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  3. Update v0.9.2!

Update v0.9.2!

  • [p]KING battle rework: King now has multiple abilities throughout his battle, along with more advanced AI and new move sets for his monsters. This is meant to make him more difficult without just lazily raising his stats. Lmk what you think![/p]
  • [p]More powerful basic moves: many late game basic moves have had their power drastically increased to make them more viable against the final bosses of the game(without making those bosses too easy) A few more to come[/p]
  • [p]Defense rework: I have reworked some final evolution monster defense stats to make them more useful at final boss fights. I want to avoid a dominant strategy of only having one real tanky monster and make some of your other monsters more viable in late game fights. This will be an ongoing thing I will tweak but it's a start!, let me know what you think :)[/p]
  • [p]Fix 'Endless Strike' move[/p]
  • [p]Fix shiny starter sculplings not being added to glossary properly[/p]
  • [p]The final apple shop(right before Big 5 boss fights) now have some more set items instead of all of them being random[/p]
  • [p]Fix 'Glowing Apple' not working[/p]
  • [p]Fix Softlock at 'Butte Monstrosity' fight[/p]
[p][/p]