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Aotenjo: Infinite Hands News

September 25 Update

Hello, eveyone!

We’ve just pushed an update that fixes several issues in the Autumn Update.

You can find the detailed patch notes below for your reference. If you run into any problems while playing, please feel free to join our official Discord server to share feedback, and we’ll work to fix them as soon as possible.
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V.0.5.0.2-EA PATCH NOTES
[Adjustments]
  1. Improved the display of information for the artifact Purple Gold Gourd. Now when too many Boss abilities are absorbed, detailed descriptions will be shown in tooltips.
[Fixes]
  1. Fixed certain texts not displaying correctly.
  2. Fixed an issue in Gourd Mahjong where absorbed Timeless ability would not function properly if the round is skipped.
  3. Fixed incorrect descriptions for Edict Mahjong.
  4. Fixed an issue in Edict Mahjong where excavating Ore Tile in the Edict would cause the game to become unplayable.
  5. Fixed an issue where the artifact War Drum could cause the game to become unplayable under certain conditions.
  6. Fixed an issue in Blue Mahjong where patterns in the pattern pack could not be rerolled.

The Aotenjo Development Team

0.5.0.0 hotfix

- Fixed an issue that could potentially cause a loss in progress of Pattern Collection

September 21 Autumn Update - Workshop 1.0 & New Decks

Hello, everyone!

Our latest update is now live, packed with the new content we previewed earlier. This version introduces two brand-new decks, launches Workshop 1.0 with full modding support(technical documentation), adds the Real-time Scoring feature, and includes a round of fixes and balance adjustments.

You can find the detailed patch notes below for easy reference. If you encounter any problems while playing, please join our official Discord server to share your feedback, and we’ll work to fix them as soon as possible.
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V.0.5.0.0-EA PATCH NOTES
[New]
  1. Added two new decks: Gourd Mahjong and Edict Mahjong, with corresponding artifacts;
  2. Workshop 1.0 is now live with the modding API, supporting custom artifacts, patterns, and gadgets;
  3. Added two exclusive artifacts for Blue Mahjong: Magnifying Glass and Library Card;
  4. Added a new artifact: Guided Dart.
[Adjustments]
  1. Introduced the Real-time Scoring feature: artifact-related tile changes and bonus effects now trigger and update the score right after the tile is played;
  2. Artifacts Jade Mirror, Jade Ring, Corrupted Crystal Ball, Fallen Crystal Ball, Blue Crystal Ball, Purple Crystal Ball description updated, tag changed to “Gemstone,” effects now scale with Luster;
  3. Purple Crystal Ball now grants half of its own Luster to the Gemstone artifact on its right;
  4. Added animation when enhancing tiles in the Wall;
  5. Added Always On option for Detailed Info Mode;
  6. Scaling artifacts now display numerical values;
  7. Optimized main menu button sprites;
  8. Optimized tile textures.
[Fixes]
  1. Fixed abnormal shadows on Wooden Tiles;
  2. Fixed preference toggle in Settings not responding to hover;
  3. Fixed missing corruption sound effect for artifact Glitched Orizuru;
  4. Fixed incorrect interactions between artifacts Cake Knife and Taotie Pact;
  5. Fixed display issue with material Palewood Tile;
  6. Fixed abnormal display of debuffs on hand tiles;
  7. Fixed an issue where holding down to Confirm could cause the game to crash under certain conditions.

The Aotenjo Development Team

Publisher Sale & Autumn Update Preview - Workshop 1.0 & New Decks

Hello everyone!

We’re planning to release a new update next week. The long-awaited Workshop will finally make its debut! But since content driven by your creativity doesn’t quite feel like a “proper” update on its own, we’ve also pulled forward part of our roadmap and added two new decks: Gourd Mahjong and Imperial Edict Mahjong (originally “Divine Mahjong” on the roadmap), plus a brand-new Real-time Scoring system. This took us a bit more time than expected, and we truly appreciate your patience.

Also, starting September 15, we’ll be joining the XD Publisher Sale, with 20% OFF for three weeks until October 6, right through the Autumn Sale!


[h3]Workshop 1.0 Launch[/h3]

The long-anticipated Workshop is finally here! You can customize tiles, patterns, artifacts, and more with Lua. We’ll also provide technical documentation to help you create mods, and you’re welcome to join our Discord to get access.

In short, the Workshop lets you freely expand upon the current gameplay or even build entirely new material sets or artifact packs to make your own custom rules. We can’t wait to see what kind of creations you’ll come up with. And don’t forget to share your great works with the community!


[h3]New Decks: Gourd Mahjong & Imperial Edict Mahjong[/h3]

We’ve all had that frustrating moment: you are carefully crafting a build, only to have it crushed on a boss level that restricts suits or limits patterns. The Gourd Mahjong is here to let you turn the tables!

This deck starts with the exclusive artifact Purple Gold Gourd. Each time you defeat a boss, you can absorb its ability and make it your own. That means through the game, you can grow stronger and accumulate multiple boss abilities to unlock wild, unexpected combos. Combined with certain artifacts and patterns, this deck opens up countless crazy plays and unpredictable fun.


(Localization in Progress)

Ever felt the despair of a bad opening hand? As many players know, the very first play can set the tone for the entire game. A bad opening hand can really get in your mind. What if you could always start with a ready-made set?

That’s the core of the Imperial Edict Mahjong. Each round begins with a random set in your hand. This gives you more flexibility from the very start, making it easier for deckbuilding with a clear direction.


(Localization in Progress)

[h3]Real-time Scoring[/h3]

Many players have told us that the scoring felt a bit “delayed,” especially when multiple artifacts had synergies. It wasn’t always clear how much each artifact was contributing.

This update brings a Real-time Scoring system. For example, in the combo of Cinnabar Pen and Red Wood, tiles containing red immediately trigger the dyeing and Fan multiplying effects when played. Overall, score changes will now be more immediate and intuitive, helping you adjust your strategy on the fly.


(Localization in Progress)

The new content is nearly complete and currently in the final QA stage. Please stay tuned for the exact update time and detailed patch notes in our next announcement. If you’d like to take part in testing, or if you have thoughts about this preview, feel free to join our official Discord and share with us!


The Aotenjo Development Team

August 26 Update

Hello, everyone!

We’ve just released a new update focused on fixing known issues and bugs that appeared after the Summer Update. A big thank you to everyone who provided feedback. It really helped us track down problems affecting game experience.

Detailed patch notes are provided below for your reference. If you encounter any problems while playing, please feel free to join our official Discord server and share feedback. Once we receive it, we’ll work to fix it as quickly as possible.
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V.0.4.2.2-EA PATCH NOTES
[Adjustments]
  1. Added alternative unlock conditions for most decks. Now you can unlock them without completing Ascensions.
  2. Added decorations for certain Epic tiles.
  3. Updated textures: tile faces now have more depth.
  4. Unlock notifications for new decks and material sets will now appear at the end of a round.
  5. Added hover highlights for certain patterns: related tiles and sets will now be highlighted.
  6. Improved responsiveness when selecting tiles from your hand.
[Fixes]
  1. Fixed some localization text display issues.
  2. Fixed an issue where tiles in the Rubble Pile could not be selected.
  3. Fixed incorrect interactions between Mo Tile and Corrupted Tile.
  4. Fixed incorrect interactions between the Artifact Teleporting Orizuru and the Gadget Whistle.
  5. Fixed an issue in Scarlet Mahjong where Quads and 7 Pairs with Missing Suit could still be played.
  6. Fixed an issue where the options at the beginning of a play cannot be clicked in certain cases.
  7. Fixed an issue where Golden Seed did not take effect after loading a save.
  8. Fixed an issue where discarding Wood Tiles with Flower Tile Game would cause the game to freeze.
  9. Fixed an issue where Emerald Wood Tile in Custom Material Set did not work properly.
  10. Fixed an issue where Material-related Artifacts would not appear when playing with Custom Material Set.
  11. Fixed an issue in Schemer Mahjong where under rare conditions certain Gadgets in specific slots could not be sold.

The Aotenjo Development Team