1. The Adventurers
  2. News
  3. Update 1 Now Live, Update 2 Status Update

Update 1 Now Live, Update 2 Status Update

Adventurers,

As stated previously here: https://steamcommunity.com/app/3062500/eventcomments/601891926086581059/

Update 1 has now been fully pushed to live

The big callouts are :
  • Resistances and weaknesses have been added for creatures.
  • Pierce weapons (Bow and Dagger) will now use Agility for their damage stat instead of Strength.
  • Additional quests and events added to hit the quota mentioned.
  • Several quests now have pre requisite quests that need to be completed and they will reference your previous deeds.
  • New quest type "Search" has been added. You will start to see more content use this more over time but there are a couple in there with this patch as the infrastructure needed to be built up to support it.



Update 2 has been started as well.



To give some insights into the next update for some points not added:
* 10 New General Abilities
* New Class - Cleric
* New death mechanic
* Additional Quests and Events
* New events for the patch will focus on discovery and a bit of exploration.
* Weapon swapping
* A couple of new combat animations
* More items
* More Enemy Combat Effects
* More ally socialization/personalities
* New barbershop and graphic changes around the portraits
* Fort updates
* And much more



Here is a sneak peak at several of the new abilities that have been added. This will likely enter in the game first and the rest of the features will trickle in over time. Look to the beta branch soon to get the latest versions.

With the new version old saves will be able to be loaded once features come in, but you will not be able to go back from beta to live soon.