Patch Note 0.1.13.2
In this version, we've made the following changes:
Game Mechanics:
Game UI:
Game Content:
Bug Fixes:
Game Mechanics:
- Introduction of the Aotenjo Bonus (High Score Bonus): Players who achieve a score that exceeds a multiple of the target score will receive an additional reward.
- Skip Bonus is removed
- Additional Discards for Skipping: 8 -> 10
- Reward for Every 8 Remaining Discards: $1 -> Reward for Every 5 Remaining Discards: $1
- The "Malice-Sawmill": The initial price will now increase when the number of remaining tiles in the tile wall drops to 100/70/50.
- Starting Cost for Store Refresh: $5 -> $4
- Sold Artifacts now reappear in the Zhou's Store.
- As the game progresses, the rarity of the Patterns (Yakus) that can be drawn from the Yaku pack will gradually increase.
Game UI:
- The progress bar now displays the progress to the next stage of Aotenjo Bonus
- Notification System: Displays unlocks and upgrades for Artifacts and Patterns.
- Artifacts that have a limit on its uses will have a highlight when they can be used
- Unfamiliar Artifacts in the Zhou’s Store will now be displayed in grayscale.
Game Content:
- New Artifacts: Agate Dagger and Identification, 5 brand new instrument artifacts
- Balance tweaks: Shredder, Sichuan Lian-Pu, Void Teapot, Collector's Amulet, Jade Ring
- Removed: Crystal Dagger
- Heartless: Now only corrupts simple tiles.
Bug Fixes:
- Fixed an issue where Pattern upgrades erroneously increases Fan.
- Fixed an issue with corruption of tiles abnormally reducing more Fan.
- Fixed an issue with abnormal overflow of Jade tile values.
- Fixed an issue where the sizes of hand tiles and scoring tiles were abnormal during scoring.
- Fixed an issue where Artifacts could not be dragged to switch positions inside Zhou's store.
- Fixed an issue where tooltips in Boss description were not displaying correctly.