Update 1 Part 1 Is now live on Beta Branch
Adventurers,
Part 1 of update 1 is now live on the beta branch! The wizard enters the fray being the true glass cannon for your adventuring needs. Be careful though, as enemy stats have been increased to accommodate a bit with more differing stats from range, to hit chances etc.
With most of the update available the additional events, gear and more can easily slide in at a much quicker pace now.
Assuming all testing goes well the patch notes and additional content will be on the main branch shortly.
Thanks
[h2] Patch Notes[/h2]
Splitting major update into content versus features as there are bug fixes that need to go out.
SAVE GAME
* Save games will now only load if the version is less then current version of the save file. This is important for future saves but be warned in meantime.
Reverting to the new save on live will cause odd effects in game. Going forward this should be resolved but highly don't recommend switching
New Class
*Wizard
New Abilities
Buffs -Arcane Shield, Phase Shift, Mystic Barrier, Time Warp,
Targeted Buffs - Ice Armor,
Debuffs - Blind, Freeze Target
DOT - Ignite
Damage Spells - Frost Nova , Freeze Target, Missiles, Fireball, Chain Lightning, Ice storm, Missiles, Energy Drain, Lightning Bolt, Life Drain
New Store
* Enchanter
For a fee you can now enchant all equippable weapons and armor ranging from attributes enhancements to damage, hit chances, regen and more.
To combat hit chance improvements enemies dodge chance and stats have been greatly improved.
Enemies
*Multiple NPC creatures now have differing movement speeds. You will see mounted riders, wolves, creatures that can fly etc. have much further movement capabilities. The ability to anticipate and see this without experimentation will come later
* Enemies now have differing dodge, block, parry and in some cases regen abilities(*Cough Troll*)
* More variations on enemy health for similar types
Items
Slight Durability changes and increases on the lower ranks
Towns
* Contracts are now based on overall party reputation, no longer just the town's reputation. Town reputation will still impact sale of items
Talents
* Various Damage Effect image updates
* Blind status effect has been updated
Tooltips
* CONSISTENCY - Energy will now be referred to in the UI instead of fatigue or endurance
* Tooltips have been updated to include room for enchantments
* Additional tooltips added to blacksmith crafting
Travel
*Movement speed should be more consistent and overall faster for most users when traveling on the map
Camera
* Added additional weight to the camera to accelerate over time when next to the edge of screen and using WASD for panning.
All Characters
* Magic Resistance added to the game.
Graphics
* reverting to an older renderer in order to help with all devices
Bugs
* Adding an additional movement check in combat to avoid unable to move due to potential FPS dip
* Female cloth chest armor was not showing properly on death
* Fixed an issue where combat effects were prematurely ending resulting in one less turn effect
* Fix for a damage issue missing a target
* Fix for several bonus actions unusable after an action was performed
* Several combat abilities stated it will only hit adjacent enemies will now properly follow battle map adjacency
* Female characters in taverns will now have varying character backgrounds not just Default in taverns
* Fixed an issue where area effect attacks/spells were targeting dead enemies instead of enemy in a spot
* Stunning an enemy will no longer cause stun transfer like effects when running away from them also they will not swing back for opportunity attacks
* Adding additional protection around store purchasing items
* Screen size should no longer keep changing when transitioning between different game screens ie combat to travel view to main menu etc.
* Fix for achievement Complete party, danger lurks and battle tested
* Shield animations in towns were not properly displaying correctly.
* Fix for several tooltips showing incorrect text
Part 1 of update 1 is now live on the beta branch! The wizard enters the fray being the true glass cannon for your adventuring needs. Be careful though, as enemy stats have been increased to accommodate a bit with more differing stats from range, to hit chances etc.
With most of the update available the additional events, gear and more can easily slide in at a much quicker pace now.
Assuming all testing goes well the patch notes and additional content will be on the main branch shortly.
Thanks
[h2] Patch Notes[/h2]
Splitting major update into content versus features as there are bug fixes that need to go out.
SAVE GAME
* Save games will now only load if the version is less then current version of the save file. This is important for future saves but be warned in meantime.
Reverting to the new save on live will cause odd effects in game. Going forward this should be resolved but highly don't recommend switching
New Class
*Wizard
New Abilities
Buffs -Arcane Shield, Phase Shift, Mystic Barrier, Time Warp,
Targeted Buffs - Ice Armor,
Debuffs - Blind, Freeze Target
DOT - Ignite
Damage Spells - Frost Nova , Freeze Target, Missiles, Fireball, Chain Lightning, Ice storm, Missiles, Energy Drain, Lightning Bolt, Life Drain
New Store
* Enchanter
For a fee you can now enchant all equippable weapons and armor ranging from attributes enhancements to damage, hit chances, regen and more.
To combat hit chance improvements enemies dodge chance and stats have been greatly improved.
Enemies
*Multiple NPC creatures now have differing movement speeds. You will see mounted riders, wolves, creatures that can fly etc. have much further movement capabilities. The ability to anticipate and see this without experimentation will come later
* Enemies now have differing dodge, block, parry and in some cases regen abilities(*Cough Troll*)
* More variations on enemy health for similar types
Items
Slight Durability changes and increases on the lower ranks
Towns
* Contracts are now based on overall party reputation, no longer just the town's reputation. Town reputation will still impact sale of items
Talents
* Various Damage Effect image updates
* Blind status effect has been updated
Tooltips
* CONSISTENCY - Energy will now be referred to in the UI instead of fatigue or endurance
* Tooltips have been updated to include room for enchantments
* Additional tooltips added to blacksmith crafting
Travel
*Movement speed should be more consistent and overall faster for most users when traveling on the map
Camera
* Added additional weight to the camera to accelerate over time when next to the edge of screen and using WASD for panning.
All Characters
* Magic Resistance added to the game.
Graphics
* reverting to an older renderer in order to help with all devices
Bugs
* Adding an additional movement check in combat to avoid unable to move due to potential FPS dip
* Female cloth chest armor was not showing properly on death
* Fixed an issue where combat effects were prematurely ending resulting in one less turn effect
* Fix for a damage issue missing a target
* Fix for several bonus actions unusable after an action was performed
* Several combat abilities stated it will only hit adjacent enemies will now properly follow battle map adjacency
* Female characters in taverns will now have varying character backgrounds not just Default in taverns
* Fixed an issue where area effect attacks/spells were targeting dead enemies instead of enemy in a spot
* Stunning an enemy will no longer cause stun transfer like effects when running away from them also they will not swing back for opportunity attacks
* Adding additional protection around store purchasing items
* Screen size should no longer keep changing when transitioning between different game screens ie combat to travel view to main menu etc.
* Fix for achievement Complete party, danger lurks and battle tested
* Shield animations in towns were not properly displaying correctly.
* Fix for several tooltips showing incorrect text