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Final Outpost: Definitive Edition News

Deep Dive: Modifiers, Music & More

[h3]How do modifiers impact gameplay?​[/h3]
With 38 modifiers and a thousand possible combinations, each Outpost presents unique challenges.

To give you a little taster, here are some examples:
  • Barbed Boundaries - your walls constantly damage zombies
  • Repopulation Doctrine - citizens contribute to the birth rate at all times
  • One Shot, One Kill - snipers do double damage




There are also some negative modifiers we are excited to see you play! For example:
  • Long-term Contracts - no unassigning allowed, except for horde nights
  • Long Lunchbreak - building construction and upgrades can only take place at night
  • Focused Onslaught - on blood moon nights ALL zombies go to either the left wall or the right wall


[h3]How do Difficulty Modes work?​[/h3]
Difficulty modes have always been a popular suggestion since Final Outpost began and we are happy to be finally introducing them with Final Outpost Definitive Edition.



Easy and Normal feature a new checkpoint system allowing players to save their progress throughout their survival journey.

  • Easy Mode involves a smoother start with the larger deer populations of Busy Forests and Beginning of the End attracting more survivors to your Outpost's gates
  • Normal and Classic Mode offer a balanced experience with Classic keeping the original mechanics where losing means starting over completely
  • Hardcore Mode ramps up the difficulty with Quieter Forests reducing deer reserves and Tougher Zombies increasing enemy health by 10%


Each difficulty mode has its own set of leaderboards and stamps can be collected as you play through each mode.

[h3]Introducing our first OST​[/h3]
Composer Ben Randall has created a brand new soundtrack for the game, featuring main menu and cutscene music, four in-game ambient tracks and dynamic combat music that reacts to the threat level on your walls.



Alongside a range of new sound effects, the new original soundtrack makes it that much easier to get totally immersed in Final Outpost.

[h3]Increased Game Speed Controls[/h3]
We've also included a new 10x fast-foward option for players who want to speedrun their Outpost. This doesn't come without risk, though! It's all too easy to miss a group of survivors or forget to assign your knife fighters...



That's all our Deep Dives! We'll be back on launch day :)

- Sam & the Final Outpost team

https://store.steampowered.com/app/3066310/Final_Outpost_Definitive_Edition/

Deep Dive: Meta-Progression

Progression has always been a part of Final Outpost but now, for the first time, you can settle more than one Outpost and test your survival skills with collectible gameplay modifiers.

So, how do you reach new Outposts?



There is now a rusty motorhome amongst the rubble in your Outpost. The motorhome contains a procedurally generated map, which lets you plan your route and decide where to settle next.



Once you've repaired the motorhome with parts obtained from the trader, you can move to a new location!

So what happens next?

This is where modifiers come in.



In Final Outpost: Definitive Edition, there are 38 modifiers that change everything from seasons and weather to worker efficiency and zombie horde behaviour.

Each location on the map is associated with a negative modifier, sometimes easier, sometimes incredibly challenging, so route planning is crucial to avoid areas with stamps that you don't like!



After selecting your destination, you pick from a selection of positive modifiers to optimise the situation you find yourself in. A great positive stamp can help you to complete an Outpost with even the toughest negative modifier.



With 1000 possible Outpost modifier combinations, this system brings a new level of replayability to the game. Choose whether to survive as long as possible in a single Outpost or to traverse the map to get a higher prestige level.

We've also introduced the Stamp Book, allowing you to collect the stamps you found along your survival journey.



Every time you leave an Outpost the modifier stamps tied to that Outpost will be added to the Stamp Book, a fun way to document your progress and showcase your accomplishments - with an achievement for 100% completion!

Finally, we added 10 new achievements and leaderboards that track this new progress. Leaderboards will be tied to difficulty modes, which we'll cover in our next deep dive.



The motorhome, map, and stamps bring a whole new level of strategy, competition, and replayability to the game. How many Outposts will you settle?

Our next deep dive will cover the new difficulty modes and OST.

- Sam & the Final Outpost team

https://store.steampowered.com/app/3066310

2.3.6 Patch

[h3]Changes[/h3]
  • Requirement for the Collector achievement is now to collect all stamps (not to complete an Outpost with them)
  • Requirement for the Completionist achievement is now to have completed an Outpost with all stamps on any difficulty (not to complete all in Hardcore)
  • Added an error message in the main menu for any future save migration issues
  • Improved gamepad navigation of the main menu save panels
  • Reduced number of leaderboard entries shown in the game over screens
  • When in the 'Friends' leaderboard the friend rank is now displayed rather than the global rank


[h3]Fixes[/h3]
  • Fixed resource drop-off indicators on the right side of the base merging with those on the left
  • Back button is no longer hidden behind the credits in the main menu on devices with narrower aspect ratios
  • Fixed a case where fast-forward mode could get stuck at maximum if using the shortcut at the same time as using the mouse
  • Fixed scrollable menus starting from the bottom with gamepad
  • Fixed gamepad leaderboard navigation in the game over screens
  • Improved movement latency of the gamepad selection outline on lower framerates


Deep Dive: Trading System

Survival in Final Outpost: Definitive Edition is not just about gathering supplies, it is about making smart trades.

With the introduction of the trader, there is a new way to secure resources and expand faster. Here's our video on the new feature:
https://www.youtube.com/watch?v=bWr-2jiA7wY



Need 150 stone for an upgrade? Instead of assigning miners, you can trade for it instantly. Facing a food shortage? The trader might have wheat to save your citizens on the brink of famine.



Do you spend gold now to help your citizens in the short term or hold onto it for future trades? Do you gamble on a big upgrade or slowly stockpile for stability? The trader makes possible entirely new strategies for Outpost growth.

However, trading is not available straight away. You will need to build a Radio Tower to attract traders to your Outpost. After parting with 50 scrap, you'll start attracting traders every few days.



An extra bonus of the Radio Tower is that it acts as a rod to absorb some lightning strikes, protecting other buildings in your Outpost. Level 1 and 2 take 15% and 50% of all strikes, respectively. Your Outpost will be better protected for the rest of the game since the Radio Tower cannot catch fire.



The level 2 Radio Tower unlocks a new type of trader who offers more valuable deals as well as rare vehicle parts that can be used to repair the decaying Motorhome inside your Outpost. The Motorhome is the hub for the new meta-progression system in Final Outpost: Definitive Edition, with which you'll be able to drive off into the sunset (or sunrise).



Our next deep dive will cover the new meta-progression system.

- Sam & the Final Outpost team

https://store.steampowered.com/app/3066310

2.3.4/2.3.5 Patch

[h3]Changes[/h3]
  • Slightly reduced the volume of Forge and Blacksmith sound effects
  • Reduced conductivity of the level 1 Radio Tower to 15% (from 50%) and level 2 to 50% (from 80%)
  • Added fade in/out animation to the stamp info card when hovering over stamps
  • Leaderboard scores are now submitted every time the game saves
  • When no knife fighters are assigned to a wall being attacked by zombies, warnings now only appear if there are no guards or snipers
  • Added battery Motorhome part to replace second wheel part
  • Switched some input shortcuts to perform their action on release, rather than on press, to be consistent with other shortcuts
  • The game now pauses when a gamepad is disconnected
  • The game now pauses when the Steam overlay is activated


[h3]Fixes[/h3]
  • Fixed inability of snipers to shoot a zombie when another sniper has been unassigned or dies while targeting that zombie
  • Fixed incorrect animation in the stamp completion screen where lower difficulty stickers replaced higher difficulty ones
  • Fixed stamp completion screen still occasionally appearing even when there are no new completed stamps
  • Fixed rare case where the high-level trader would appear with an empty slot
  • Prevented interaction with different menu tabs during the defence menu tutorial tip
  • Removed the occasional ability to close the defence menu during the defence menu tutorial tip
  • Fixed starvation notifications not stacking
  • Fixed cases where the tutorial could get stuck due to scrolling in some menus
  • Removed the level 3 Forge light due to rare crash
  • Fixed save migration from version 2.0
  • Fixed inconsistent gamepad navigation in the save slots panel in the main menu
  • Fixed issues with fast forward behaviour on gamepad when using hold-down mode
  • The correct score is now always submitted to the leaderboards upon repairing the caravan
  • Fixed rare case of stamp info card getting stuck open on gamepad
  • Right-click can no longer be used to press UI buttons