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The Adventurers News

Beta Update: Druid and Warlock now added

[p]Adventurers,

The druid and warlock have both now entered into the beta branch of the game. If you want to try them out the easiest way is to spin up a new custom party however, they will also be found in taverns as well across the land but with taverns it's not a guarantee to find them there.

There is a lot of new content added into the game each having over 16 abilities, and the new summon feature. You can summon as much as you want however every summon will lock out your energy for the remainder of the battle.

This gives a unique approach to how much do you want to invest in energy reserves for the druid or warlock versus other stats.

For the full patch notes on the Druid, Warlock some balance and bug fixes you can check it out here: Patch Notes [/p][p]
Now with these final classes in the world this rounds out one of the last remaining major hurdles in the game and just a lot of polish and additional fleshing out of the world.
[/p][p]Thanks all for your patience and support. [/p]

Druid and Warlock Preview

[p]Adventurers,[/p][p][/p][p]Just want to give a sneak peek into both the new Druid and Warlock classes which will drop simultaneous to the beta branch soon.
[/p][p]Both of the classes add the new summon allies abilities in combat.

This will be the final additional promised classes as mentioned in the initial early access promises bringing the total classes to 8.[/p][p][/p][p]More details about all the new abilities will be coming soon.[/p][p][/p][p]Healing Abilities:
[/p]
  • [p]Warm Embrace[/p]
  • [p]Blooming Renewal[/p]
  • [p]Lifeweaver's Touch[/p]
  • [p]Roots Of Recovery[/p]
  • [p]Emerald Harmony[/p]
  • [p]Spirit Of The Grove[/p]
[p]

Summon Spirits:
[/p]
  • [p]Rat[/p]
  • [p]Spider[/p]
  • [p]Wolf[/p]
  • [p]Werewolf Spirit[/p]
  • [p]Yeti [/p]
[p]
Damage Abilities:
[/p]
  • [p]Poisoned Thorns[/p]
  • [p]Rotting Vines[/p]
  • [p]Wither[/p]
  • [p]Corrupted Growth[/p]
  • [p]Blightstorm[/p]
[p][/p][p][/p][p]Demon Summons:[/p]
  • [p]Summon Imp[/p]
  • [p]Thin Demon[/p]
  • [p]Wing Demon[/p]
  • [p]Warlock Demon[/p]
  • [p]Brute Demon

    Undead Summons:[/p]
  • [p]Skeleton Warrior[/p]
  • [p]Skeleton Archer[/p]
  • [p]Skeleton Mage[/p]
  • [p]Skeleton Giant[/p]
  • [p]Skeleton Hero[/p]
[p]
Damage Abilities:[/p]
  • [p]Soul Leech[/p]
  • [p]Hex Of Weakness[/p]
  • [p]Dark Pact[/p]
  • [p]Curse Of Decay[/p]
  • [p]Mark Of The Damned[/p]
  • [p]Unholy Nova[/p]
[p]Thanks again for your support! Hoping to get this into the beta branch shortly.[/p]

Beta Update - Polish Part 2, Demo Update

[p]Adventurers,

The second part of the polish pass has been pushed to the beta branch and should be hitting the live branch by the end of the weekend. One major change is the battle formation cleanup that was added to the stats window allowing you to click and drag members around to fit the formation properly.


The full patch notes can be found here.

Some key things that were added was the combined Ability Cost penalty should clearly be shown now on the equipment window, auto stacking items when looting/buying from stores, additional tooltips, and various bug fixes including some combat changes.

The demo version of the game has also been updated for those on the fence who want to see some of the changes over the last few months as well.

Excited to get these out to everyone as finishing up the remaining classes is up next!

Thanks again for your support and your suggestions in the forums, as you can see a lot of this came directly from quality-of-life issues you all ran into or just wanted to see.[/p]

Beta Update - New font, UI cleanups and Polish Pass Part 1

[p]Adventurers,[/p][p][/p][p]A new build has been pushed to the beta branch available for testing now. This is part one of the quick polish pass that was mentioned in the previous post containing many requested updates from the community for some quality-of-life fixes. Also, a new setting was adding to help make the game a little closer to pixel perfect. This will reduce some of the blur effects when the game isn't rendered at the proper graphic resolution but should help a lot with some font issues.

Also, the overall font has been changed to a more pixel art style to help with readability so in all likely hood you won't like need this.


There have been many additional bug fixes as well but for the full notes you can check them out in the forums located here.

Polish pass 2 is underway which shouldn't take nearly as long as changing the font required an entire repass of all the UI in the game. Pass 2 will focus on some outstanding requests and some cleanups on some weird issues that may have been seen while in combat.

Thanks again for all your support and your feedback as always has been tremendous in helping the game.[/p]

Quick Update and Roadmap Preview

[p]Adventurers,

Just wanted to give a heads up the additional features as discussed for the Fort attacks were added over the weekend.[/p][p][/p][p]This included but not limited to:[/p]
  • [p]Ability to click on the army on the map[/p]
  • [p]Army Icon will flash when awaiting a decision so you should be free to continue adventuring without having to watch the armies like a hawk[/p]
  • [p]Forts properly going into "vulnerable" status after diminishing the army. Allowing for you to conquer the fort[/p]
  • [p]A new event for when a fort is unable to be conquered[/p]
  • [p]Rewards for conquering a fort, experience for adventurers in the attack party, gold, and reputation[/p]
  • [p]Adventurers sent with armies can now be killed if the entire army is lost[/p]
[p][/p][p]With this a lot of Update 3 has been completed but before fully moving onto Update 4 I plan to do a major polish pass. This should clean up some random bugs or even just some UI oddities that are currently being seen to fix some remaining issues, so if you see anything odd don't hesitate to throw the bug in the forums. There will be an updated demo as well once the polish pass is done for those who want to try it out again.

The shift to fort attacks being about conquering forts instead of being attacked is mainly due to wanting to really flesh out the end game events where forts and some unannounced other events will start to attack the land and towns, but I'll hold off discussing that for now. The hope is to really bring some of the towns more to life a bit. This will play into the major end game events and choices you pick at the start of the game. Due to this I want to change the plans for Update 4. Update 4 will no longer have the end game events but instead flesh out the remaining character classes so the end game events can really utilize all there is to offer. This means the warlock is entering the fray sooner than originally planned.[/p]
  • [p]Druid and Warlock[/p]
  • [p]Summonable NPCs in combat[/p]
  • [p]5 Additional General abilities (Along with some ability cleanup)[/p]
  • [p]The ability to respec your choices[/p]
  • [p]Character creator updates [/p]
  • [p]Quest selection updates [/p]
  • [p]Additional character armor[/p]
  • [p]100+ more items[/p]
  • [p]Additional dungeons[/p]
  • [p]Much more...[/p]