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Aotenjo: Infinite Hands News

August 8 Summer Update

Hey, everyone!

We’ve just released an update, adding Dessert Tiles, Custom Material Set, Controller support, and animations for debuffs. We've also fixed several bugs and adjusted the effects of certain artifacts.

Since this is a fresh update, there may be some overlooked issues. If you encounter any problems while playing, please feel free to join our official Discord server and share feedback. Once we receive it, we’ll work to fix it as quickly as possible.
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V0.4.2.0-EA PATCH NOTES
[New Additions]
  1. Added "Dessert Tiles" along with related artifacts and gadgets.
  2. Added Custom Material Set, mix and match from unlocked material sets to make your own build.
  3. Added controller support.
  4. Added animations for all debuffs.
  5. Added sound effect for the debuff "Suppressed."
  6. Added Combined Artifact: "Schemer’s Fire Bag."
  7. Added icons for the Wind, Forest, Fire, and Mountain Patterns keywords.
[Adjustments]
  1. Tile Reading Assistant text font is now larger. Some tiles may be partially covered to improve readability.
  2. Artifacts such as "Iron Hen", "Lucky Seven", "Oil-Paper Umbrella", and "Golden Scythe" will now trigger the coin gain animation when activated.
  3. Adjusted the description of “Green Mahjong”.
    💬 Developer note: "Yes, our game does have '7 Pairs!'"
  4. Save data will now only be backed up when it exceeds a certain size threshold, to help prevent data loss.
  5. "Neon Tile" will no longer change color after being played.
  6. "Golden Seed" effect adjusted: In a round, for every 3 coins you earn, temporarily gain a Fan Multiplier +0.5 bonus and one random temporary Epic artifact, up to 4 times.
  7. "Psionic Paint Bucket" rarity changed to Epic. New effect: At the end of a round, gain a "Psionic Brush" corresponding to the most played suit in the Played Hand. The brush can turn a numbered tile set into that suit.
  8. Lowered the chance for "Mechanical Orizuru" to produce tools.
  9. "Magnetite Sample" effect adjusted: When creating a Quad, transform the added tile and a random Plain Tile in the Triplet into Ore Tiles. 
[Fixes]
  1. Fixed "Misericorde" effect persisting after being sold.
  2. Fixed "China Rose" triggering incorrectly.
  3. Fixed "Rusted Doubled-Sided Axe" not disappearing under Temporary status.
  4. Fixed incorrect interaction between "Yin Yang Jade Flute" and "Mechanical Arm."
  5. Fixed "Frog Amulet" not triggering "Soul Bottle" effect properly.
  6. Fixed an issue where the Reroll button in the Pattern Pack could become unclickable.
  7. Gadget "Magnet" will no longer incorrectly appear in "Scarlet Mahjong."
  8. Fixed Tile Reader Assistant text not scaling properly when more than 14 scoring tiles were present.
  9. Fixed several localization issues.

The Aotenjo Development Team

July 31 Summer Update Preview - Dessert Tiles, Custom Tile Material Set

Hey everyone!

We’re planning to release an update next week, introducing several new features outlined in our original Roadmap. These include the new Dessert Tiles, the Custom Tile Material Set feature, and gamepad support, which means now you can lean back and enjoy the game.

We’ve preserved many commonly used operations for gamepad users, and added additional convenience features tailored for gamepad play. However, gamepad support took slightly more time than expected to debug.

The new content is now fully developed and undergoing final QA. We aim to release the update early next week. Thank you for your patience and understanding. Please stay tuned for the exact update time and detailed patch notes in our upcoming announcements. This dev blog offers an early preview of the summer update.



[h3]New Tile Material: Dessert Tiles[/h3]
This new tile material was inspired by earlier food-themed artifacts like Xiaolongbao, Tanghulu, and Bubble Tea, the kind of designs that make you hungry while playing😋.

Dessert Tiles include five common materials: Chocolate, Mille-feuille, Sugar Cube, Lollipop, and Cheese; and two epic materials: Popsicle and Jelly. Compared to other tile materials, Dessert Tiles offer significantly higher scoring multipliers.

However, with higher rewards come more risks. Dessert Tiles introduce a special Freshness mechanic: each tile has a Freshness value that decreases at the end of each round if the tile remains in the Played Hand. When Freshness reaches 0, the tile loses its material. After all, desserts melting in summer is only natural😄.



[h3]Custom Tile Material Set[/h3]
Each tile material in the game has distinct characteristics, but our players have never been limited to just one strategy. With this update, we’re introducing the Custom Tile Material Set feature, allowing you to freely assemble a set from all unlocked materials— any 5 common materials and 2 epic materials, across different sets.

We’re looking forward to seeing your creative combinations after the update. Don’t forget to share your favorite builds with the community.


Additionally, we’ve also fixed several issues affecting gameplay.

If you have any feedback or suggestions, feel free to join our official Discord server and communicate with us directly.

The Aotenjo Development Team

July 18 Update - New Exclusive Artifacts & Boss Effects Enhanced 

Hey everyone! 
We've just pushed out an update bringing Exclusive Artifacts for Yin-Yang Mahjong, enhanced effects for most Bosses on Heaven Difficulty, and optimized the score calculation process to minimize stuttering when playing all tiles at once.  
Detailed patch notes are provided below for your reference. If you encounter any issues during gameplay, please don’t hesitate to join our official Discord server for support. We’ll address all reported problems promptly.  
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V0.4.1.0-EA PATCH NOTES
New Additions
  1. Exclusive Artifacts for Yin-Yang Mahjong: "Soul-Drawing Flag", "Soul Scythe", "Yin-Yang Mirror", "Yin Yang Jade Flute", and more;  
  2. Most bosses on Heaven Difficulty now feature more punishing effects.  
Adjustments
  1. Optimized the score calculation to reduce stuttering after playing tiles.  
Bug Fixes
  1. Fixed an issue of the occasional display error of the Artifact "Miner Hat";  
  2. Fixed incorrect interactions between Artifacts "Golden Scythe" and "Luoyang Shovel";  
  3. Fixed incorrect interactions between Boss "Unfuriten" and Flower Tiles;  
  4. Fixed display errors in the resolution option menu under certain conditions;  
  5. Fixed a bug where only the lowest tier of inherited Fan was displayed;  
  6. Fixed an issue where the mouse would trigger tooltip when a pop-up message is displayed;  
  7. Fixed minor localization errors.  

The Aotenjo Development Team

Announcing A New Update, June 27th

Hey everyone! We've just pushed out an update with some adjustments to certain Artifacts and Patterns, along with fixes for some issues. The detailed patch notes are listed below. And if you encounter any new bugs or have feedback, please feel free to join our Discord server to share them. We'll resolve them as soon as possible.

Additionally, the 20% OFF discount is still live and lasts until the end of the Summer Sale on July 10th. We look forward to welcoming any new friends!
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V0.4.0.1-EA PATCH NOTES
[Adjustments]
  1. Added a sound effect when the Artifact Golden Seed is triggered.
  2. When probabilities are doubled, the corresponding number within Artifacts' description will now update dynamically.
  3. The exclusive Artifact for Scarlet Mahjong, Scarlet Core, can now properly continue to upgrade in Infinite Challenge.
  4. Pattern Pure Straight Fan: from 32 (+24) to 36 (+24).
  5. Pattern Pure Terminal Sequences Fan: from 248 (+128) to 288 (+128).
  6. Pattern Above Five Fan: from 32 (+24) to 36 (+24).
  7. Pattern Below Five Fan: from 32 (+24) to 36 (+24).
  8. Pattern All Terminals Fan: from 188 (+128) to 218 (+128).
  9. Pattern All Simples Fan: from 36 (+24) to 32 (+24).
  10. Pattern Mirrored Triplets Fan: from 108 (+58) to 128 (+58).
  11. Pattern Double Flower Set Fan: from 64 (+48) to 88 (+48).
  12. Pattern Mixed Shifted Sequences Fan: from 24 (+16) to 20 (+16).


[Fixes]
  1. Fixed an issue where the Artifact Wind Vane was incorrectly appearing in Scarlet Mahjong.
  2. Fixed an issue where the Artifact Scarlet Core was showing glitched textures in some cases.
  3. Fixed some localization text errors.


The Aotenjo Development Team

June 23 Summer Update & Summer Sale!

[p]Hey everyone![/p][p]We've just pushed out an update, bringing you the new summer content we teased last week. Added two new decks and two new Bosses, squashed some bugs, and adjusted the effects of certain Artifacts. Check out the detailed patch notes below to learn more![/p][p]As this is a fresh update, there might be a few lingering issues. If you encounter any problems while playing, please don’t hesitate to let us know by joining our Discord server to share your feedback. Additionally, Aotenjo will launch a two-week summer sale on June 27th, offering an all-time low discount of 20% OFF. Hope the chill Mahjong gameplay will bring bursts of cool relief during the hot summer days![/p][p][/p][p]V0.4.0.0-EA PATCH NOTES[/p][p]New Additions[/p][p]1. Added 2 new Mahjong Decks: Yin-Yang Mahjong and Scarlet Mahjong.[/p][p]2. Added new Artifacts exclusive to Scarlet Mahjong: Scarlet Core, Resplendent Orizuru, Rusted Copper Ring, Aka Kaleidoscope, Rusted Iron Hook, Bicolor Feather, Hourglass, Rusted Iron Chest, Dotted Pig, and others.[/p][p]3. Added new Patterns for Yin-Yang Mahjong.[/p][p]4. Added new Bosses: Unfuriten and Uncomplete.[/p][p]5. Added new Artifacts exclusive to Monster Materials: Five-Sealing Fulu.[/p][p]6. Integrated Discord Rich Presence. Now your friends can see what you’re up against in Aotenjo.[/p][p][/p][p]Adjustments[/p][p]1. Combining Artifacts no longer strictly requires them to be adjacent.[/p][p]2. The Rainbow Mahjong can now play the Pattern: Hyakuman Goku.[/p][p]3. Artifact Travel Bag: No longer affects 4 Artifacts to the left, now only affects 3.[/p][p]4. Artifacts Unlucky 4 and Half Lucky 47: effect changed to having a 1/4 chance to permanently gain 4 Fu and refund 4 discard chances. Can trigger a maximum of four times per round.[/p][p]5. Artifact Scale rarity increased.[/p][p]6. Text popups will now automatically resize to prevent overflow when too long.[/p][p]7. Increased intensity rating for the following events: A Sphere of Light and An Axe.[/p][p][/p][p]Fixes[/p][p]1. Fixed that the Artifact Porcelain Mirror did not support Honor Tile sequences for mirroring.[/p][p]2. Fixed: Artifact Train Ticket not triggering correctly in certain situations.[/p][p]3. Fixed: Artifact Copper Lion triggering on incorrect Tiles in hand.[/p][p]4. Fixed: Gadget Ink Brush unable to select Tiles.[/p][p]5. Fixed: Pattern Double Triplets not functioning correctly.[/p][p]6. Fixed: Flower Tiles not triggering color-related checks.[/p][p]7. Fixed: Jade Tile achievements cannot be unlocked.[/p][p][/p][p]The Aotenjo Development Team[/p]