1. Aotenjo: Infinite Hands
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  3. Patch Note 0.1.13.2

Patch Note 0.1.13.2

In this version, we've made the following changes:

Game Mechanics:
  • Introduction of the Aotenjo Bonus (High Score Bonus): Players who achieve a score that exceeds a multiple of the target score will receive an additional reward.
  • Skip Bonus is removed
  • Additional Discards for Skipping: 8 -> 10
  • Reward for Every 8 Remaining Discards: $1 -> Reward for Every 5 Remaining Discards: $1
  • The "Malice-Sawmill": The initial price will now increase when the number of remaining tiles in the tile wall drops to 100/70/50.
  • Starting Cost for Store Refresh: $5 -> $4
  • Sold Artifacts now reappear in the Zhou's Store.
  • As the game progresses, the rarity of the Patterns (Yakus) that can be drawn from the Yaku pack will gradually increase.


Game UI:
  • The progress bar now displays the progress to the next stage of Aotenjo Bonus
  • Notification System: Displays unlocks and upgrades for Artifacts and Patterns.
  • Artifacts that have a limit on its uses will have a highlight when they can be used
  • Unfamiliar Artifacts in the Zhou’s Store will now be displayed in grayscale.


Game Content:
  • New Artifacts: Agate Dagger and Identification, 5 brand new instrument artifacts
  • Balance tweaks: Shredder, Sichuan Lian-Pu, Void Teapot, Collector's Amulet, Jade Ring
  • Removed: Crystal Dagger
  • Heartless: Now only corrupts simple tiles.


Bug Fixes:
  • Fixed an issue where Pattern upgrades erroneously increases Fan.
  • Fixed an issue with corruption of tiles abnormally reducing more Fan.
  • Fixed an issue with abnormal overflow of Jade tile values.
  • Fixed an issue where the sizes of hand tiles and scoring tiles were abnormal during scoring.
  • Fixed an issue where Artifacts could not be dragged to switch positions inside Zhou's store.
  • Fixed an issue where tooltips in Boss description were not displaying correctly.