2.3.0 Update
[h3]Changes[/h3]
[h3]Fixes[/h3]
- The map is now discovered during the game rather than starting out with it
- Removed map button from bottom bar, added Outpost stats button to the bottom bar
- Added more general Outpost information to the stats menu
- Added map and info buttons to the Motorhome menu
- Added back the fast-forward mode “hold”, with “toggle” as an option in the settings
- Fade to black before the Outpost naming and modifier selection screens in the map
- Added sound effect for when outsiders arrive at the Outpost
- Changed rating of the “Tougher Zombies” modifier to -2 (from -1)
- Hardcore difficulty now saves after every completed Outpost
- Reduced Radio Tower level 2 requirement to Base level 6 (from 7)
- The trader slot for a Motorhome part is now deactivated once it is purchased
- Citizens dropping off resources already at maximum capacity create a new +0 indicator instead of adding to an existing non-zero indicator
[h3]Fixes[/h3]
- Fixed gamepad menu button not closing the pause menu
- Fixed an issue where farms could not be harvested
- Fixed chosen difficulty mode not being applied in some cases
- Fixed an issue where difficulty modifiers were occasionally duplicated
- The assign-mode button in the job menu no longer gets stuck down when closing the menu before releasing the shift key shortcut
- Fixed Trader sometimes offering only three deals
- Removed some visual glitches on resource indicators