SPECIAL: Animations unique to that character.[/p]
  • [p]POSITION: Poses that can be done by multiple characters.[/p]
[p]We still need to create different versions of the animation for every character due to different visuals & such. But this will let us expand the number of animations available in the game, especially for companions.[/p][p][/p][h3]New Equipment Slot: Attached Light[/h3][p]Inspired by one of our favorite games Cube World Alpha, the player can now craft a Small Lantern & equip it in their equipment slots. You can toggle the light on & off with "L".[/p][p][/p][p]We also included a setting for casting shadows since a new shadow-casting light might be expensive for some graphics cards to run.[/p][p][/p][h3]Expanded Graphics Options[/h3][p]We've added 3 new graphics settings & a new preset "Potato". It was going to be called "Very Low" but by community request we brought back the name from the original graphics settings.[/p][p][/p][p][/p][h2]The Full Update[/h2][p]New[/p]
  • [p]Added the in-game time to the minimap.[/p]
  • [p]Health & Hunger on the HUD now display text values.[/p]
  • [p]Added player leveling (Experience, Levels, Tiers, Skill Points, Skill Runes, U.I)[/p]
  • [p]Experience Sources: Slaying enemies, Hunting animals, Slaying poison plants, Sleeping, Defeating bosses, Crafting, Harvesting resources, Chopping down trees, Picking up orbs.[/p]
    • [p]Bosses only reward experience the first time you defeat them.[/p]
    • [p]Crafting is meant as bonus experience rather than a main source of leveling up.[/p]
  • [p]Added attached lights to the game. Added equipment slot to the player for attached lights.[/p]
  • [p]New Item: Small Lantern. Crafted at the Smithing Station.[/p]
  • [p]Graphics[/p]
    • [p]Added "LOD Bias" setting. This effects how far away from a model the player has to be for it to swap out for a lower polygon version. Higher number means models will stay higher quality from farther distances.[/p]
    • [p]Added "Render Distance" setting.[/p]
      • [p]I wanted to note, this setting alone may increase FPS on low-end computers enough to allow you to turn up your other settings.[/p]
    • [p]Added "Attached Light Shadow" setting.[/p]
    • [p]Added preset: "Potato".[/p]
    • [p]Renamed preset ("Ultra" -> "Very High").[/p]
    • [p]Updated texture quality names to make sense.[/p]
[p]New (Skip if you don't want spoilers)[/p]
  • [p]New Skill Runes[/p]
    • [p](Level 1) "Lumberjack" - Increase axe damage by 5% every level.[/p]
    • [p](Level 1) "Iron Hands" - Toughen your muscles. Increase pickaxe damage by 5% every level.[/p]
    • [p](Level 1) "Swordsmanship" - Swordsman training. Increase sword damage by 5% every level.[/p]
    • [p](Level 1) "Marathon" - Run! Run 10% longer with every level.[/p]
    • [p](Level 5) "Strong Back" - All that protein increases your inventory size by 1 with every level.[/p]
    • [p](Level 10) "Metalworking" - Learn the art of shaping things out of metal.[/p]
    • [p](Level 10) "Poison Resistance" - Reduce poison damage taken by 15% every level.[/p]
    • [p](Level 15) "Archery" - Practice makes perfect. Increase bow damage by 5% every level.[/p]
    • [p](Level 15) "Fire Resistance" - Reduce fire damage taken by 15% every level.[/p]
    • [p](Level 30) "Mithril Training" - Learn to shape things out of mithril.[/p]
  • [p]Added 13 new achievements[/p]
    • [p]Leveling[/p]
      • [p]"En Garde!" - Gain the Swordsmanship skill rune.[/p]
      • [p]"Blacksmith" - Gain the Metalworking skill rune.[/p]
      • [p]"I'm runnin' circles around ya!" - Gain the Marathon skill rune.[/p]
      • [p]"Timber!" - Gain the Lumberjack skill rune.[/p]
      • [p]"Time to Mine!" - Gain the Iron Hands skill rune.[/p]
      • [p]"Hot Topic" - Gain the Fire Resistance skill rune.[/p]
      • [p]"Pack Mule" - Increase the size of your inventory.[/p]
      • [p]"The Battle of Wits" - Gain the Poison Resistance skill rune.[/p]
      • [p]"Marksman" - Gain the Archery skill rune.[/p]
      • [p]"The wealth of the Dwarves was not in gold or jewels" - Gain the Mithril Training skill rune.[/p]
    • [p]General[/p]
      • [p]"Rust Worthy!" - Obtain a Copper Bar.[/p]
      • [p]"Acquire Hardware" - Obtain an Iron Bar.[/p]
      • [p]"Beauty that did not tarnish or grow dim" - Obtain a Mithril Bar.[/p]
[p]Changes[/p]
  • [p]Wall torches & sun crystals are now considered heat sources.[/p]
  • [p]Build Menu[/p]
    • [p]Expanded the build menu window & updated the layout.[/p]
    • [p]Build menu now displays required skills.[/p]
    • [p]Build menu now shows helpful icons on buildables.[/p]
    • [p]Scrolling on the build menu is now less sudden.[/p]
  • [p]Text popups no longer overlap the book U.I.[/p]
  • [p]Increased the torch item's brightness & effective range.[/p]
  • [p]Torch light now flickers.[/p]
  • [p]Increased King Slime "Dark Gel" dropped (1 -> 2).[/p]
  • [p]Small CPU optimizations to a couple of systems.[/p]
[p]Fixes[/p]
  • [p]Fixed a bug where if a companion was already sleeping in a bed when you re-assigned them, they would be in both beds simultaneously. Now they teleport to the new bed.[/p]
  • [p]Fixed file corruption detector sometimes not appearing under certain circumstances.[/p]
  • [p]Added an inventory check that removes invalid items. This stops items with invalid IDs from causing exceptions & breaking game logic. This would only happen to players if they used third party software to edit their save file. But it's a good check to have anyway.[/p]
  • [p]Fixed 1 unobtainable item showing up on the book U.I, preventing players from completing it.[/p]
  • [p]Fixed portal lighting not matching other lights in the game. It now turns on/off to avoid the engine going over the object light limit.[/p]
[p][/p][p]~Captain Cake[/p][p][/p][p]Join our 18+ Discord (Art, Updates, Chat)[/p][p][/p][h2]Get the full game now![/h2][p][dynamiclink][/dynamiclink][/p][h2]Check out the demo![/h2][p][dynamiclink][/dynamiclink][/p][h2]Harem of Gods is out![/h2][p][dynamiclink][/dynamiclink][/p][p][/p]

The Succubus Update! (v1.2.0)

[h2]The Succubus Update[/h2][h3]New Succubus Capture Animation[/h3][p]We didn't want to spoil it here, so check it out in-game! We're experimenting with a new style where we include dialogue, let us know what you think.[/p][p][/p][h3]New Graphics Profile System[/h3][p]I wanted to give players finer control over the game's graphics. So this has been a project of mine to change our graphics settings system. This means instead of selecting a graphics quality & that quality changing settings internally, the settings are now visible & you can select different presets or tune them manually. This brings with it shadow settings/controls.[/p][p]Because this is a new save format, your anti-aliasing & texture quality settings will be reset back to the default.[/p][p]This new system will allow us to more easily add new graphics settings in the future & allow the player to adjust whatever new controls we introduce.[/p][p][/p][h2]Work In Progress: New Leveling System[/h2][p]I thought it would be fun to let everyone know before the update - Player leveling is deep in development! Player leveling is one of many big ideas we've had for the game but didn't have time to get in before now.[/p][p]This new system will allow the player to gain experience from resource gathering and enemy slaying. This experience can then be spent on different upgrades/perks.[/p][p]An example of this is one perk that will allow the player to increase their run duration +50% when fully upgraded.[/p][p][/p][h2]The Full Update[/h2][p]New[/p]
  • [p]Added new Succubus capture animation.[/p]
  • [p]Added new graphics profile system & settings to the display settings.[/p]
  • [p]You can now change raid frequency (including turning raids off) in the difficulty settings.[/p]
  • [p]Starting a new game will now create a popup warning the player that it will erase their previous save.[/p]
  • [p]Added map icons for portals.[/p]
  • [p]New Buildable: Succubus Shrine.[/p]
  • [p]Added a HUD icon next to the player's health that shows your total armor / defense.[/p]
[p]Changes[/p]
  • [p]Stairs now snap to the bottom of foundations.[/p]
  • [p]Stairs now snap to the bottom of other stairs.[/p]
  • [p]Stairs are now a lot more forgiving when placing them clipped inside of other objects (Such as the ground).[/p]
  • [p]Walls now snap to the bottom of other walls.[/p]
  • [p]Increased all arrows max stack in inventory (50 -> 100).[/p]
  • [p]Experience camera now moves slower by default (To make positioning easier).[/p]
  • [p]Experience camera no longer clips objects at short distances (Meaning you can now move the camera closer to objects).[/p]
  • [p]Changed how experience poses are named (This is in preparation for a future update).[/p]
[p]Fixes[/p]
  • [p]Fixed companion visual creating a sleeping duplicate if you destroy a bed while the companion is in it.[/p]
  • [p]Fixed trees respawning in your base if you built further off the ground above them. Trees will now check for obstacles along their entire height before respawning.[/p]
  • [p]Fixed fire & poison effects not storing what object created them.[/p]
[p][/p][p]EDIT: Forgot to include 1 change in the original post.[/p]
  • [p]You can now change raid frequency (including turning raids off) in the difficulty settings.[/p]
[p][/p][p]~Captain Cake[/p][p][/p][p]Join our 18+ Discord (Art, Updates, Chat)[/p][p][/p][h2]Harem of Gods is out![/h2][p][dynamiclink][/dynamiclink][/p][h2]Get the full game now! (15% OFF)[/h2][p][dynamiclink][/dynamiclink][/p][h2]Check out the demo![/h2][p][dynamiclink][/dynamiclink][/p]

Small Patch (v1.1.1)

[p][/p][p]Changes[/p]
  • [p]Enemy night search parties no longer chase the player infinitely.[/p]
    • [p]Raids will continue to chase the player, as raids don't end until all the raiding enemies are defeated.[/p]
[p]Fixes[/p]
  • [p]Fixed companions making footstep sounds while sleeping.[/p]
  • [p]Fixed some ore not respawning due to incorrectly calculating that something was blocking it from respawning.[/p]
    • [p]This mostly effected mithril ore deposits.[/p]
    • [p]In existing saves, effected ore will respawn in 1.5~2 in-game days.[/p]
  • [p]Fixed companions sleeping in the bed when the player starts an experience.[/p]
[p][/p][p]~Captain Cake[/p][p][/p][p]Join our 18+ Discord (Art, Updates, Chat)[/p][p][/p][h2]Harem of Gods releases Friday (8/1)![/h2][p][dynamiclink][/dynamiclink][/p][h2]Get the full game now! (15% OFF)[/h2][p][dynamiclink][/dynamiclink][/p][h2]Check out the demo![/h2][p][dynamiclink][/dynamiclink][/p]

The Cuddle, Map, and Roof Update! (v1.1.0)

[h2]The Cuddle, Map, And Roof Update[/h2][p]We've been working on lots of new content for the game but didn't have time to get it all in for release day. We've also been working hard to make adjustments & updates to address common player concerns, so make sure to read all of the changes![/p][p]Without too much delay, here it is![/p][p][/p][h2]Triangle Roofs & Walls[/h2][p][/p][p][/p][h2]Player & Companion Sleeping[/h2][p][/p][p][/p][h2]New Map Texture & Controls[/h2][p][/p][p][/p][h2]The Full Update[/h2][p]Highlights[/p]
  • [p]Enemies no longer chase the player infinitely & will retreat after awhile.[/p]
  • [p]Player can now look around the map using their move keys.[/p]
  • [p]Brand new map texture generating. Now includes biome colors & new topology lines.[/p]
  • [p]Added triangle roof buildables.[/p]
    • [p]Red, Purple, Blue, Green, Yellow.[/p]
  • [p]Added triangle wall buildables.[/p]
[p]New[/p]
  • [p]Added quick sort buttons to player inventory & containers (Such as chests).[/p]
  • [p]New Setting: Show Sleep Dialogue (Default: On).[/p]
    • [p]Added so players that want to sleep quickly can turn this off.[/p]
  • [p]All archers now have a chance to drop arrows.[/p]
    • [p]This acts as a nice bonus rather than replace crafting arrows.[/p]
  • [p]Book U.I now displays player health, stamina, and defense.[/p]
  • [p]Added map icon to the final boss entrance.[/p]
[p]Changes[/p]
  • [p]Increased chest inventory slots (9 -> 12).[/p]
  • [p]Increased wood dropped per log (5~5 -> 6~7).[/p]
    • [p]This means +20~40% more wood per tree.[/p]
  • [p]Decreased raid frequency.[/p]
  • [p]Decreased passive enemy spawning in all biomes.[/p]
  • [p]Increased Iron Sword damage (100~110 -> 110~120).[/p]
  • [p]Increased Mithril Sword damage (110~130 -> 120~140).[/p]
  • [p]Renamed "Wood Roof" -> "Wood Roof Cap"[/p]
  • [p]Increased torch brightness & range.[/p]
  • [p]Decreased how many chargers spawn in The Sunny Fields camp.[/p]
  • [p]Improved The Sunny Fields bridges NPC pathfinding.[/p]
[p]Fixes[/p]
  • [p]Fixed Iron & Copper swords having their stats swapped.[/p]
  • [p]Fixed "Goat Head" in The Sunny Fields talking to the player while enemies are next to you.[/p]
  • [p]Fixed bushes harvest timer not going down if you walked too far away from them.[/p]
    • [p]Bushes & Berry bushes should let you re-harvest them every 4~5 minutes now. Faster if the player sleeps.[/p]
  • [p]Fixed an orb being unreachable.[/p]
  • [p]Fixed Armor Stand sometimes not updating if it had ammo equipped.[/p]
  • [p]Fixed NPCs not pathfinding past the tutorial peninsula rock arch.[/p]
[p][/p][p]We're super happy to get this content we'd been working on for awhile out. As well as the many changes to improve the game experience.[/p][p]We're now going to start on our more long-term content updates. We'll continue releasing patches and balancing changes as it makes sense to. This just means our main focus is going to be on new game content which should be releasing bi-weekly or monthly.[/p][p][/p][p]~Captain Cake[/p][p][/p][p]Join our 18+ Discord (Art, Updates, Chat)[/p][p][/p][h2]Harem of Gods releases Friday (8/1)![/h2][p][dynamiclink][/dynamiclink][/p][h2]Get the full game now! (15% OFF)[/h2][p][dynamiclink][/dynamiclink][/p][h2]Check out the demo![/h2][p][dynamiclink][/dynamiclink][/p]