v0.2.0! AVATAR CUSTOMIZATION! | Unlockable Outfits! | New Sculpling!
VERSION 0.2.0!!!
v0.2.0! Big milestone means a BIG update!
[h2]Major changes: [/h2]
- Full AVATAR CUSTOMIZATION- unlock outfits by defeating opponents in runs and customize your player back in the Hub!
- New Sculpling evolution unlockable through the Laboratory!
- A new pin unlockable through the hub shop!
- Several reported bug fixes
- New Audio for dozens of moves and monster cries

[h2]Next Week:[/h2]
- 2nd "Final Boss"
- Additional outfits
Before the end of the month:
- "Event" Spaces
Thanks for the support and reviews guys! Definitely enjoy the process of development a lot more when I hear your feedback!
I wanted to get the second final boss in this week but I think it's going to be a bigger project than I initially thought so it'll be coming next week. I've heard the feedback about making the game harder but I think I'm going to use the final boss progression system to increase the difficulty of the game. When you defeat the first final boss(Rank #5) the opponents you face in the run after that will be slightly harder than they used to be. I think this is a good way to increase the game's difficulty while also not making it *too* difficult for new players. I think it'll also be super cool if opponents kinda progress when you defeat the first final boss too, having different dialog and maybe different Sculplings on their team?! So yeah all that is a little more work than just adding another final boss but I think the extra week will make the experience much cooler :)
- Conor