Fort Threats Now Live
[p]Adventurers,
Threats are now live on the main branch of the game. Typically, the preferred method would be for this change to sit and soak for a while on the beta branch while features are getting fleshed out for its final form but it's come to my attention there was a bad save bug introduced which appears to have come in from one of the previous dungeon features. This caused a save related crash to occur in the world travel map resulting in a data file corruption.
(While in early access I highly recommend to always have multiple save files, but I know how inconvenient this can be.)
In order to address this bug since it can impact save files it's imperative this goes out a little sooner than expected.[/p][p]
Luckily there isn't much left to add and test but there are some minor components missing from the patch which will be added over the weekend. Expect to see some minor patches going out over the next couple of days. Since this is a late game feature, many people won't see this feature anyway for quite a while as you need to have enough troops to actually do something with them.[/p][p][/p][p]From within the Fort you can now send your troops off to attack enemy forts. Currently you can still attack forts the old way but this will be disabled very soon.[/p][p]
[/p][p]You must have at least 10 units to send out as that is the minimum size increments that can be utilized. Adventurers can then be sent out to bolster the army giving a percent-based bonus based on their levels. I would highly avoid sending out adventurers for now though as they can be easily lost. There are some additional safety nets coming in soon.[/p][p]
[/p][p]Armies will leave your fort and travel to their respective destination just like all other elements in the game so it may take some time before they arrive. There army banners are located on the left of the UI frame for reference.[/p][p]You can recall them at any time however expect some casualties even if you have overwhelming odds.
This can be a bit costly currently sending out troops for little to no rewards.
As I mentioned previously this is primarily getting pushed a little early to address the save game issue.
For more details on the full extent of the update you can check it out here.[/p][p]
Thanks as always for your patience and suggestions. If you have any feedback or questions, please hit up the forums.
[/p]
Threats are now live on the main branch of the game. Typically, the preferred method would be for this change to sit and soak for a while on the beta branch while features are getting fleshed out for its final form but it's come to my attention there was a bad save bug introduced which appears to have come in from one of the previous dungeon features. This caused a save related crash to occur in the world travel map resulting in a data file corruption.
(While in early access I highly recommend to always have multiple save files, but I know how inconvenient this can be.)
In order to address this bug since it can impact save files it's imperative this goes out a little sooner than expected.[/p][p]
Luckily there isn't much left to add and test but there are some minor components missing from the patch which will be added over the weekend. Expect to see some minor patches going out over the next couple of days. Since this is a late game feature, many people won't see this feature anyway for quite a while as you need to have enough troops to actually do something with them.[/p][p][/p][p]From within the Fort you can now send your troops off to attack enemy forts. Currently you can still attack forts the old way but this will be disabled very soon.[/p][p]
As I mentioned previously this is primarily getting pushed a little early to address the save game issue.
For more details on the full extent of the update you can check it out here.[/p][p]
Thanks as always for your patience and suggestions. If you have any feedback or questions, please hit up the forums.
[/p]