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Beta Update - New font, UI cleanups and Polish Pass Part 1

[p]Adventurers,[/p][p][/p][p]A new build has been pushed to the beta branch available for testing now. This is part one of the quick polish pass that was mentioned in the previous post containing many requested updates from the community for some quality-of-life fixes. Also, a new setting was adding to help make the game a little closer to pixel perfect. This will reduce some of the blur effects when the game isn't rendered at the proper graphic resolution but should help a lot with some font issues.

Also, the overall font has been changed to a more pixel art style to help with readability so in all likely hood you won't like need this.


There have been many additional bug fixes as well but for the full notes you can check them out in the forums located here.

Polish pass 2 is underway which shouldn't take nearly as long as changing the font required an entire repass of all the UI in the game. Pass 2 will focus on some outstanding requests and some cleanups on some weird issues that may have been seen while in combat.

Thanks again for all your support and your feedback as always has been tremendous in helping the game.[/p]

Quick Update and Roadmap Preview

[p]Adventurers,

Just wanted to give a heads up the additional features as discussed for the Fort attacks were added over the weekend.[/p][p][/p][p]This included but not limited to:[/p]
  • [p]Ability to click on the army on the map[/p]
  • [p]Army Icon will flash when awaiting a decision so you should be free to continue adventuring without having to watch the armies like a hawk[/p]
  • [p]Forts properly going into "vulnerable" status after diminishing the army. Allowing for you to conquer the fort[/p]
  • [p]A new event for when a fort is unable to be conquered[/p]
  • [p]Rewards for conquering a fort, experience for adventurers in the attack party, gold, and reputation[/p]
  • [p]Adventurers sent with armies can now be killed if the entire army is lost[/p]
[p][/p][p]With this a lot of Update 3 has been completed but before fully moving onto Update 4 I plan to do a major polish pass. This should clean up some random bugs or even just some UI oddities that are currently being seen to fix some remaining issues, so if you see anything odd don't hesitate to throw the bug in the forums. There will be an updated demo as well once the polish pass is done for those who want to try it out again.

The shift to fort attacks being about conquering forts instead of being attacked is mainly due to wanting to really flesh out the end game events where forts and some unannounced other events will start to attack the land and towns, but I'll hold off discussing that for now. The hope is to really bring some of the towns more to life a bit. This will play into the major end game events and choices you pick at the start of the game. Due to this I want to change the plans for Update 4. Update 4 will no longer have the end game events but instead flesh out the remaining character classes so the end game events can really utilize all there is to offer. This means the warlock is entering the fray sooner than originally planned.[/p]
  • [p]Druid and Warlock[/p]
  • [p]Summonable NPCs in combat[/p]
  • [p]5 Additional General abilities (Along with some ability cleanup)[/p]
  • [p]The ability to respec your choices[/p]
  • [p]Character creator updates [/p]
  • [p]Quest selection updates [/p]
  • [p]Additional character armor[/p]
  • [p]100+ more items[/p]
  • [p]Additional dungeons[/p]
  • [p]Much more...[/p]

Fort Threats Now Live

[p]Adventurers,

Threats are now live on the main branch of the game. Typically, the preferred method would be for this change to sit and soak for a while on the beta branch while features are getting fleshed out for its final form but it's come to my attention there was a bad save bug introduced which appears to have come in from one of the previous dungeon features. This caused a save related crash to occur in the world travel map resulting in a data file corruption.

(While in early access I highly recommend to always have multiple save files, but I know how inconvenient this can be.)

In order to address this bug since it can impact save files it's imperative this goes out a little sooner than expected.[/p][p]
Luckily there isn't much left to add and test but there are some minor components missing from the patch which will be added over the weekend. Expect to see some minor patches going out over the next couple of days. Since this is a late game feature, many people won't see this feature anyway for quite a while as you need to have enough troops to actually do something with them.[/p][p][/p][p]From within the Fort you can now send your troops off to attack enemy forts. Currently you can still attack forts the old way but this will be disabled very soon.[/p][p][/p][p]You must have at least 10 units to send out as that is the minimum size increments that can be utilized. Adventurers can then be sent out to bolster the army giving a percent-based bonus based on their levels. I would highly avoid sending out adventurers for now though as they can be easily lost. There are some additional safety nets coming in soon.[/p][p][/p][p]Armies will leave your fort and travel to their respective destination just like all other elements in the game so it may take some time before they arrive. There army banners are located on the left of the UI frame for reference.[/p][p]You can recall them at any time however expect some casualties even if you have overwhelming odds.

This can be a bit costly currently sending out troops for little to no rewards.

As I mentioned previously this is primarily getting pushed a little early to address the save game issue.

For more details on the full extent of the update you can check it out here.[/p][p]
Thanks as always for your patience and suggestions. If you have any feedback or questions, please hit up the forums.
[/p]

Preview - Threats, Live - Fort Requests, Fort Rosters, Level Cap Increase

[p]Adventurers,[/p][p]
Just wanted to give a quick peek into the threats being added by the end of the week as well as push the latest beta branch build to live.

There are some massive changes when taking over additional forts. Only the first fort you attack will even be attackable by your local band of adventurers. [/p][p][/p][p]Due to the order of the updates as well you can use any adventurer that is currently in a Fort's roster to aid the attacking force, however there is a chance if the army is lost, that you will lose them as well. The higher the adventurer's level the hire the bonus and you can send multiple to greatly increase the strength of the sent army. [/p][p][/p][p]The army will travel real time as well to an enemy fort targeting their army so you will see them travel on the map in real time as well. As mentioned previously if they win the battle, it will leave the fort in a vulnerable state ready for you to perform the finishing blow attacking the fort to gain control. This means it can potentially leave your fort greatly depleted in the event of an attack and limit your ability to send troops for requests.[/p][p][/p][p]Due to how big these changes are the first part of the update will be focused on the changes in weakening a fort. The second part of the update shortly after will focus on enemy fort's also sending enemies at the current existing player forts. Forts already attack wagons and gain in strength so remember if they are left alone, you will notice the enemies fort grow in power as it previously had however their army will now be much larger.
[/p][p]The type of forts also impacts the army strength with goblin forts being the weakest up to demon forts being the strongest. [/p][p][/p][p]The UI and gameplay are mostly all wired up so just working on some final touches. There is a lot to discover in the upcoming patch and once that drops a lot more details will arrive. [/p][p] Thanks again for your patience and suggestions. If you have any feedback or questions, please hit up the forums.[/p]

Beta Update - Fort Requests, Fort Rosters, Level Cap Increase. Live - Dungeons

Adventurers,

The fort threats is taking a little bit longer as I truly want to make sure that comes into the game world correctly.

However, to circumvent this you can now park members of your party in the Fort under the rest option.


This was originally slated for Update 4, but moved it up as a thank you for everyone's patience. There are some polish pieces that need to be added for this a bit but its fully functional.

Also, the level cap has now been increased to 12. This should increase some more game testing and encourage those who may have hit the cap to see what it's like to have potentially 2 of the top tier abilities.

Fort Requests however are in adding some additional gameplay mechanics to forts and some rewards. You can use your troops to send them on missions while you are out adventuring. There are many dangers in some of the events so some troops may not make it back alive so think carefully before sending them out. There are many of these requests currently. They have been made in the similar fashion for a lot of the other game data in hopes for modders to make them if plans proceed as planned so hopefully it can be fleshed out even more with great ideas.



Mouse cursor size has been increased due to community feedback.

Several art clean ups and some combat bugs were fixed as well where credit wasn't properly given to adventurers using some abilities like chain lightning for instance.

The full patch notes can be found here https://steamcommunity.com/app/3062500/discussions/0/4625854060009886796/

Also, dungeons have now been pushed to the live branch.

Thanks again for your patience and suggestions. If you have more, please hit up the forums as a lot has already been incorporated.