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The Adventurers News

Beta Update (Paladin Added)

Adventurers,

The paladin has now been added to the Beta branch adding buff/debuff, healing and additional radiant damage to the party needs.

The paladin starts off with a sword and shield to coincide with several of the shield updates in the latest patch.



For the full patch notes on the Paladin you can check it out here:
Patch Notes


Resources on the map and potion creation is being added next. This should add additional activities to the world map as a bit of optional content to engage with.

Hoping to showcase this by next week's update when the Paladin will be pushed to the live branch as well (assuming no major issues are found).

Thanks all for your patience and support.

Beta Update (New Potions, and Paladin Preview)

Adventurers,

Several substantial changes have been pushed in this patch to help polish some of the elements.

  • Shields now have a block chance
  • More tooltips to the crafting menu to help see values of the different quality of crafts
  • Being stunned now has a FX as well
  • Four new potions have been added in prep for crafting potions
  • Additional bug fixes


For the full patch notes, you can check it out here.
Patch Notes

A bit of a sneak peak, the paladin is in full development focusing on a buff/debuff tree, healing and of course a bit of radiant damage.


Buffs and Debuffs:

  • Divine Aegis
  • Righteous Command
  • Inspiring Presence
  • Judgment’s Burden
  • Holy Resolve
  • Oathkeeper's Vow


Radiant Damage:
  • Smite Evil
  • Blinding Light
  • Radiant Strike
  • Vengeance Burst
  • Sacred Blade


Healing:
  • Lay on Hands
  • Purifying Touch
  • Radiant Renewal
  • Divine Sacrifice
  • Guardian's Grace





Thanks again for your support!

Beta Update (Customizable Keys, and Quick Save/Load)

Adventurers,

A new update has been added to the beta build adding customizable button layouts. I know this was something asked for especially with many members having differing opinions of what are the most optimal choice, so figured just empower everyone to make their own decisions.



Also, Quick save and Quick Load have both been added though this can only be used while on the travel map.

Working on several more of the improvements while working on the paladin class in the background and will be showing this off very soon as well.

Thanks as always for the continued support!

Update 2 Now Live, Demo Update and Update 3 Status Preview

Adventurers,

Update 2 has now been fully pushed to live. There have been a LOT of updates that have been added for it including but not limited to:

  • 10 New General Abilities
  • New Class - Cleric
  • New death mechanic
  • Additional Quests and Events
  • New events for the patch will focus on discovery and a bit of exploration.
  • Weapon swapping
  • A couple of new combat animations
  • More items
  • Enemy Combat Effects
  • Ally socialization/personalities
  • New barbershop and graphic changes around the portraits
  • Fort updates
  • And much more

The demo has now been updated to latest as its been several months since the last update.


Update 3 Has a lot more coming as well and a quick preview of the updates are:
  • New Class - Paladin
  • Deliver Quest overhaul
  • Shields Overhaul
  • Customizable Keys
  • Resources on the map
  • Brewing potions at the Apothecary with additional new potions
  • More items
  • Horses and Carriages for travel
  • Fort attacks
  • Controller support investigations
  • Ambush event updates
  • More world events
  • Character customization updates
  • And more

Beta Update (Fort Unit Training and new Enemy Abilities)

Adventurers,

A new update has now been pushed to the beta branch adding Fort Unit Training to the game and new enemy abilities.



In the fort you can now recruit soldiers, knights and archers in defense of the fort and for the future requests/threat system. Just to be clear, you won't see or use them yet but setting up the system for it now for the next milestone.

This also enables the fort population increases as well so you will start to see that go up and down as well based on the current buildings in the settlement. (Next milestone will have a lot more love for the world building aspects of the game.)

Also in this patch is the much anticipated and needed Enemy Abilities. Not only will enemies have permanent effects, and even some have abilities that trigger at half health (like enrage) but you will also see them stunning the party more, causing bleed and dot effects as well.

Here is a snippet of the patch notes however you can check the whole thing out here:

Enemy Abilities
Combat Effects
* Many enemies now have a secondary attack that can cause effects
* Poison, Bleed DOT effects
* Leg Wounds - Half movement
* Stun - Removes Action and Movement

Permanent Abilities
* Crazy - Immune to stun effects
* Disengager - Unable to invoke opportunity attacks
* Healing Aura - Automatically healing allies by 15% each round
* Heavy Attacks - Doubling critical hit modifier damage
* Leader - Allies get a permanent 25% damage boost while still alive
* Pack tactics - 50% additional damage for each ally adjacent to an enemy
* Unstoppable - Immune to pin effects

Half Health Abilities triggered when an enemy hits half health
* Enrage - Doubles all damage

The live branch was also pushed to include the previous listed stacked items.

This brings the current milestone almost to a close. There are a few more quests that are needed to add to the world to keep filling out the map a bit more and that should wrap up the remaining milestone. As soon as that is done there will be a bit more polish and fixes coming in before announcing the next milestone feature list.



Thanks again for the continued support!