Initial Updates for major update 2 pushed to live
Adventurers,
Some initial changes for "Update 2" have been rolled out. The big takeaways are the 10 new general abilities, an additional combat animation and some rework on many preexisting events. This will change some gameplay a bit when running away for instance during an event as energy will be depleted a bit due to the exertion.
Also, the scout ability has been added as a a choice you may want to opt one of your party into in order to gain more combat information on enemies.
The cleric is being worked on as well as some massive UI changes right now but hope to showcase them shortly.
The full notes are listed below:
[h2] v.7.0.1 (Live) [/h2]
Ability
* New General Abilities -Berserker, Inspired Fighter, Enduring Aura, Quick feet, Sanctified Core, Locked in, Restful Resilience, Never Tired, Pushing Through, Scout
* Scout is a teamwide ability impacting visibility in regards to enemy combat resistances, and event related combat details. Only one member of the party needs to have the ability.
Craft
* Should now be able to craft shields
Combat
* New combat animation stab added for daggers
* Can now swap weapons mid combat via the new weapon swap button. It uses a full action.
* Several combat icons cleaned up
* Throw sand now has its own FX as well as new sound
Events
* Many preexisting events (approximately 10%) have now been updated with additional rewards and penalties. As an example coming across a horrible scene may reduce morale
* Attempting to flee from events will often use up some of the parties energy
* Reduced the energy penalty from already preexisting events
Gameplay
* Owned buildings will always be visible now
Items
* 7 new shields, 2 of which may only appear in the enchanter shop and as loot
Quests
* Additional quests added
Towns
* Increased Town prosperity levels greatly when contracts are completed
UI
* Several icons have been cleaned up
* Several texture cleanups
Bugs
* Inspired ability description should now properly display
* Scouter was not properly showing on wanderer events
* Minor tooltip fix for closing windows too quickly
* Additional team wide roll benefits when performing contracts were not always included
* Skeleton Hero encounter loot issue resulting in invalid combat load has now been addressed
Some initial changes for "Update 2" have been rolled out. The big takeaways are the 10 new general abilities, an additional combat animation and some rework on many preexisting events. This will change some gameplay a bit when running away for instance during an event as energy will be depleted a bit due to the exertion.
Also, the scout ability has been added as a a choice you may want to opt one of your party into in order to gain more combat information on enemies.
The cleric is being worked on as well as some massive UI changes right now but hope to showcase them shortly.
The full notes are listed below:
[h2] v.7.0.1 (Live) [/h2]
Ability
* New General Abilities -Berserker, Inspired Fighter, Enduring Aura, Quick feet, Sanctified Core, Locked in, Restful Resilience, Never Tired, Pushing Through, Scout
* Scout is a teamwide ability impacting visibility in regards to enemy combat resistances, and event related combat details. Only one member of the party needs to have the ability.
Craft
* Should now be able to craft shields
Combat
* New combat animation stab added for daggers
* Can now swap weapons mid combat via the new weapon swap button. It uses a full action.
* Several combat icons cleaned up
* Throw sand now has its own FX as well as new sound
Events
* Many preexisting events (approximately 10%) have now been updated with additional rewards and penalties. As an example coming across a horrible scene may reduce morale
* Attempting to flee from events will often use up some of the parties energy
* Reduced the energy penalty from already preexisting events
Gameplay
* Owned buildings will always be visible now
Items
* 7 new shields, 2 of which may only appear in the enchanter shop and as loot
Quests
* Additional quests added
Towns
* Increased Town prosperity levels greatly when contracts are completed
UI
* Several icons have been cleaned up
* Several texture cleanups
Bugs
* Inspired ability description should now properly display
* Scouter was not properly showing on wanderer events
* Minor tooltip fix for closing windows too quickly
* Additional team wide roll benefits when performing contracts were not always included
* Skeleton Hero encounter loot issue resulting in invalid combat load has now been addressed