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v0.9.1: FINAL BOSS + ENDING!

[p]Hey guys! At long last it's here! The game's FINAL BOSS and ending!!! [/p][p]After defeating Rank #2, you will now fight RANK 1 at the end of the run. [/p][p]I'm not gonna lie, I haven't beaten him without dev tools so although I do want him to be very, very difficult, please let me know if you find him too impossible.[/p][p]In addition- I haven't beaten all the final level bosses successfully yet either. In theory they're only slightly tougher than they were in the Rank #2 run but there is the possibility of them being too tough to get through without some cheese, which I don't want[/p][p]All this to say- the balance for the final level bosses is going to be an ongoing process- if you believe something is too frustratingly difficult feel free to make a feedback report and I'll consider tweaking some things, especially if many of you think the same way. [/p][p][/p][p]Additionally in this update:[/p]
  • [p]Fix 'Fantastic Smash' move[/p]
  • [p]Fix some exceptionally loud SFX[/p]
  • [p]Fix 'Trap' Item[/p]
  • [p]Expanded move pool for starting Sculplings[/p]
  • [p]SHINIES: EVERY SCULPLING in the game now has a shiny version that you can find!(You'll need to capture them in a previous run first though ;) [/p]
[p][/p][p]With this update, the game is "Done" in terms of what I originally set out to make several years ago. We will continue to work on QOL improvements, new Sculplings, and bug fixes in the following weeks leading to 1.0, but all major content for the game is there :)[/p][p][/p][p]What do you guys think? I know there's some major features you guys still want, I'm gonna try and get as many of those in as possible, but I think besides the bugs and some needed polish in areas the game is in a good state to release? Definitely open to feedback, but I guess I'm just hitting a bit of a wall both from being a bit burnt out but also just feel like I did what I set out to do when I started 3 years ago. I'm all about doing everything I can making the game even 1% better, but at this point I don't know if any major feature will really "tip the scales" in terms of the quality of the game? [/p][p][/p][p]Obviously if you think I'm wrong and you feel like there's major features that feel "missing" from the game I'd love to hear it. [/p][p][/p][p]But otherwise I think I'm just going to focus on cool features and polish/bug fixes for the next month or so then come up with a release plan.[/p][p][/p][p]Specifically next few weeks:[/p][p][/p]
  • [p]Sound design polish[/p]
  • [p]Add new 'Sushi' Starter Sculpling[/p]
  • [p]More in-depth events[/p]
  • [p]Bug fixes and effects polish[/p]
[p][/p][p]As always, let me know, your feedback means a lot to me :)[/p][p][/p][p]- Conor[/p]