V0.9.0| New WATER Starter + more!
[p]Hey everyone! Back with another update![/p][p][/p][p]- New Unlockable WATER Starter!: A new Water Starter is available at the LABORATORY! This Sculpling is added to the pool of potential starting Sculplings when you start a run. [/p][p]- Additional Pins Several new pins have been added in this update. The pin equip in the hub world now displays pins in order of their Satchel Points[/p][p]- Steam Cloud Saves: We have added Steam Cloud Save functionality[/p][p]-Bug Fixes: Several reported bug fixes are patched in this update[/p][p]Finally, this update also includes a bunch on environment and UI polish as well as more Shiny versions of existing Sculplings(Almost every sculpling now has a shiny version) this includes the possibility of SHINY STARTERS- a shiny version for any Starter you've previously started a run with.[/p][p][/p][p]- Where's The Final Boss? -[/p][p]I originally wanted to release the final boss update today, but wanted to give it a little more time to tweak. I want to fix some of the current reported bugs and exploits, as well as any potential new ones in this update, before we release it. I'd hate to have the final boss be being via some sort of bug. Kinda impossible for us to test everything for it but still wanna polish it up a bit more so the final boss update will be releasing next week either the 8th or the 9th! Looking forward to hearing what you guys think of him :)[/p][p]- Update on future plans -[/p][p]As we get closer to v1.0, we are adapting what we want to focus on and what features we think are the most important for the release. About a month ago we shared our MSCW map plans. Since then we've tweaked things a little, here's our updated plans:[/p][p][/p][p]
[/p][p][/p][p][/p][p]Biggest thing here is that I think we're leaning towards launching with some localization instead of while full controller support. We think that might be more vital to making the game more accessible to players? We're open to feedback on this. I know some of you guys(myself included as a guy who mostly plays games with controllers) were really looking forward to controller support, but it seems like(to my understanding) the game works pretty well as is on steam deck? Both localization and controller support are big things that will take a good amount of time to implement, so we kinda have to chose only one to launch with. Of course, if the game does well(or even if not but maybe a little slower) I still plan on adding controller support down the line, just think we're leaning towards not launching with it. Let me know what you think about that. [/p][p]The way I see it, especially after the final boss update, we're almost "done" with everything I set out for the game to be 3 years ago. There's plenty more we *could* add, and I'll try my best to get as many cool things in there as possible before launch, but I think once we squash the remaining and any new bugs the game is in a really good state to release in. [/p][p]Of course, there's always room for adding more content post launch depending on how the launch goes- but as I've mentioned previously after working on this heavily for about 3 years I'm definitely getting pretty burnt out so I need some sort of finish line, but obviously don't want that to come at the cost of the game's quality. [/p][p]Anyway, that's the plan. My rough idea is to launch Thursday, Jan 22nd. In the meantime I'm also gonna work more on social media posting and marketing to get the game out there a little more, I'm pretty bad at the marketing side of things but I believe in this game and think it can really get somewhere if it gets in front of enough people![/p][p]Thanks as always for all your support guys :) [/p][p][/p]
- [p]Conor[/p]