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The Elder Scrolls Online celebrates its 10th anniversary a year late by selling off 2,000 pieces of its servers




Videogames have always been cavalier with numbers. For decades, series like Final Fantasy and Unreal Tournament have brazenly ignored the fundamentals of sequel ordering, not to mention the whole 'making art with mathematics' thing videogames are wont to do. But now they've started playing fast and loose with the concept of anniversaries too, and I simply refuse to accept it...
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