“Spring Update” Content Preview
Hello, fellow mahjong fans! After an intense sprint of bug fixing and fine-tuning, we’re happy to report that the game is more stable than ever. With the current build feeling rock‑solid, our team has shifted gears full‑steam into the April update, which is targeting a roll‑out before May 1st. Below is an early look at what’s coming your way.
Additionally, at the invitation of the IndieArk Strategems Fest and the Steam China Eastern Game Fest, we will be having a two-week 12% OFF discount from April 22 to May 6.
[h2]🌳 New Wooden Tile Material[/h2]
Just in time for spring, we’re introducing Wooden Tiles! Unlike Mineral Tiles that boost your score, Porcelain Tiles with their sleek shine, or the risky‑high‑reward Monster Tiles, Wooden Tiles reward clever discards and Forced Discards. You’ll find five standard variants (e.g., Nanmu Wood, Ghostwood, or Mistwood) and two epic variants, plus over a dozen exclusive artifacts. Chain reactions are the name of the game here: each discard can snowball into strategic mayhem. We can’t wait to see how you experiment with them!

[h2]🎲 Dozens of Fresh Entry Events[/h2]
To crank up the roguelike excitement, we’ve not only tweaked difficulty‑based buffs and debuffs at the start of each run, but also expanded our Entry Events from the original eight to over twenty. Expect more “high‑risk, high‑reward” scenarios right from your first hand. Whether you’re craving a wild advantage or a brutal challenge, there’s now even more variety in how you kick off your playthroughs.

[h2]🔧 Artifact Crafting System[/h2]
A bunch of you mentioned that in the late‑run, Artifacts can feel underwhelming compared to the early game. We heard you! In addition to rebalancing existing items, we’re rolling out a brand‑new Artifact Crafting System. Now you can combine transitional or niche Artifacts into powerful hybrids with multiple effects. This not only raises the power ceiling but also helps keep your inventory tidy. No more cluttered Artifact list!

[h2]🎉 Extra Goodies & Polish[/h2]
Of course, no update would be complete without some universal Artifact and Gadget additions, plus an epic boss‑battle theme track to amp up those final showdowns.
How to Get Involved
All of the new content is largely built and now in final QA. Stay tuned here or on our roadmap for the exact drop time and full patch notes. If you’d like early access, hop into our official Discord for playtesting. And don’t be shy with feedback! We’re always humbled by your support and ideas.
Thank you for playing and growing with us. We couldn’t do this without you!

Our Discord Channel:https://discord.gg/UwBzpBEGPH
The Aotenjo Development Team
Additionally, at the invitation of the IndieArk Strategems Fest and the Steam China Eastern Game Fest, we will be having a two-week 12% OFF discount from April 22 to May 6.
[h2]🌳 New Wooden Tile Material[/h2]
Just in time for spring, we’re introducing Wooden Tiles! Unlike Mineral Tiles that boost your score, Porcelain Tiles with their sleek shine, or the risky‑high‑reward Monster Tiles, Wooden Tiles reward clever discards and Forced Discards. You’ll find five standard variants (e.g., Nanmu Wood, Ghostwood, or Mistwood) and two epic variants, plus over a dozen exclusive artifacts. Chain reactions are the name of the game here: each discard can snowball into strategic mayhem. We can’t wait to see how you experiment with them!

[h2]🎲 Dozens of Fresh Entry Events[/h2]
To crank up the roguelike excitement, we’ve not only tweaked difficulty‑based buffs and debuffs at the start of each run, but also expanded our Entry Events from the original eight to over twenty. Expect more “high‑risk, high‑reward” scenarios right from your first hand. Whether you’re craving a wild advantage or a brutal challenge, there’s now even more variety in how you kick off your playthroughs.

[h2]🔧 Artifact Crafting System[/h2]
A bunch of you mentioned that in the late‑run, Artifacts can feel underwhelming compared to the early game. We heard you! In addition to rebalancing existing items, we’re rolling out a brand‑new Artifact Crafting System. Now you can combine transitional or niche Artifacts into powerful hybrids with multiple effects. This not only raises the power ceiling but also helps keep your inventory tidy. No more cluttered Artifact list!

[h2]🎉 Extra Goodies & Polish[/h2]
Of course, no update would be complete without some universal Artifact and Gadget additions, plus an epic boss‑battle theme track to amp up those final showdowns.
How to Get Involved
All of the new content is largely built and now in final QA. Stay tuned here or on our roadmap for the exact drop time and full patch notes. If you’d like early access, hop into our official Discord for playtesting. And don’t be shy with feedback! We’re always humbled by your support and ideas.
Thank you for playing and growing with us. We couldn’t do this without you!

Our Discord Channel:https://discord.gg/UwBzpBEGPH
The Aotenjo Development Team