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V0.6.0: New FANTASY TYPE! And looking for fan feedback!

[p]Hey everyone! [/p][p][/p][p]I'm happy to say v0.6.0 is finally out- this update adds a few new Sculplings of a BRAND NEW FIFTH TYPE: FANTASY![/p][p][/p][p]FANTASY TYPES are Super Effective against other FANTASY TYPES![/p][p][/p][p]This update adds 5 Fantasy Types total, they can be found in the GRASSLANDS. I'll be adding another next week :)[/p][p][/p][p]This update also includes:[/p][p][/p]
  • [p]Character Limit for custom names[/p]
  • [p]Coins are properly added to your Hub Bank when you complete a run(whoops)[/p]
  • [p]New Active Items available to purchase in the Hub Shop[/p]
[p]Next week:[/p]
  • [p]Additional Fantasy Type Sculpling[/p]
  • [p]Better 'Egg' Event[/p]
  • [p]New Achievements[/p]
  • [p]More reported Bug Fixes[/p]
  • [p]Additional Items in the Hub Shop[/p]
[p][/p][p][/p][p]I also wanted feedback on an idea:[/p][p][/p][p]The team and I have been thinking a lot about the game's Monster Types. With the new Fantasy Type, the game has only five types total. My original thinking was I wanted to keep the type count more simple to keep the game's design cleaner. But we've been thinking a lot about splitting up the types/ adding more. Like, A LOT more. Doesn't mean more monsters necessarily, but more like splitting up what's already there. IE: Splitting ELEMENTAL into FIRE,WATER,GRASS, EARTH, splitting ANIMAL into something like BEAST and BUG types, etc.[/p][p][/p][p]Our thinking is that this may give the game a lot more depth/ give us a lot more to work with with making each monster's moves extra interesting. But I guess a part of me worries about making things too complicated or maybe that I'm just overthinking things and the game feels like it has a good amount of depth as is?[/p][p][/p][p]Would love to hear your thoughts on this- my thinking now is taking some time away from our proposed dev schedule to do a beta version with a bunch of types and have you guys play it and see, I guess worse case we try it and "waste" a couple weeks[/p][p][/p]
  • [p]Conor[/p]