Aotenjo Feb 27 Update - New Artifacts, New Difficulties & New Tooltips
Hello, Mahjong enthusiasts!
We’ve just released a new update, adding new artifacts and new difficulties, optimizing and fixing several issues that impacted your gameplay experience. As always, we truly appreciate your continued support and feedback. If you have any thoughts or suggestions regarding this update, feel free to join our discord and share your feedback with us!
V.0.2.3.0-EA PATCH NOTES
Newly Added
As we continue in Early Access, we deeply appreciate your patience and trust in Aotenjo. Your feedback directly influences our adjustments and improvements. We’ll keep listening to the community and refining the game based on your experiences. Be sure to join our Official Discord and share your thoughts and suggestion with us!
We’ve just released a new update, adding new artifacts and new difficulties, optimizing and fixing several issues that impacted your gameplay experience. As always, we truly appreciate your continued support and feedback. If you have any thoughts or suggestions regarding this update, feel free to join our discord and share your feedback with us!
V.0.2.3.0-EA PATCH NOTES
Newly Added
- Added a new batch of Artifacts:
- “Porcelain Artifacts”: Porcelain Spear, Bodhi Seed, Porcelain Fish, Mysterious Scroll
- “Universal Artifacts”: Diabolo, Ancient Scripture,Amethyst Amulet
- “Porcelain Artifacts”: Porcelain Spear, Bodhi Seed, Porcelain Fish, Mysterious Scroll
- Added four new ascension difficulties: Plum, Long, Board, and Axe.
- New Feature - Shift Key Shortcut: Hold the Shift key to quickly view the fu (points) of all your tiles, as well as their remaining quantity in the deck.
- New Tooltip:
-When activating a pattern, the game will now display its corresponding pattern category.
-A visual counter has been added for the Artifact "Censer".
-All tile keywords now feature hover-over text for easier understanding.
-The Artifact "Star Ring" now shows the description of the last completed set in its tooltip.
- Winning on Goose difficulty will unlock all ascension levels up to Goose for all other decks
- Artifact “Indigo Pen”: Trigger chance adjusted from 1/2 to 1/3.
- Artifact “Observer”: Effect adjusted to “After scoring, Fu +{5} for each scoring effect triggered by this Play. ”
- Artifact “Burning Pact”: Effect adjusted to gain bonuses based on the sum of points of all Tiles, rather than only the Tiles in the Wall.
- Artifact “Demon Statue”: Effect adjusted to, when purifying a Corrupted Tile, turn it into a Non-Simple Tile with a chance of being turned into a Demon Tile.
- Tile material “Mo”: Effect changed from discarding three tiles randomly in hand to five tiles randomly.
- Artifact Kaleidoscope's rarity has been adjusted from Rare to Epic.
- Artifact Copper Mirror's effect has been adjusted: Instead of +60 Fu per mirror pair, it now grants +40 Fu.
- Artifact Lightning Orb's effect has been corrected: It no longer mistakenly gives enhanced tiles special colors.
- The base money reward per round has been adjusted from 5 to 4.
- Fixed the bug where the artifact “Ink Bottle” couldn’t increase Fu through other decolorizing methods.
- Fixed the bug where “Mysterious Porcelain” tiles couldn’t be correctly seen as transformed tiles by artifacts and tiles of other materials.
- Fixed an issue where the Flower Tile: Painting effect was resetting after loading a save file.
- Fixed an issue where the Star Ring artifact would cause the game to freeze when recording sets modified by gadgets.
- Fixed an issue where the Bloodstained Film artifact and Blue and White Porcelain tile would cause the game to freeze when used together.
- Fixed an issue where the Invitation Letter artifact would cause the game to freeze when the round ended without playing any tiles.
- Fixed an issue where the Mo tile interacted incorrectly with many artifacts, causing the game to freeze.
- Fixed an issue where the Brush artifact would always trigger its effect on fading tiles.
- Fixed an issue where the "View Tile" button would become unusually large for no apparent reason.
- Fixed an issue where the game would freeze if the hand tile multiplier exceeded the maximum limit.
- Fixed an issue where the "Kong" button was displayed behind the "Deck" button.
As we continue in Early Access, we deeply appreciate your patience and trust in Aotenjo. Your feedback directly influences our adjustments and improvements. We’ll keep listening to the community and refining the game based on your experiences. Be sure to join our Official Discord and share your thoughts and suggestion with us!