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The Adventurers News

Update 2 Now Live, Demo Update and Update 3 Status Preview

Adventurers,

Update 2 has now been fully pushed to live. There have been a LOT of updates that have been added for it including but not limited to:

  • 10 New General Abilities
  • New Class - Cleric
  • New death mechanic
  • Additional Quests and Events
  • New events for the patch will focus on discovery and a bit of exploration.
  • Weapon swapping
  • A couple of new combat animations
  • More items
  • Enemy Combat Effects
  • Ally socialization/personalities
  • New barbershop and graphic changes around the portraits
  • Fort updates
  • And much more

The demo has now been updated to latest as its been several months since the last update.


Update 3 Has a lot more coming as well and a quick preview of the updates are:
  • New Class - Paladin
  • Deliver Quest overhaul
  • Shields Overhaul
  • Customizable Keys
  • Resources on the map
  • Brewing potions at the Apothecary with additional new potions
  • More items
  • Horses and Carriages for travel
  • Fort attacks
  • Controller support investigations
  • Ambush event updates
  • More world events
  • Character customization updates
  • And more

Beta Update (Fort Unit Training and new Enemy Abilities)

Adventurers,

A new update has now been pushed to the beta branch adding Fort Unit Training to the game and new enemy abilities.



In the fort you can now recruit soldiers, knights and archers in defense of the fort and for the future requests/threat system. Just to be clear, you won't see or use them yet but setting up the system for it now for the next milestone.

This also enables the fort population increases as well so you will start to see that go up and down as well based on the current buildings in the settlement. (Next milestone will have a lot more love for the world building aspects of the game.)

Also in this patch is the much anticipated and needed Enemy Abilities. Not only will enemies have permanent effects, and even some have abilities that trigger at half health (like enrage) but you will also see them stunning the party more, causing bleed and dot effects as well.

Here is a snippet of the patch notes however you can check the whole thing out here:

Enemy Abilities
Combat Effects
* Many enemies now have a secondary attack that can cause effects
* Poison, Bleed DOT effects
* Leg Wounds - Half movement
* Stun - Removes Action and Movement

Permanent Abilities
* Crazy - Immune to stun effects
* Disengager - Unable to invoke opportunity attacks
* Healing Aura - Automatically healing allies by 15% each round
* Heavy Attacks - Doubling critical hit modifier damage
* Leader - Allies get a permanent 25% damage boost while still alive
* Pack tactics - 50% additional damage for each ally adjacent to an enemy
* Unstoppable - Immune to pin effects

Half Health Abilities triggered when an enemy hits half health
* Enrage - Doubles all damage

The live branch was also pushed to include the previous listed stacked items.

This brings the current milestone almost to a close. There are a few more quests that are needed to add to the world to keep filling out the map a bit more and that should wrap up the remaining milestone. As soon as that is done there will be a bit more polish and fixes coming in before announcing the next milestone feature list.



Thanks again for the continued support!

Beta Update (Stackable Items, and Remaining Milestone 2 Events)

Adventurers,

One of the most requested features has been finally added to the game, Item stacking!

With over 300+ items in the game and more to come it is well past time to add the ability to stack items in the inventory and in stores.



This should help free up your inventory from loot and smelting down items as well as potions in your bags.

Additionally the remaining world encounter events for this milestone have been completed. They are tied to your player party level so unless you are higher levels you won't likely see them. Some even have some legendary equipment.

For the full patch notes, you can check it out here.
https://steamcommunity.com/app/3062500/discussions/0/4625854060009886796/

The previous beta branch has now been pushed to live, which has the combat speed toggle previously shown and the character personalities.

Just a bit more to go on the current milestone but before jumping into the next one will take a pass on additional suggestions, any outstanding bugs, and some additional polish on various features.

Thanks again for your support and good luck out there!

Beta Updates (Combat Speed Toggle, Adventurers Personalities and Dialog)

Adventurers,

A new update has just been pushed to the Beta branch enabling a new combat speed toggle (Bottom right corner), allowing you to adjust the pace of battles to your preference.



Additionally, adventurer personalities are now in the game! Your party members will speak up about what they like and dislike and react dynamically to events, such as a companion falling in battle or sometimes speaking up about being assigned a job that they don't like. There are over 1000+ lines and to avoid spam some of it is random as far as frequency. Based on feedback this may become a toggle if you truly wish to increase the volume but after many hours didn't want to overwhelm everyone.

You can see the personalities in the stats window. On old save files you will notice all are set to the adventurer.

Expect more immersive and engaging interactions as your adventurers develop their own unique voices. A way to view their personalities before you hire them in the tavern is coming next update as a way to interview members before you hire. But want to gather some feedback first.

The live branch has been updated with the previous beta changes of the 2 Handed Weapons and Town Donation windows.

Adding some more events to the game next along with the much needed buffs to enemies.


Try out the new features and let us know what you think! Your feedback is always appreciated and for the full patch notes you can check them out Here.

Beta Updates (2 Handed Weapons, Town Donations)

Adventurers,

The Beta build has now been pushed to live (version 0.7.1.5)

This moves over the features stated in previous updates of
  1. Ambush changes
  2. Blacksmith repairs
  3. Battle formations
  4. Barbershop
  5. New dying mechanic
  6. And More...



A new build has been pushed to the beta branch (version 0.7.1.6) adding several key features

  1. 2 Handed Weapons
  2. Town hall donations


[h2]What's Next?[/h2]

The remaining Update 2 features are getting implemented.

The immediate ones coming up which I have personally been looking forward to implementing is the Personality/Socialization mechanics, combat speed toggles, and new enemy abilities to really distinguish enemies more and provide a bit more strategy in their favor since player abilities have pushed the advantage the opposite way.

More details about that will be coming soon. As always keep making suggestions as a lot of features have been added from quality of life requests, overall game suggestions and expectations from the community.

As always, thank you for your continued support!