Beta Branch Updated with some initial Update 2 changes
Just a small partial patch with the start of several of update 2's changes.
Be mindful when opting into the beta branch however as this bumps up the version of the save files.
v.7.0.0 (Beta Branch)
Ability
* New General Abilities -Berserker, Inspired Fighter, Enduring Aura, Quick feet, Sanctified Core, Locked in, Restful Resilience, Never Tired, Pushing Through, Scout
* Scout is a teamwide ability impacting visibility in regards to enemy combat resistances, and event related combat details. Only one member of the party needs to have the ability.
Combat
* Can now swap weapons mid combat via the new weapon swap button. It uses a full action.
* Several combat icons cleaned up
* Throw sand now has its own FX as well as new sound
Gameplay
* Owned buildings will always be visible now
Quest
* Additional Quests added
Tooltips
* Several icons have been cleaned up
Towns
* Increased Town prosperity levels greatly when contracts are completed
Bugs
* Minor tooltip fix for closing windows too quickly
* Additional team wide roll benefits when performing contracts were not always included
* Skeleton Hero encounter loot issue resulting in invalid combat load has now been addressed
Be mindful when opting into the beta branch however as this bumps up the version of the save files.
v.7.0.0 (Beta Branch)
Ability
* New General Abilities -Berserker, Inspired Fighter, Enduring Aura, Quick feet, Sanctified Core, Locked in, Restful Resilience, Never Tired, Pushing Through, Scout
* Scout is a teamwide ability impacting visibility in regards to enemy combat resistances, and event related combat details. Only one member of the party needs to have the ability.
Combat
* Can now swap weapons mid combat via the new weapon swap button. It uses a full action.
* Several combat icons cleaned up
* Throw sand now has its own FX as well as new sound
Gameplay
* Owned buildings will always be visible now
Quest
* Additional Quests added
Tooltips
* Several icons have been cleaned up
Towns
* Increased Town prosperity levels greatly when contracts are completed
Bugs
* Minor tooltip fix for closing windows too quickly
* Additional team wide roll benefits when performing contracts were not always included
* Skeleton Hero encounter loot issue resulting in invalid combat load has now been addressed