Aotenjo 01- 23 Update Patch Note
Greetings, everyone!
Aotenjo has been live for four days, and we’re incredibly grateful for all your support and encouragement!
Over the past few days, the team has been actively collecting and reviewing your feedback. With the weekend approaching — we have just released a major update to address and optimize some of the key issues that have surfaced.
As we’ve mentioned before, our top priority is ensuring the best experience for current players. For this update, we’re focusing on simplifying the Green Mahjong flow to prevent new players from getting stuck on certain mechanics or bosses before fully grasping the game.
Patch notes for version 0.2.1.6 are at the end of this post for easy reference. If you encounter any issues, please join our official Discord community and send us your feedback.
[h3]About the Corruption Mechanic[/h3]
One of the most-discussed topics has been the Corruption Mechanic, particularly its effect in Endless Mode. Many players have pointed out that certain boss traits, combined with the mechanic, rely too heavily on luck rather than strategy.
While removing the mechanic altogether is a straightforward solution, we’re exploring adjustments first. We have some ideas for improvements, and you can expect changes in the next update.
[h3]Upcoming Features[/h3]
[h3]Version 0.2.1.6 Patch Notes[/h3]
[New Features]
[h3]Join the Community![/h3]
Be sure to join our official Discord community to discuss strategies, and participate in playtests. We always read your feedback and look forward to chat with you!
[h3]Community Highlights[/h3]
We’ve received many guide submissions from players, and we’re excited to share some of them with you. Feel free to join our discord to exchange tips and tricks!
Don’t forget that our Daily Score Sharing and Community Tournament events are still ongoing! High scores continue to roll in, and we’re amazed by everyone’s creativity and mastery.

For more details of the event, please take a look at our last post.
Aotenjo: Infinite Hands is Now Available!
Aotenjo has been live for four days, and we’re incredibly grateful for all your support and encouragement!
Over the past few days, the team has been actively collecting and reviewing your feedback. With the weekend approaching — we have just released a major update to address and optimize some of the key issues that have surfaced.
As we’ve mentioned before, our top priority is ensuring the best experience for current players. For this update, we’re focusing on simplifying the Green Mahjong flow to prevent new players from getting stuck on certain mechanics or bosses before fully grasping the game.
Patch notes for version 0.2.1.6 are at the end of this post for easy reference. If you encounter any issues, please join our official Discord community and send us your feedback.
[h3]About the Corruption Mechanic[/h3]
One of the most-discussed topics has been the Corruption Mechanic, particularly its effect in Endless Mode. Many players have pointed out that certain boss traits, combined with the mechanic, rely too heavily on luck rather than strategy.
While removing the mechanic altogether is a straightforward solution, we’re exploring adjustments first. We have some ideas for improvements, and you can expect changes in the next update.
[h3]Upcoming Features[/h3]
- Level Details Page: View your current progress and upcoming level requirements at any time outside of a match.
- New Artifacts: Adding a batch of exciting new Artifacts to enrich your strategy.
- Music Toggle: For our veteran players who loved the 8-bit pixel music from earlier versions, we’re introducing a toggle option to switch between music styles.
- Add a Hold-to-Skip Option in settings, allowing players to long-press instead of clicking to skip
[h3]Version 0.2.1.6 Patch Notes[/h3]
[New Features]
- Added a display for remaining tiles when hovering over Mahjong tiles outside of matches.discarding tiles.
- Boss: Flawless will no longer appear in Green Mahjong.
- Boss “Unaided” effect now reduces the score multiplier of Rare/Epic Artifacts to x0.8/x0.7 (was x0.8/x0.6).
- Artifact: Gold Ingot multiplier reduced from x3 to x2.5 for single-suit numbered tiles.
- Artifact: Bamboo Shoot effect now applies to tiles with a face value below 4 and containing green color.
- Artifact: Jade Mirror multiplier per layer increased from 0.15 to 0.20.
- Artifact: Brush rarity downgraded from Rare to Common.
- Artifact: Mysterious Fleshball rarity downgraded from Rare to Common.
- Fixed an issue where Copper Dagger did not apply to Copper tiles.
- Resolved a bug where combining Mo Tiles and Demon Tiles under certain conditions caused the game to crash.
- Corrected an issue where the upgraded Origami Bear Artifact was mistakenly classified as Rare by the “Unaided” trait.
- Fixed cases where dragging Artifacts could result in a crash.
[h3]Join the Community![/h3]
Be sure to join our official Discord community to discuss strategies, and participate in playtests. We always read your feedback and look forward to chat with you!
[h3]Community Highlights[/h3]
We’ve received many guide submissions from players, and we’re excited to share some of them with you. Feel free to join our discord to exchange tips and tricks!
Don’t forget that our Daily Score Sharing and Community Tournament events are still ongoing! High scores continue to roll in, and we’re amazed by everyone’s creativity and mastery.

For more details of the event, please take a look at our last post.
Aotenjo: Infinite Hands is Now Available!