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Sculplings News

Update: v0.9.9

[p]Hey guys![/p][p][/p][p]Thanks for all the new players and feedback! [/p][p][/p][p]I've been working really hard on marketing the game and in doing so realized it had been awhile since I played through the game fully to really test all the balance changes. So this update has a ton of little tweaks and fixes that you guys have reported and that I have found through my playthroughs. This will def be an ongoing thing but this update should fix all the bugs you guys have reported.[/p][p][/p][p]in addition I added:[/p][p][/p]
  • [p]Type Change Items- there are now a plethora of active items you can you to change a target Sculpling's type[/p]
  • [p]PP restore redesign: most PP restore items now require you to choose a specific move to restore and not just restore all moves of a given Sculpling. I want this to play into strategically managing your resources [/p]
  • [p]Additional Settings in the Achievement Tent: There is now a panel for "additional Settings" in the achievement tent(still need to add some visual changes to reflect this) right now the only setting is changing your rival's name after you set them up, but I'll happily add more that you guys request![/p]
[p][/p][p]Next I'm working on more move effect and SFX polish and the Just Act Natural integration :)[/p][p][/p][p]Thanks again for all the reports and encouragement you've been giving- it keeps me going fr[/p][p][/p]
  • [p]Conor[/p]

Update v0.9.8

  • [p]LM rework- have added a bunch of new LMS and made them more useful in the game- you now see the details of the move when you highlight a LM and they now appear at end of a battle. [/p]
  • [p]End of Battle rewards now based on Rarity- before there were certain late game items that could not appear until the second half, now they have a rare chance of appearing early game[/p]
  • [p]Fix "Starry Sky" not displaying info properly[/p]
[p][/p][p]I know about the bug with 'Last Stand' and working on a fix ASAP, I can't reproduce it on my end thus far so it's a little tricky[/p][p][/p][p]I'm working on some rebalances the make the game just slightly more fast paced. So attack/magic attack stats for starter and grasslands Sculplings have been increased slightly. RIght now it means their first evolutions don't of stats that are that different but I'm working on it.[/p][p][/p][p][/p]

Update for v0.9.7

  • [p]New indicator of which Sculpling is your starting one[/p]
  • [p]Can click anywhere on screen to close type advantage popup[/p]
  • [p]King monster rebalance (his monsters are stronger now and his AI has been improved to detect more cheese strats)[/p]
  • [p]Fix getting stuck at egg hatch during boss fights[/p]
  • [p]Fix Badge unlock display showing every time you defeat a boss[/p]
  • [p]Rebalance Chef Badge[/p]
  • [p]Fix Boss 'Freeze' abilities still freezing Sculplings with the 'Thick Fur' ability[/p]

Update: v0.9.7

  • [p]More polish for battle effects and overall ui interactions[/p]
  • [p]Fix Def not being able to be boosted more than once[/p]
  • [p]Lots of small data fixes and tweaks[/p]
  • [p]Fix Rival Counter not counting up for Rival Achievement[/p]

Update v0.9.6

[p]Hey guys, sorry for all the recent bugs, the save data added for the recent Hall of Fame stuff added more issues than I anticipated. But they should all be fixed now.[/p][p][/p][p]This update fixes:[/p]
  • [p]Arena save/load issues[/p]
  • [p]Fix Event spaces not being activated [/p]
  • [p]Fix satchel point upgrade screen showing every time you beat a run[/p]
  • [p]fix first aid pin item not working with healing items[/p]
  • [p]fix health bar visual issues[/p]
  • [p]fix evolution display not showing shiny form properly[/p]
[p][/p][p]Thanks for your patience and reports guys[/p][p][/p]
  • [p]Conor[/p]