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Sculplings News

Update v0.1.7! New Sculpling | Items after battle

[h2]V0.1.7[/h2]

Major Changes:
  • New ANIMAL Sculpling added to the ICELANDS
  • You now get small items after defeating/capturing a wild Sculpling
  • More streamlined Move Change Screen
  • Major Saving/Loading bugs fixed.


Another update fixing some reported bugs will be coming in a couple days.

Next Week:
- Bug Fixes
- Better Map design and new Map Music for each zone!

We're working hard on EVENT SPACES, which is kinda the final design addition that still needs to be added to the game(after that it's just adding content). So that will be our focus the next couple weeks but we will still work on bugs along side!

Thank you all SO much for the continued support!

- Conor

Update v0.1.6

  • Fix Broken 'Rat King' Achievement
  • Fix 'Trainer' achievements not being unlocked in steam
  • Fix Settings menu being "click-throughable" in the hub world
  • Fix 'Heal Boost' ability not working outside of battle

Update v0.1.5!

[h2]VERSION 0.1.5[/h2]


[h3]Major changes: [/h3]

- New UI polish across menus

- Steam Achievement integration

- A TON of new settings options

- Stat balancing for Sculplings and 2nd Area bosses

Next Week:
- New Sculpling
- Get items for winning battles
- More bug fixes

Thank you all SO much for the continued support!

V0.1.4 out now! New Sculpling and More!

[h2]Update Version 0.1.4![/h2]


Major Changes:
  • NEW FOOD SCULPLING for the GRASSLANDS area

  • New moves for Turnroot

  • Most Grasslands Sculplings now start with 3 moves

  • Temp stat changes are now shown in battle HUD

  • Fix clipping issue on New Sculpling Discovered screen

  • More balancing- starting area monsters are quicker to level up, tougher zone 2 bosses, lots of small data changes to Sculplings.



Thanks for your continued support guys!

Next up:

- Steam Achievements(probably coming tomorrow just need to test it a bit more!)
- Game HUD improvements
- Fixes for all the bugs reported thus far

ALSO: if you've been enjoying the game please leave us a review on Steam! It really helps us out! :)

Thank you!!!

- Conor

Update: v0.1.3 !

[h2]Version 0.1.3[/h2]

Hey everyone! First of all I just wanna say thank you all SO much for the support with the launch this week! I know there's still a lot to be done but it means so much to me to see all the positive feedback the game has been getting! So excited for all that's to come with the game- I hope you are too!

Changes:



  • Permanent Bait as an option in the Apple Shop

  • The Apple Shop now sells additional items

  • Start with 5 bait instead of 7

  • Boss battle balancing: new boss Sculplings in an attempt to make the difficulty ramp more gradual.

  • Fix 'Bait Bundle' item

  • Fix 'Reload Gun' move


I did some balance work on the bosses to try to make the difficulty of the run more gradual. Right now I feel like there are issues with the game's difficulty kinda jumping all over the place? I think the difficulty balance will be an ongoing back-and-forth. I'd be curious to hear your thoughts on the game's difficulty!

Next week: New FOOD Sculpling for the GRASSLANDS and new buff/debuff icons in battle!

Thanks again :)

- Conor