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The Adventurers News

Beta - Dungeons, Live - Horses

Adventurers,

Dungeons have now been added to the game scattered throughout the world. The first implementations are several goblin themed ones. Now that the tech is in place a lot of more themes will be entering as well with a lot more of the newer content.

To compliment the dungeons over 30+ magical items only attainable for them can now be found.

Dungeons add many hours of content but are specifically meant to not just be a grind race either and more discoverable adding additional randomization elements to the Adventuring aspect of the game. The tech will be used for a lot of the story elements coming in soon as well.

For the full patch notes without giving too much away you can check it all out here


Horses have now been pushed to the live branch as well.




That only leaves the Fort attacks/updates for the last piece of this major update remaining and then a major bug fix/polish pass based on comments found in the forum will be commencing. I don't anticipate that taking long however as most outstanding issues are fairly straight forward and easy to accomplish.

Thanks again for your patience while the game is being developed.

Beta - Stables and Horses

Adventurers,


Horses have now been added to the beta branch.



You can head to the stables to get a horse for your party.



Keep an eye on their energy levels which will primarily drop when at full galloping speed across the map.

Due to this change energy penalties when traveling have been greatly increased requiring more rest while on foot.

For the full patch notes you can check them out here.


Dungeons are next up for the new content update for the patch.

Thanks all for the support!

New Deliver Quests Live and Next Update Preview

Adventurers,

Version 0.8.2.3 is now live and available to everyone on the main branch. This has the new delivery quest overhaul and several key quality of life improvements that have been asked for.

The full notes can be found here: https://steamcommunity.com/app/3062500/discussions/0/4625854060009886796/

The next features for the patch are coming along nicely but wanted to highlight some of the current progress already made and live available now:
  1. New Class - Paladin
  2. Deliver Quest overhaul (Carriage Travel)
  3. Shields Overhaul
  4. Customizable Keys
  5. Resources on the map
  6. Brewing potions at the Apothecary with additional new potions


Up next is:
  1. Owning Horses for travel
  2. Fort attacks
  3. More items
  4. Controller support investigations
  5. Ambush event updates
  6. More world events (Dungeons)


From that list owning horses is currently being worked on and close, as all animations are completed and synced up now, which is something you can purchase from the taverns as part of the attached stables. Primarily this is something for making travel faster in the world also removing less endurance unless at full gallop pace.

Also, the new gameplay events will be the inclusion of dungeons however before those are shown some minor gameplay details are still working out such as if these will be fully randomized events based on the character creator where you give details about the world or tie it to some quests, although for transparency sake there will be some ideally tied to quests especially when some main story elements come into the next milestone. (If plans proceed based on the roadmap in the news section)

Thanks again for your patience while the game is being developed.

Beta - (Delivery Quest Overhaul, several QoL updates) Live - Resource Gathering

Adventurers,

Delivery quests have been overhauled a bit to get ready for some additional travel options in the map screen.


When taking a delivery quest there will be a wagon close by that you will need to escort to the destination.


On the journey you will still encounter events, and the potential for ambushes. Wandering enemies can still attack the caravan and destroy it as well similar to the other enemies on the road. So you may need to abandon the mission if you see something overwhelming coming especially in the event demons are attacking the landscape nearby.

Additional QoL features have been added as well to help with the latest patch as well.

  1. New combat speed setting added to options to default combat to your desired combat speed
  2. Long rest is now set as the default option when traveling
  3. Ctrl+right click will now sell the whole stack without having to confirm
  4. Buying multiple item testing is now completed


This patch will go live very soon so it won't sit in beta branch long just to clean up some bug fixes and additional requests.

The resource gathering and additional potions have now gone to the live branch.

Thanks again for the support and keep the feedback coming. Any quality of life features that stand out please bring it up in the forums as well. Want to ensure a lot of the little things don't get overlooked while working on major features.

Paladin live - Beta Update (New Resource Gathering and Potion Creation)

Adventurers,

The beta branch that has been sitting for the past week has now been added to the live branch.

The big items from the patch include but are not limited to:
  • The Paladin Class
  • Customizable keys
  • Additional Potions


There is much more in the patch but you can check out the full patch notes here

For the Beta Update this week however new resources have been added to the map to gather. The map overall should feel a lot more filled in with some of the empty spots that were intentionally left empty for some of this new content. Primarily for this update its a focus on different Flowers which each have their own essences that can be grounded down. Each biome has different flowers that spawn and grow.




Some Highlights from the patch for resources

  • Overall, the map will look a lot fuller with the new resources added to the map.
  • You cannot see what flowers have spawned until you get close so it will require some travel/discovery
  • Flowers bloom over time, when initially spawning they can be up to 10 days but then 5 days after first bloom. The resources also will have a shorter time to grow up to a max 3rd rank so waiting to pick them when they are at their fullest may be a better strategy.
  • Harvesting resources takes approximately an in-game hours' worth of time
    Warning! - You can be ambushed while harvesting
  • New plants added
    Grass - Golden Wheat,Storm Clover,Whisper Fern,Windseed,
    Forest - Bloodvine, Elf's Thistle,Wanderer's Root,
    Desert - Cactus Bloom,Sun Dried Aloe, Mirage Leaf
    Snow - Everice Crystal, Frost Lotus, Whitecap Mushroom, Snow Berry,
    Volcanic - Magma Lily,Smokewort,Pyrestem,
  • The same flower type will not always spawn in the same location after being picked
  • The mouse cursor will change when highlighting a resource that can be picked
  • After gathering the resources you can take them to an alchemist shop for grinding down into essences.




Afterwards you can take those essences and brew the various potions in the game.



  • Alchemist now have a create potions window
  • Take flowers and resources found in the world map to the alchemist and extract the essences from them by grinding down the flowers
  • Use the brew menu to use the essences and create all of the current available potions with more to come soon


There is some additional work that needs to occur around item stacking especially when adding new items that should be added before this goes to the live branch so expect an additional large patch next week. For now it will be a little annoying to click and drag and combine some of the items which is why I am calling it out for those who want to try the feature.

Thanks all for your support and your feedback as it truly makes the game a lot better over the past few months.