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The Adventurers News

Live Update - Combat and Polish Update and Updated Demo

[p]Adventurers,[/p][p]The combat update has now gone to the live branch with the AOE updates and various combat improvements and fixes.[/p][p]The full patch notes can be found here.[/p][p][/p][p]The demo version of the game has also been updated with all the updates from the current patch cycle. This will likely be the last demo update to get the overall feel of the game for a while. With the update to some of the content in the game the current format gives a good preview but not the full extent of the experience.

The updates since the last demo are:[/p]
  • [p]Additional Character Customization[/p]
  • [p]Ambush Changes[/p]
  • [p]Changing Abilities[/p]
  • [p]Druid and Warlock[/p]
  • [p]Fort Updates[/p]
  • [p]New General Abilities[/p]
  • [p]New Language Translations[/p]
  • [p]New Battle Maps[/p]
  • [p]New Dungeons[/p]
  • [p]Trade Goods [/p]
  • [p]More items[/p]
  • [p]And more...
    [/p]
[p]The content of the game is going to change slightly as it starts moving to the final patch so you will start to see some of the quest locations and choices change a bit.[/p][p][/p][p]As always, thanks for your support and patience and reach out in the forums.[/p]

Quick Update and Major Update 5 Preview

[p]Adventurers,

With some of the latest updates for "Update 4" now being completed and right now in polish mode behind the scenes just wanted to give a big thanks to everyone who has made suggestions on the forums and called out issues and bugs that they ran into. If you see any more please speak up while this polish pass is going on.[/p][p][/p][p]With that I wanted to give a bit of a preview of what Update 5 the last major originally planned update will contain.[/p][p][/p]
  • [p]Repeatable Quests[/p]
  • [p]More Items[/p]
  • [p]Additional UI Polish (especially due to multi language support)[/p]
  • [p]End game events[/p]
  • [p]More world randomization based on initial game choices[/p]
  • [p]5 more new general abilities[/p]
  • [p]Additional Boss enemy types with additional abilities[/p]
  • [p]Modding/Workshop Support (Finalizing this portion and trying to ensure it works properly but I'm hopeful it should work well)[/p]
  • [p]Additional Balance Passes[/p]
  • [p]More SFX[/p]
  • [p]Pulling in even more ideas from the suggestion forums
    [/p]
[p]Thanks again for your support![/p]

Beta Update - AOE Updates, Combat Updates, Live - Additional Maps

[p]Adventurers,
[/p][p]A new update has now been pushed to the beta branch with the much requested feature of targeting empty tiles during AOE attacks. However just because you now have this massive advantage, planning your attacks is even more important because you can hit your own allies now. This should provide with man more combat opportunities but make sure to use the attacks wisely for moves like wide swings, fireballs and ice storms to name a few.[/p][p]


Additionally, several quality of life requests have entered the game such as iron ingots and leather hide stacks now maxing at 99 instead of 9 as well as for those who have purchased mounts to feed them all at once in the stables.[/p][p][/p][p]For the full patch notes check them out here

The live branch now has the updates from last week updating several of the maps and some fixes to more fonts for different languages.[/p][p]
As always, thanks for your support and patience and reach out in the forums.[/p][p]
[/p]

Beta - Additional Battle Maps, Live - Ambush and Forts

[p]Adventurers,
[/p][p]A new update has now been pushed to the beta branch updating several of the combat maps adding some variety to several of the scenes. This will be randomized a bit to see some new locations and change up the scenery a bit more. Also, various cleanups amongst several of the tiles and props used in some of the scenes blocking movement.

Additional more sound effects have been added to the battle victory screen to mix it up a bit more.

Lastly a quick update to the font used in the Russian font as well.

Right now, the next update is going to be focused on some combat improvements as mentioned previously players have gotten a lot of new advantages with enchantments, new magical items, and a plethora of new spells. This has put the allies into a much stronger place, so there are some balances coming to force more combat strategy into the game. Along with this, you'll also see more combat abilities by enemies as well.

After that is completed the remaining world updates will begin! So as always please send in feedback in the forums and I truly appreciate all the support and patience as more is added to the overall game.

[/p]

Beta - Ambush and Fort Updates

[p]Adventurers,[/p][p][/p][p]A new update with several enhancements to the Fort management system has been added to the beta branch. You can now view the current statuses of the buildings that exist seeing how much time is remaining during their build process, along with their current states and bonuses. You will also now finally be able to destroy buildings that you find no longer relevant so keep in mind this can impact the current available stores.[/p][p][/p][p][/p][p]Ambushes are now in the game as well, so be prepared when fighting to see enemies attack from both sides. Remember to set up proper formations in the stats window as this may lead your party members in the back very vulnerable when this suddenly happens.[/p][p][/p][p]For the rest of the patch notes you can check them out here.[/p][p][/p][p]As always, thanks for your support and patience and reach out in the forums.[/p]