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The Adventurers News

Beta Update - Suggestions and Multiple Cleanups

[p]Adventurers,[/p][p][/p][p]A new update has now been pushed to the Beta branch. Originally the plan was going to push all these updates to beta and move the beta to live but there were some minor localization issues that need to be verified first so these smaller updates are including them.

For the full patch notes, check them out here Patch Notes :: The Adventurers General Discussions [/p]
  • [p]Balance Updates [/p]
    • [p]Maximum Dodge %[/p]
    • [p]Durability Amount increases[/p]
    • [p]Lowered percentage of stun chance from enemies on all difficulties but Expert[/p]
    • [p]Summons can now be healed[/p]
  • [p]UI updates[/p]
  • [p]Additional Bug Fixes [/p]
[p][/p][p]This patch is primarily composed of suggestions from the community in posts, and on the main forums so thanks to all who have called out suggestions. This patch won't live long on the beta branch though so expect these changes to go live very soon. [/p][p][/p][p]There are several additional gameplay and visual enhancements up next before focusing on the big content updates for this patch but please keep the suggestions coming in and thanks again for your patience.[/p]

Beta Update - Localizations, Live - Trade Goods and New Items

[p]Adventurers,[/p][p]Localizations/languages have now been added to the main menu settings in the beta branch. This is primarily for the interface options and game text.

There are over 10k+ worth of lines that have now been localized so there may be some issues while working through the data on several of the languages. For now, as stated this can only be changed in the main menu which will impact the rest of the game, but it will be added to the rest of the settings before it goes to the live branch this week (Assuming all goes well).

The store page won't be updated until it hits live to indicate its availability.


Along with this there have been multiple tooltip fixes and some cleanups while parsing through all the data.

This was something that was needed and requested as a major milestone for the path to release and as mentioned this encompassed A LOT of text.
Patch Notes :: The Adventurers General Discussions

The Trade goods and additional items though have now hit the live branch.

Now back to the regularly scheduled updates and suggestions.

Thanks again for all the support![/p]

Beta Update: Trade Goods & 120+ new items, Live - General Abilities and Respecs

[p]Adventurers, [/p][p][/p][p]The Market/General Goods Store now has a buy or sell option which sells new trade goods. Each town has their own unique set of goods, and they won't purchase what they produce for a reduced price. They will however buy the goods that aren't produced locally for a premium so keep that in mind.

For those adventurers who are planning to head to another city or go out on some additional explorations you may want to load up on some goods to sell.

These trade goods intentionally don't stack but should provide some additional methods for income for the party.[/p][p][/p][p]

A lot of new armor has now entered into the game as well. Any armor that has a default enchantment that impacts the main attributes (strength, vitality, luck etc) will now have a tinted color.

You can disable these tints in the options menu as well as there is now a new option to hide helmets.[/p][p][/p][p]For the full patch notes you can check it out here.
Patch Notes :: The Adventurers General Discussions

As always, good luck out there and thanks for all the feedback/suggestions!
[/p]

Beta Update: New General Abilities and Respecs, Live - Druid and Warlock

[p]Adventurers,
Several new abilities have been added to the beta branch expanding out the general list to 30 options separate from the class specific choices. [/p][p]These new options are: [/p]
  1. [p]Mental Toughness = Increases magic resistance by 15%[/p]
  2. [p]Two Hands Better Than One = 20% increased damage when using 2 handed weapons[/p]
  3. [p]Weapon Mastery - Staff = 10% damage increase when using a Quarterstaff or Staff[/p]
  4. [p]Social Butterfly = Social interactions are doubled for party relationships[/p]
  5. [p]Brush It Off = All morale losses are halved[/p]
[p]Due to these new changes there is also a new way to reset the abilities. The only catch on resetting abilities is they will drain all remaining energy of an adventurer so if you want to make a change find some place safe to do so. There is no cost and not intended to, so feel free to have fun playing around with new abilities and options for your group.[/p][p]
[/p][p][/p][p]For the full patch notes, you can check it out here.[/p][p]Patch Notes :: The Adventurers General Discussions[/p][p][/p][p]The warlock and druid have both also been added to the live branch now. It also contains all of the hotfixes that were in the beta branch.


Thanks again for your support and good luck out there![/p]

Beta Update: Druid and Warlock now added

[p]Adventurers,

The druid and warlock have both now entered into the beta branch of the game. If you want to try them out the easiest way is to spin up a new custom party however, they will also be found in taverns as well across the land but with taverns it's not a guarantee to find them there.

There is a lot of new content added into the game each having over 16 abilities, and the new summon feature. You can summon as much as you want however every summon will lock out your energy for the remainder of the battle.

This gives a unique approach to how much do you want to invest in energy reserves for the druid or warlock versus other stats.

For the full patch notes on the Druid, Warlock some balance and bug fixes you can check it out here: Patch Notes [/p][p]
Now with these final classes in the world this rounds out one of the last remaining major hurdles in the game and just a lot of polish and additional fleshing out of the world.
[/p][p]Thanks all for your patience and support. [/p]