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Beta Branch Updated with Remaining Update 1 Features

Adventurers,

The official patch notes will go out when pushed to the live branch but you can see the changes here:
https://steamcommunity.com/app/3062500/discussions/0/4625854060009886796/


The big callouts are :
  • Resistances and weaknesses have been added for creatures.
  • Pierce weapons (Bow and Dagger) will now use Agility for their damage stat instead of Strength.
  • Additional quests and events added to hit the quota mentioned.
  • Several quests now have pre requisite quests that need to be completed and they will reference your previous deeds.
  • New quest type "Search" has been added. You will start to see more content use this more over time but there are a couple in there with this patch as the infrastructure needed to be built up to support it.

Although the list looks small from the image there have been a ton of updates as seen in the patch notes link above and update 2 won't be any different.

Once this patch is moved on to the live branch, discussion around update 2 and the changes will begin. The plan is to continue to push features out instead of a massive patch for testing reasons and to provide time to iterate.

Thanks to you all who provided constructive criticism on how to make things better.

Partial Update 1 pushed to live and Demo Updated

As its been over a month since the last push on the main branch of the game wanted to get the majority of the update there as there has been a lot of bug fixes over the course of the month. The patch notes are all listed at the bottom.

In the meantime here is a bit of a status update on update 1.



  • 50% of the new events have been implemented focusing on the characters themselves. This has more rewards and specializes some of the content around the classes as well since the previous events were meant to be very generic. More content will be focused around the party and the fame/interactions going forward. When world events are in more as well you will start to see them become more specific as well.
  • New quest type is being implemented. More details on that will be soon.
  • Weapons will soon all have a damage type, slashing, bash etc. This will play into the combat vulnerabilities and will be showcased very soon. This will make the weapons more unique going forward aside from the damage numbers.
  • Loot tables are also being revised for a lot of the current drops. This should provide more chances to improve your loot as well, as well as giving some of the harder enemies some magic equipment as rewards as well.


The demo has also been updated with the fixes listed below as well as some of the content. The demo length however has been reduced due to many of the speedups for the game.

The patch notes are below:
[h2] V.6.2 [/h2]
Camera
* Added additional weight to the camera to accelerate over time when next to the edge of screen and using WASD for panning.

Enemies
*Multiple NPC creatures now have differing movement speeds. You will see mounted riders, wolves, creatures that can fly etc. have much further movement capabilities. The ability to anticipate and see this without experimentation will come later
* Enemies now have differing dodge, block, parry and in some cases regen abilities(*Cough Troll*)
* More variations on enemy health for similar types

Events
* ~50 random events have been added focusing on the character classes.
* Events will now begin to provide more personalized rewards
* Modified random encounter timers

Event Balance
* Massive balance across all randomized events. Parties levels and abilities will greatly alter what randomized events you will now see. You will no longer see very overwhelming odds early on especially if dragging feet on leveling up and exploration. This is also preemptive work for social changes around the party members but was previously done prior to having many hours of events.

Items
* 34 additional pieces of equipment added
* Slight Durability changes and increases on the lower ranks


New Class
*Wizard
New Abilities
Buffs -Arcane Shield, Phase Shift, Mystic Barrier, Time Warp,
Targeted Buffs - Ice Armor,
Debuffs - Blind, Freeze Target
DOT - Ignite
Damage Spells - Frost Nova , Freeze Target, Missiles, Fireball, Chain Lightning, Ice storm, Missiles, Energy Drain, Lightning Bolt, Life Drain
* Magic Resistance added to the game for all characters


New Store
* Enchanter
For a fee you can now enchant all equippable weapons and armor ranging from attributes enhancements to damage, hit chances, regen and more.
To combat hit chance improvements enemies dodge chance and stats have been greatly improved.
* Enchanter store has minor potions and some magical equipment for sale
* Enchanter store will have random inventory as well due to it's magical nature

Overall Graphics
* reverting to an older renderer in order to help with all devices

Save Games
* Save games will now only load if the version is less then current version of the save file. This is important for future saves but be warned in the meantime.


Talents
* Various Damage Effect image updates
* Blind status effect has been updated

Tooltips
* Will now show Ability cost of armor penalties. Example plate will now show +3 Ability cost per piece
* Several tooltip cleanups
* CONSISTENCY - Energy will now be referred to in the UI instead of fatigue or endurance
* Tooltips have been updated to include room for enchantments
* Additional tooltips added to blacksmith crafting



Towns
* Contracts are now based on overall party reputation, no longer just the town's reputation. Town reputation will still impact sale of items
* Pending section in crafting window has now been increased to 30 potential viewable slots. Happy crafting

Travel Map
* Due to the previous speed increases the map biomes will change rapidly when entering into new areas instead of changing only at night.
* Movement speed should be more consistent and overall faster for most users when traveling on the map
* When resting in town and in camp, time will speed up by approximately 4x previous rate

Bugs
* Fix for a blocker when trying to take over a demon fort. Should no longer have an invalid combat show up
* Magic items that already have a default enchantment on it should have a minor fix with proper adjustments for combat stats.
* Quick fix for an issue where the character movement abruptly stops causing an inability to stop the current turn
* Adding an additional movement check in combat to avoid unable to move due to potential FPS dip
* Female cloth chest armor was not showing properly on death
* Fixed an issue where combat effects were prematurely ending resulting in one less turn effect
* Fix for a damage issue missing a target
* Fix for several bonus actions unusable after an action was performed
* Several combat abilities stated it will only hit adjacent enemies will now properly follow battle map adjacency
* Female characters in taverns will now have varying character backgrounds not just Default in taverns
* Fixed an issue where area effect attacks/spells were targeting dead enemies instead of enemy in a spot
* Stunning an enemy will no longer cause stun transfer like effects when running away from them also they will not swing back for opportunity attacks
* Adding additional protection around store purchasing items
* Screen size should no longer keep changing when transitioning between different game screens ie combat to travel view to main menu etc.
* Fix for achievement Complete party, danger lurks and battle tested
* Shield animations in towns were not properly displaying correctly.
* Fix for several tooltips showing incorrect text
* Several animation fixes based on equipment issues when traveling
* Combat camera panning was too slow, improving
* Dodge modifier should properly round to avoid decimal display
* Ensure tooltips take into proper account the item listed and its enchants
* Saves should now save your stats without the enchantments
* Fixed an issue in Fort stores where you could not purchase or sell items anymore due to tooltip issues. This should now be resolved
* Incorrect tooltip was displaying when hovering over status labels at the top of the fort window
* Fix for a social ranking progress bars
* Fix for the earth elemental event where there was a chance to get a lot of valuable items by spamming search



Update 1 Part 1 Is now live on Beta Branch

Adventurers,

Part 1 of update 1 is now live on the beta branch! The wizard enters the fray being the true glass cannon for your adventuring needs. Be careful though, as enemy stats have been increased to accommodate a bit with more differing stats from range, to hit chances etc.

With most of the update available the additional events, gear and more can easily slide in at a much quicker pace now.

Assuming all testing goes well the patch notes and additional content will be on the main branch shortly.

Thanks

[h2] Patch Notes[/h2]
Splitting major update into content versus features as there are bug fixes that need to go out.

SAVE GAME
* Save games will now only load if the version is less then current version of the save file. This is important for future saves but be warned in meantime.
Reverting to the new save on live will cause odd effects in game. Going forward this should be resolved but highly don't recommend switching

New Class
*Wizard
New Abilities
Buffs -Arcane Shield, Phase Shift, Mystic Barrier, Time Warp,
Targeted Buffs - Ice Armor,
Debuffs - Blind, Freeze Target
DOT - Ignite
Damage Spells - Frost Nova , Freeze Target, Missiles, Fireball, Chain Lightning, Ice storm, Missiles, Energy Drain, Lightning Bolt, Life Drain

New Store
* Enchanter
For a fee you can now enchant all equippable weapons and armor ranging from attributes enhancements to damage, hit chances, regen and more.
To combat hit chance improvements enemies dodge chance and stats have been greatly improved.

Enemies
*Multiple NPC creatures now have differing movement speeds. You will see mounted riders, wolves, creatures that can fly etc. have much further movement capabilities. The ability to anticipate and see this without experimentation will come later
* Enemies now have differing dodge, block, parry and in some cases regen abilities(*Cough Troll*)
* More variations on enemy health for similar types

Items
Slight Durability changes and increases on the lower ranks

Towns
* Contracts are now based on overall party reputation, no longer just the town's reputation. Town reputation will still impact sale of items

Talents
* Various Damage Effect image updates
* Blind status effect has been updated

Tooltips
* CONSISTENCY - Energy will now be referred to in the UI instead of fatigue or endurance
* Tooltips have been updated to include room for enchantments
* Additional tooltips added to blacksmith crafting

Travel
*Movement speed should be more consistent and overall faster for most users when traveling on the map

Camera
* Added additional weight to the camera to accelerate over time when next to the edge of screen and using WASD for panning.

All Characters
* Magic Resistance added to the game.

Graphics
* reverting to an older renderer in order to help with all devices

Bugs
* Adding an additional movement check in combat to avoid unable to move due to potential FPS dip
* Female cloth chest armor was not showing properly on death
* Fixed an issue where combat effects were prematurely ending resulting in one less turn effect
* Fix for a damage issue missing a target
* Fix for several bonus actions unusable after an action was performed
* Several combat abilities stated it will only hit adjacent enemies will now properly follow battle map adjacency
* Female characters in taverns will now have varying character backgrounds not just Default in taverns
* Fixed an issue where area effect attacks/spells were targeting dead enemies instead of enemy in a spot
* Stunning an enemy will no longer cause stun transfer like effects when running away from them also they will not swing back for opportunity attacks
* Adding additional protection around store purchasing items
* Screen size should no longer keep changing when transitioning between different game screens ie combat to travel view to main menu etc.
* Fix for achievement Complete party, danger lurks and battle tested
* Shield animations in towns were not properly displaying correctly.
* Fix for several tooltips showing incorrect text

Introducing the Enchanter’s Shop!

Adventurers,

we’re thrilled to unveil the newest addition to your towns the Enchanter’s Shop! This mystical shop will be open to all who seek to enhance their gear and unlock hidden potential within their equipment.



At the Enchanter’s Shop, you can infuse your weapons and armor, with powerful enchantments, adding unique effects and bonuses as long as you have the coin to do so. Whether you want to bolster your defenses, amplify your attack power, or add a bit of luck to your life, the Enchanter stands ready to help you forge items that suit your playstyle.

The enchanter also has a shop filled with one time use scrolls that you can use in battle.

Explore the possibilities of enchantments and prepare to bring newfound power to your adventures.

The Enchanter will be available soon so when its doors open step inside and see what magic awaits!

Happy enchanting

Introducing the Wizard!

Adventurers,
the long awaited sneak peak of the Wizard has finally emerged, bringing unmatched devastation to the battlefield! We’re excited to unveil this powerful new addition, designed to reshape combat with a unique blend of utility and high damage spells.

Here is a peak of the wizard's abilities!



As a master of the arcane arts, the Wizard excels at controlling the flow of battle. With spells that can immobilize and stun enemies, the Wizard is an invaluable ally in any party. And when it’s time to unleash destruction, they can rain down elemental fury, dealing devastating damage across the battlefield providing more AOE damage and high single target output. If you are able to level them up high enough they also can change the flow of time altering the turn order for the party or use them to help mitigate some damage.

We thank you for your patience and support as the Wizard is brought to life. Your feedback has been essential to making them as impactful and fun to play as possible. We can't wait to hear about the creative ways you’ll use this powerful new class!

Will inform you all as soon as the wizard is available in the Beta Branch where additional features will be added.

Prepare to cast, control, and conquer!