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Aotenjo: Infinite Hands News

May 9 Mini Update

V0.3.0.2-EA Patch Notes

Bug Fixes
1.Fixed the progress bar disappearance bug in rounds after the first.
2.Fixed the relic "Golden Scythe" failed to affect tiles containing green elements under certain circumstances.


May 9 Update Announcement: Artifacts for Wooden Tiles & Auto Backup Save Feature

Greetings, fellow Mahjong enjoyers!

We have just released an update that brings you new Artifacts specifically for Wooden Tiles online, plus a bunch of fixes and tweaks to smooth out the rough edges. Thanks so much for your feedback and patience! Please hop into our Discord channel and let us know if you spot anything else. We’re on it! Until then, enjoy the game!

V0.3.0.1-EA Patch Notes

What’s New
1.New Artifacts for Wooden Tiles: Burnt Talisman, Jadewood Bracelet, and Young Life‑Tree Sprig.
2.New Epic Entry Event Curse: Lose 15 Coins.
3.Auto Backup Save Feature.

Improvements
1.Artifact “Golden Seed” no longer generates Common‑rarity or Unique‑tagged Artifacts.
2.Clarified and polished several in‑game terms and translations.
3.Increased contrast on Boss‑stage descriptions for better readability.

Balance Changes
1.Artifact Light Pyramid: Rarity downgraded from Rare to Common
2.Artifact Travel Bag: Now limits the leftmost four Artifacts instead of three
3.Gadget Scale: Price increased from 4 to 7
4.Tile Material Jacaranda Wood: Fan multiplier adjusted from ×2 to ×1.5
5.Pattern “Chicken Hand”: Base Fan lowered from 48 to 24
6.Entry Events: “An Eraser” & “A Courtyard” now carry heavier Curses
7.Endless Mode Score‑target acceleration after +4 increased further

Bug Fixes
1.Fixed Artifact Black‑Hole sometimes stacking negative Charges
2.Fixed Artifact Drift Bottle triggering on the wrong Tile Materials
3.Fixed the miscalculation of Artifact Demon Statue’s Demon Tile spawn rates
4.Fixed Artifact Jigsaw No.12’s effect triggering incorrectly
5.Fixed audio missing when the Gadget Mini Hammer is used on a single Tile
6.Fixed Fishing Rod causing unexpected behavior when used on Corrupted Tiles
7.Fixed the textures of sparrow Tiles in some decks not displaying properly after being colored
8.Fixed hovering Artifacts not always highlighting corresponding Tiles
9.Fixed several descriptions for effects failing to display correctly
10.Fixed music volume spike when entering stages

The Aotenjo Development Team


April 27 Update & Upcoming Sale

Greetings, fellow Mahjong enjoyers!

The April update we teased last week here has finally dropped! Besides that, we’ve optimized and tweaked several issues that affected gameplay. Check out the patch notes below for all the juicy details (and the dev’s yapping)!

This update is on the bigger side, so a bug or two may still be hiding in the code. Please (pretty please) join our Discord to report any issue you encounter. It means a lot to us!

Oh, and don’t forget our 12% OFF sale! That’s ending on May 6!

V0.3.0.0-EA PATCH NOTES

New Additions
1.New Wooden Tile Material and its matching Artifacts.
2.New feature: you can now view all discarded tiles.
3.Dozens of fresh Entry Events.
4.Added Artifact Crafting System: now put certain Artifacts and their counterparts next to each other in your Artifact inventory to automatically combine them into a more powerful Artifact.
5.Over 10 Crafted Artifacts, including “Sentient Weathervane” and “Yin-Yang Nunchucks”.
6.New universal Artifacts: “Golden Seed,” “Long Saw,” “Koch Snowflake,” & “Spring-Loaded Hand”.
7.New Gadgets: “Bird Whistle,” “Scale,” & “Fishing Rod”.
8.Boss-battle theme
9.New Fans: “All Pairs,” “All Simples,” “Seven Pairs,” plus a hidden type.

Optimizations
1.The game over screen now shows your top three rarest Fans instead of just one.
Dev note: We increased it to three because sometimes you nail multiple cool plays.
2.Refreshed sound effects for many Gadgets.
3.Sharper coin visuals and jingles.
4.Smoother scoring animations for Tiles, Hand, and Artifacts.
5.Polished numerous in-game text descriptions.

Balance Adjustments Artifacts
1.Blue Orizuru: +1 coin when the pair is Dot Tile.
2.Green Orizuru: +60 points when the pair is Bamboo Tile.
3.Red Orizuru: Fan bonus changed from +4 to +5.
4.Kaleidoscope: Changed “×3 Fan when you have Numbered Tiles of three suits and no Honor Tiles” to “×3 Fan when your hand contains exactly three distinct Tile types”.
5.Shopping Trolley: Rarity changed from Common to Rare.
6.Compass: Fan bonus increased from +10 to +12.
7.Origami Bear: Fu bonus increased from 60 to 70 when upgrading.
8.Encyclopedia: Fan cap increased from 20 to 30.
9.Ouroboros Necklace: Playing 1 and 9 together in a Set converts them into Aka Tiles.
10.Golden Scythe: Reward 2 coins when destroying tiles that contain green.
11.Burning Pact: Raised the activation thresholds from 550/400/250 to 600/400/300.

Other Tweaks
1.Slightly higher chance to find Rare Artifacts in Zhou's Store in the East Wind Circle.
2.Cloud Gloves, the Schemer Mahjong exclusive Gadget, can now be used 5 times. Dev note: We know Schemer Mahjong can feel punishing early on; extra gloves should help you get comfortable.
3.Raised prices for two Gadgets: Camera and Sewing Kit.
4.Chrysanthemums from Flower Tiles now retrigger Material pairs properly.
5.Non-epic Tile Materials from Howling Mountain drop in price.
6.Slightly lowered the target score for boss fights in Heaven.
7.Reduced Obsession threshold in the Malice-Sawmill to help smaller hands compete at high ascension.

Bug Fixes
1.Artifact Ghost-Sealed Fulu now correctly highlights matching tiles.
2.Fixed abnormal interaction between the Corrupt Crystal Ball Artifact and Mo Tiles.
3.Fixed the bug that Bamboo Shoot Artifact was triggering under unwanted conditions.
4.Fixed a freeze caused by incorrect interaction between the Star Ring Artifact and the 7-Pairs hand.
5.Fixed the “A Flower Bed’ Entry event failing to grant the “Fisherman, woodcutter, farmer, and scholar” reward.
6.Fixed the bug where you cannot unlock achievements on macOS.

The Aotenjo Development Team

“Spring Update” Content Preview

Hello, fellow mahjong fans! After an intense sprint of bug fixing and fine-tuning, we’re happy to report that the game is more stable than ever. With the current build feeling rock‑solid, our team has shifted gears full‑steam into the April update, which is targeting a roll‑out before May 1st. Below is an early look at what’s coming your way.

Additionally, at the invitation of the IndieArk Strategems Fest and the Steam China Eastern Game Fest, we will be having a two-week 12% OFF discount from April 22 to May 6.

[h2]🌳 New Wooden Tile Material[/h2]
Just in time for spring, we’re introducing Wooden Tiles! Unlike Mineral Tiles that boost your score, Porcelain Tiles with their sleek shine, or the risky‑high‑reward Monster Tiles, Wooden Tiles reward clever discards and Forced Discards. You’ll find five standard variants (e.g., Nanmu Wood, Ghostwood, or Mistwood) and two epic variants, plus over a dozen exclusive artifacts. Chain reactions are the name of the game here: each discard can snowball into strategic mayhem. We can’t wait to see how you experiment with them!



[h2]🎲 Dozens of Fresh Entry Events[/h2]
To crank up the roguelike excitement, we’ve not only tweaked difficulty‑based buffs and debuffs at the start of each run, but also expanded our Entry Events from the original eight to over twenty. Expect more “high‑risk, high‑reward” scenarios right from your first hand. Whether you’re craving a wild advantage or a brutal challenge, there’s now even more variety in how you kick off your playthroughs.


[h2]🔧 Artifact Crafting System[/h2]
A bunch of you mentioned that in the late‑run, Artifacts can feel underwhelming compared to the early game. We heard you! In addition to rebalancing existing items, we’re rolling out a brand‑new Artifact Crafting System. Now you can combine transitional or niche Artifacts into powerful hybrids with multiple effects. This not only raises the power ceiling but also helps keep your inventory tidy. No more cluttered Artifact list!



[h2]🎉 Extra Goodies & Polish[/h2]
Of course, no update would be complete without some universal Artifact and Gadget additions, plus an epic boss‑battle theme track to amp up those final showdowns.

How to Get Involved
All of the new content is largely built and now in final QA. Stay tuned here or on our roadmap for the exact drop time and full patch notes. If you’d like early access, hop into our official Discord for playtesting. And don’t be shy with feedback! We’re always humbled by your support and ideas.
Thank you for playing and growing with us. We couldn’t do this without you!


Our Discord Channel:https://discord.gg/UwBzpBEGPH

The Aotenjo Development Team

Aotenjo March 11 Patch Notes — Spring Sale, Gadgets Hotkeys, Keyword Popup

Hello, fellow mahjong enjoyers! We have just released an update that adds hotkeys for gadgets and popup for keywords, along with various adjustments and fixes to improve your gaming experience. If you encounter any issues while playing, please feel free to share your feedback on our Discord. We will address them as soon as possible.
Additionally, the game will kick off a one-week 12% OFF Spring Sale from March 13 to March 20 (UTC-8).

V.0.2.3.1-EA PATCH NOTES
[h3]Newly Added[/h3]
  1. Added gadgets hotkeys: You can now press the keyboard's number keys to use gadgets.
  2. Added keywords popup: Players can now read the detailed explanation by hovering their mouse over the keywords in different colors.

[h3]Adjustments[/h3]
  1. Artifact “Golden Scissors”: Effect also triggers at the end of a round.
  2. Artifact “Ancient Scripture”: Effect adjusted from 16/32 Fu to 20/40 Fu.
  3. Gadget “Red Marker”: Marks left will be counted as green under the effect of Artifact “3D Glasses”.
  4. Gadget “Magnet”: Directional marks will now factor into the color determination on the Tiles.
  5. Location “Rubble Pile”: Now in late game, the probability of rare or epic Artifacts appearing will slightly decrease.
  6. Pattern “Pure Outside Hand”: Base Fan adjusted from 48 to 36.
  7. Pattern “All Fives”: Base/growth Fan adjusted from 64/48 to 48/36.
  8. Pattern “Triple Triplet”: Growth Fan adjusted from 6 to 8.
  9. Pattern “Triple Resonated Triplet”: Base/growth Fan adjusted from 48/38 to 64/36.
  10. Pattern “Mixed Shifted Triplets”: Base/growth Fan adjusted from 24/16 to 36/24.
  11. Pattern “Mirrored Triplets”: Base Fan adjusted from 88 to 108.
  12. Pattern category icons: adjusted to now only visible in detailed information mode.

[h3]Fixes[/h3]
  1. Fixed a bug where, under certain circumstances, the interaction between “Mo Tiles” and the Artifact “Spray of Malice” causes the game to freeze.
  2. Fixed a bug where the simultaneous presence of “Mo Tiles” and the Artifact “Burning Pact” causes the game to freeze.
  3. Fixed a bug where ending the game in specific situations resulted in incorrect entries in the history log.
  4. Fixed a bug where skipping a turn could cause the Artifact “Pirate's Treasure Chest” to exceed 100 stacks.
  5. Fixed the incorrect interaction between the Artifact “Frog Amulet” and "Mo Tiles" by changing the trigger timing of "Frog Amulet" to occur after discarding.
  6. Fixed a bug where "Schemer Mahjong" displayed an incorrect description when advanced to Axe difficulty.
  7. Fixed a bug where when transforming a single "Mysterious Color Porcelain Tile” into "Famille Verte Porcelain Tile", it doesn’t properly acquire the "Famille Verte Porcelain Tile" bonus.
  8. Fixed a bug where "Mysterious Color Porcelain Tile" did not trigger the scoring effect when transforming into "Blue and White Porcelain".
  9. Fixed a bug where the Full House keyword did not correctly display its associated description.
  10. Fixed a bug where "Taotie Tile" and "Nest Tile" caused the game to freeze in certain situations.
  11. Fixed a bug where the Artifact "Golden Scissors" could alter the material of Flower Tiles.
  12. Fixed various description errors and localization texts.