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Sculplings News

Patch Notes: v0.3.6

  • Fixed stat boosts not always being saved when reload into the game
  • Fix "warping" of emblems on the emblem screen
  • Fix bought active items in the hub shop not appearing in runs(whoops!)


- Conor

V0.3.5! Polish and Bug Fixes! Price Update Announcement!

[h2]v0.3.5
[/h2]
Thanks for all the new support and reviews guys! Really inspiring to see :)

[h2]Major changes:[/h2]

- New look for Monster Glossary

- New ARENA art

- Toggle any shiny versions you've caught in the Monster Glossary

- Fix Broken Chef Emblem on Emblem Screen

- Fix broken 'Widow's Emblem'

- You can now view your inventory and team at the item select screen.

- Opponent swap AI improvements

[h3]Next Week:[/h3]

- New Sculpling!

- Still working hard on EVENT spaces, really hoping to get those in next week :)

I know I said I was going to add in difficulty settings(where you can revert to previous difficulties once you defeat each final boss), this is still coming but will probably just come with the update that adds the third final boss in a few weeks :)

ALSO: We will be raising the price of the game to $7 THIS FRIDAY 5/30. I know there's still bugs and content to be done, but I think we've done a lot to the game since we launched at $5 3 months ago and it's time to bump up the price a bit? I hope that seems fair. At the very least, this will give us a lot of room to do more frequent sales on the game cause right now it seems a little wild to put a discount on what's already a super low price for the amount of work we've put into it haha.

This will be the only price bump for awhile. Maybe after the summer may raise it to $9 and the full release I'm planning on selling it for $12 or so.

I'll of course always give a warning when a price increase is coming up. Honestly I'll give more of a warning in the future, this one has to happen soon so that we can be part of the summer sale :)

Anyway, just FYI! Thanks so much again for all the support and reviews. Couldn't do it without you guys, really.

- Conor

Patch v0.3.3

  • Fixed a major bug where a move's special effect would sometimes take place without using the move(like pickpocket). A lot of the issues reporting involving moves were related to this, so this should fix most if not all the current reported move related bugs!


Thanks as always for reporting :)

- Conor

Patch Notes: v0.3.2

  • Fix status heal items not actually healing status(whoops!)
  • Fix being able to select starter multiple times
  • Fix "Stone Focus' glitch for Slab and Slate
  • Fix softlock when capture 'Potted Plant' with the 'Move Plus Pin'

Patch: v0.3.1

  • Fix Shogunaka achievement not working. (If you have previously beaten him and NOT gotten an achievement for it due to the glitch, you will get the achievement the next time you defeat ANY boss.)


I'm seeing all your ideas and feedback, thanks guys! I know about the glitch sometimes where your Sculplings are healing seemingly randomly- I'm def looking into it. Also- LOVE reading all your ideas and feedback!

- Conor