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The Adventurers News

Preview - Objectives, Live - Portrait and Armor Appearances Update

[p]Adventurers, [/p][p][/p][p]The portrait and armor appearance update is now live and available on the main branch. [/p][p][/p][p]For the full patch notes for v.9.1.1 you can check it out here.[/p][p][/p][p]For most of the game's development in early access, the side elements to the game and the overall world has been fleshed out. Essentially the game was mostly grab your first contract and make the journey your own. There was no guidance on what to do next and the world was just open to do with it as you please.

This is not going away but one thing many have been asking for is key objectives and the overall threats to the world. [/p][p][/p][p]The first element of this entering in the game is the objectives for the party based on your own choices.[/p][p]This will give you clear direction and main objectives to accomplish in the game while you are building out your party.[/p][p][/p][p]Might focuses on raw combat strength, battlefield objectives, and winning fights that are scaled in the enemy's favor.[/p][p]
Wealth focuses on getting rare loot, equipping your party well and having a lofty financial goal.[/p][p]
Renown focuses on the fame, and reputation of the party ensuring its widely known.[/p][p][/p][p]I'm hoping to show this off very soon but want to ensure it is flushed out well pulling in many of the elements that have been added over the time of the early access.

[/p][p]As always, appreciate your patience and if you have any ideas or thoughts let me know in the forums![/p][p]
Thanks![/p]

Beta - Additional Portrait Appearances and Dungeons

[p]Adventurers,[/p][p][/p][p]A new quick update is now out adding the new armors to the portrait views as well.[/p][p][/p][p][/p][p][/p][p]This is just a quick preview of it in action in game as well. [/p][p][/p][p]Several new dungeon locations have been added to the world as well to aid in some location-based events as well.[/p][p][/p][p]Currently working on enhancing the world for:[/p]
  • [p]More world randomization based on initial game choices[/p]
  • [p]End game events[/p]
    • [p]Story/Objectives[/p]
[p]This should allow for more initial game settings/choices to change the game start up a bit for everyone as well as add some more objectives/story elements to the game.[/p][p][/p][p]I'm also investigating changing the blacksmith system a bit to be faster with the rush orders as the game has greatly evolved over time.[/p][p][/p][p]Thanks again for your support and I hope to show off these new features soon![/p][p][/p][p]
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Beta - Additional Items and Appearances

[p]Adventurers, [/p][p][/p][p]Many new chest armor items have entered into the beta branch of game and with that comes new animations and visualizations for them as well.[/p][p][/p][p]Below is the sneak peek showcased earlier in the week.
[/p][p][/p][p]You can craft many of these new items in the blacksmith shop as well as find them in stores and many updated drop rates. Several of the robes have also been added to the enchanter shop as well adding additional magical properties.[/p][p][/p][p]With this change it should be easier to make additional armor visualizations in the future as well if needed.[/p][p][/p][p]Also, resolve's impact on magic has been increased by 66%. This should help with some of the scaling issues with damage and healers.
[/p][p]For the full patch notes check it out here.[/p][p][/p][p]Thanks again for your patience as always.[/p]

Preview - Additional Items and Appearances, Live - New General Abilities

[p]Adventurers,[/p][p][/p][p]A new update is currently close to being completed for the beta branch but wanted to give a sneak peek as it is a holiday week here. Many new chest armor items are entering the game and with that comes new animations and visualizations for them as well.[/p][p][/p][p]Below is a sneak peek of the new items that will hopefully help distinguish the items as a whole.
[/p][p][/p][p]Hoping this update will make it this week as there are 100s of new animations and testing to reflect these changes. For context for this update all armor types will now have 2 additional looks which will help differentiate the team if you so choose. Some of the older items will also use these variances as well.

Also, for this upcoming patch, looking into some buffs for the damage abilities of the magic casters based on feedback. [/p][p][/p][p]The new general abilities from last week's beta update have also been pushed to live now.[/p][p] For the full patch notes check it out here.


Thanks again for your patience as always.[/p]

Beta Update: New General Abilities, Live - Repeatable Contracts

[p]Adventurers,
[/p][p]Additional new abilities have been added to the beta branch expanding out the general list to 35 options separate from the class specific choices.

These new options are:[/p]
  1. [p]Hard To Kill = Doubles the time it takes before bleeding out[/p]
  2. [p]Stun Immunity = Once stunned is unable to be stunned again for 10 rounds[/p]
  3. [p]Born Leader = Recruitment costs are reduced by 20% for recruits in taverns and soldiers in the outpost (Does not stack)[/p]
  4. [p]Merchant = 10% reduction price of items bought and 10% increase on selling goods (Does not stack)[/p]
  5. [p]Herbalist = Obtain 1 additional item when harvesting (Does not stack)[/p]
[p]Due to these new changes the ability tree has also been changed quite a bit for balance reasons. Several of these are specifically meant for diversification of the party to gain key benefits. Also, now that the full list (for now) is in there will be some additional graphic polish coming to the abilities soon so expect some graphical changes.[/p][p][/p][p]For the full patch notes you can check them out here.[/p][p][/p][p]The Repeatable quests have also been added to the live branch now as well.[/p][p][/p][p]Thanks again for the support and patience![/p]