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Update 1 Part 1 Is now live on Beta Branch

Adventurers,

Part 1 of update 1 is now live on the beta branch! The wizard enters the fray being the true glass cannon for your adventuring needs. Be careful though, as enemy stats have been increased to accommodate a bit with more differing stats from range, to hit chances etc.

With most of the update available the additional events, gear and more can easily slide in at a much quicker pace now.

Assuming all testing goes well the patch notes and additional content will be on the main branch shortly.

Thanks

[h2] Patch Notes[/h2]
Splitting major update into content versus features as there are bug fixes that need to go out.

SAVE GAME
* Save games will now only load if the version is less then current version of the save file. This is important for future saves but be warned in meantime.
Reverting to the new save on live will cause odd effects in game. Going forward this should be resolved but highly don't recommend switching

New Class
*Wizard
New Abilities
Buffs -Arcane Shield, Phase Shift, Mystic Barrier, Time Warp,
Targeted Buffs - Ice Armor,
Debuffs - Blind, Freeze Target
DOT - Ignite
Damage Spells - Frost Nova , Freeze Target, Missiles, Fireball, Chain Lightning, Ice storm, Missiles, Energy Drain, Lightning Bolt, Life Drain

New Store
* Enchanter
For a fee you can now enchant all equippable weapons and armor ranging from attributes enhancements to damage, hit chances, regen and more.
To combat hit chance improvements enemies dodge chance and stats have been greatly improved.

Enemies
*Multiple NPC creatures now have differing movement speeds. You will see mounted riders, wolves, creatures that can fly etc. have much further movement capabilities. The ability to anticipate and see this without experimentation will come later
* Enemies now have differing dodge, block, parry and in some cases regen abilities(*Cough Troll*)
* More variations on enemy health for similar types

Items
Slight Durability changes and increases on the lower ranks

Towns
* Contracts are now based on overall party reputation, no longer just the town's reputation. Town reputation will still impact sale of items

Talents
* Various Damage Effect image updates
* Blind status effect has been updated

Tooltips
* CONSISTENCY - Energy will now be referred to in the UI instead of fatigue or endurance
* Tooltips have been updated to include room for enchantments
* Additional tooltips added to blacksmith crafting

Travel
*Movement speed should be more consistent and overall faster for most users when traveling on the map

Camera
* Added additional weight to the camera to accelerate over time when next to the edge of screen and using WASD for panning.

All Characters
* Magic Resistance added to the game.

Graphics
* reverting to an older renderer in order to help with all devices

Bugs
* Adding an additional movement check in combat to avoid unable to move due to potential FPS dip
* Female cloth chest armor was not showing properly on death
* Fixed an issue where combat effects were prematurely ending resulting in one less turn effect
* Fix for a damage issue missing a target
* Fix for several bonus actions unusable after an action was performed
* Several combat abilities stated it will only hit adjacent enemies will now properly follow battle map adjacency
* Female characters in taverns will now have varying character backgrounds not just Default in taverns
* Fixed an issue where area effect attacks/spells were targeting dead enemies instead of enemy in a spot
* Stunning an enemy will no longer cause stun transfer like effects when running away from them also they will not swing back for opportunity attacks
* Adding additional protection around store purchasing items
* Screen size should no longer keep changing when transitioning between different game screens ie combat to travel view to main menu etc.
* Fix for achievement Complete party, danger lurks and battle tested
* Shield animations in towns were not properly displaying correctly.
* Fix for several tooltips showing incorrect text

Introducing the Enchanter’s Shop!

Adventurers,

we’re thrilled to unveil the newest addition to your towns the Enchanter’s Shop! This mystical shop will be open to all who seek to enhance their gear and unlock hidden potential within their equipment.



At the Enchanter’s Shop, you can infuse your weapons and armor, with powerful enchantments, adding unique effects and bonuses as long as you have the coin to do so. Whether you want to bolster your defenses, amplify your attack power, or add a bit of luck to your life, the Enchanter stands ready to help you forge items that suit your playstyle.

The enchanter also has a shop filled with one time use scrolls that you can use in battle.

Explore the possibilities of enchantments and prepare to bring newfound power to your adventures.

The Enchanter will be available soon so when its doors open step inside and see what magic awaits!

Happy enchanting

Introducing the Wizard!

Adventurers,
the long awaited sneak peak of the Wizard has finally emerged, bringing unmatched devastation to the battlefield! We’re excited to unveil this powerful new addition, designed to reshape combat with a unique blend of utility and high damage spells.

Here is a peak of the wizard's abilities!



As a master of the arcane arts, the Wizard excels at controlling the flow of battle. With spells that can immobilize and stun enemies, the Wizard is an invaluable ally in any party. And when it’s time to unleash destruction, they can rain down elemental fury, dealing devastating damage across the battlefield providing more AOE damage and high single target output. If you are able to level them up high enough they also can change the flow of time altering the turn order for the party or use them to help mitigate some damage.

We thank you for your patience and support as the Wizard is brought to life. Your feedback has been essential to making them as impactful and fun to play as possible. We can't wait to hear about the creative ways you’ll use this powerful new class!

Will inform you all as soon as the wizard is available in the Beta Branch where additional features will be added.

Prepare to cast, control, and conquer!

Introducing Female Playable Adventurers!

Adventurers,

the time has come female heroes have arrived!

We’re excited to introduce female playable characters, now available with the day one patch. This was originally planned as a part of Update 1 but since its already available no point in waiting for it any longer.

Each female character not only has their own unique portraits but also has their own character models in game as well.


Future updates will be placed in the beta branch and available to opt in for testing early if you choose. More details will be posted about it as development persists but no password is needed just simply opt in when features come online or wait until the full update to get an even better adventuring experience.

Early Access Release and Roadmap

Dear Adventurers,

As we approach the launch day, just want to take a moment to thank each and every one of you for your invaluable feedback, insights, and enthusiasm. Your support has helped shape this game in ways that couldn’t have been imagined, and am truly grateful for every suggestion, bug report, and idea you've shared.

With release just a few days away, I am truly thrilled to announce that this is only the beginning of our journey and you can take a look at the roadmap below.



Thank you again for being part of this adventure as we look toward the future of building even more together!