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Anode Heart: Layer Null News

v1.1 content (new zone) + improvements patch

Hello everyone, here's a changelog for v1.1; This is a postgame content update patch with some additional fixes, tweaks and improvements. If you notice anything wrong, please let me know in the comments below or in the Discord. Thank you!

New Content & Features:
* New (postgame) Zone (Spoiler: once you get at least 1 Gold Star, visit Analog Town central square and you'll see someone there)
* 1 full card pack (42 cards) + a couple of extra cards
* New Game+ (unlocked on title screen if you have a postgame save)
* New deck test screen in the deck editor with instant opening hand preview

QoL:
* Added owner Tama name to descriptions of cards generated as triggers
* New battle BGs for Server 2/3 and Elec Zone
* Hide mouse if joystick is in use
* Fusing unlocks and gives you 1 copy of the fused card (instead of just marking it as available in the Album)

New cards:
* Thousand Swords (slightly nerfed version from the one used by the boss, obtainable from Willie)
* End Hand (reward from the boss, added automatically if you beat him already)

Card changes:
* Cards that gained "Breaks Protect": Beelet, Arrow Shot, Charkoala, Molarth, Jakull
* Power Parts -> added discard cost
* Max Toxee -> HP changed to 5, trigger changed to (regular) Virus Inject

Happy holidays and gl hf !

v1.0.2, tiny fixes and improvements patch

Hello everyone, here's a changelog for v1.0.2:

QoL and fixes:
* Added a Battle speed-up button
* Card description (in battle) now shows Fusion's description when a Fusion is available
* Vixee DNA automatically added if you go beyond 3 stars and you missed Vixel's tutorial
* Rainbow Gate achievement fix
* Armor font fix
* Jump evolution ("can directly evolve to ...") can now be seen in card description (2nd page)
* Updated a couple of old card thumbs (`Leaf Trap` most prominently)
* Tweaks to Shadowed fights and gauntlets (tweaked decks and rewards)

Card changes:
* Cheese -> on delete: foe draws 1
* Raging Armadile -> added bonus +1/+1

Gl hf!

v1.0.1 small QoL/tweaks patch

Hello everyone, I hope you've had fun with v1.0! This patch brings a couple of new settings options, bugfixes and some card tweaks for underused cards and others.

+ Changelog +

New Settings options:
* Energy Rule -> control whether 0-energy slots can or can't be overwritten with a new energy type
* Mulligan -> control whether the mulligan happens always or only on hands with no playable Tama (default)

QoL:
* Added turn/phase pass indicator
* Added [New] labels on new cards in booster pack opening screen and rewards screen
* Fixed mulligan check
* Added 'overkill' in battles - if you damage foe's life multiple times when it's already 0, you gain extra bits at the end of battle
* Right-click on cards in deck will now scroll to the page in the album where that card is

Card changes:
* Acorn -> gives +1 HP bonus too
* Charcoal -> gives +1 BP bonus too
* Toy Heart -> gives +3 HP now, and -1 HP bonus
* Larvee / Flaming Larvee / Hibi / Icy Larvee / Taple -> give energy On Revive too
* Saplee -> On Revive: gains +1 HP
* Shrubee -> On Revive: gains +1 BP
* Wire Cut -> works on Tama with 2 or less BP now
* Toxica -> can evolve from Spiderweb now
* Automato -> no bonus

Notable bugfixes:
* Fixed Vixee DNA shard gain when Heart Patch is used on Neutral Tama
* Factory Reset removes Frost now as well
* Square Board invisible Tama fixes

If you notice any bugs or oddities, please let me know in the comments below or in the Discord.
Thank you!

:: v1.0 is here! ::

Hello everyone, v1.0 is now live! It's marked as alpha for now, but aside from bugfixes it'll be functionally the same as the full v1.0 release. This 'full' release will happen next week, and it will also take the game out of Early Access. ːsteamthisː

Further updates (aside from QoL and tweaks/fixes) are yet to be planned out, and will depend on how well this release goes. My first priority after v1.0 is released and stabilized will be the development of Anode Heart 2. Stay tuned for updates though!

[h3]+ v1.0 Changelog +[/h3]

New Content:
* Finished the Admin Hall sequence
* Postgame quests & battles
* Gold Stars (leader rematches)
* Willie & Eliza
* Repeatable "world" tournaments
* Egg
* New 21-card pack (||Gold Pack||) + extra cards

QoL:
* Dash function, press shift or L1/R1 on joystick while running in overworld
* Added Mouse right click cancel setting option
* Tutorial tweaks

DNA changes:
(The following DNAs now also start the player with some Energy)
* Talfou -> 1 Fire
* Kobou -> 1 Earth
* Froxic -> 1 Water
* Saplee -> 1 Native
* Fifou -> 1 Wind
* Gira -> 1 Machine
* Rott -> 1 Earth
* D.Saplee -> 1 Native
* Shovulf -> 1 Ice
* Plowulf -> 2 Ice

Mechanics changes:
* Anchoring a Flying Tama makes it lose Flying

Card changes:

(Tama)
* Rainbow Vixel -> increased cost to 6 any, added new on summon: draw 1 card
* Elecow -> BP bonus raised to +2
* Bouldra -> now has Reinforcer passive
* Trixsoul -> discount 2 energy if there's a Water Tama on the field
* Knightoh -> No Bonus
* Max Minee -> inflicts 1 dmg instead of 2, also added "on delete from field" inflict 4 dmg to random enemy tama
* Copy.asm -> removed stats copying
* G-Averat -> added on summon search effect
* Gira -> changed trigger to just do a reset (no energy gain or penalty) + added on summon energy gain
* Dolefin -> reduced cost to 2
* Tsarsaur -> reduced bonus to +2/+2, but now it also summons a Rapiter on summon
* Ignafir -> if you have Ignee on the field: reduce cost by 1
* Culiee & Calisper -> sap also gains 1 energy of the target's element
* Eeleerie -> is now a zombie + trigger tweaks (+2 elec energy, -2 bp to Eeleerie)
* Miraja -> also sets Night Land terrain on summon
* Plowulf -> raised stats to 7/7
* Bug.Asm -> fuses into Bug.Asm
* Pyromine -> stats lowered to 6/5
* Golem -> changed class to Fairy

(Apps)
* Rainbow Gate -> player now must have more than 0 life at the end of round to win
* Backup Set -> added discard cost
* Factory Reset -> removed energy penalty
* Wire Cut -> also prevents On Delete effects of the deleted card
* Recovery Drive -> also gives 1 energy of the revived Tama's Element
* Data Mushroom -> also gives +1 native energy on each round start
* Native Amp -> buffed to +2/+2, to bring it in line with RAM Steak
* Wooden Shield -> also gives +1 earth energy
* CRT Repair -> reduced cost to 1
* Defuse -> also gain an extra action
* Hidden Chip -> added discard cost

(Patches)
* Power Dam -> gives +2 water energy instead of +1
* Trapdoor -> also burns the target (shred and prevent On Delete)
* Crazy Block -> app ban effect replaced with Black Box effect

[h3]Finally,[/h3]

Thank you all for reading and playing, and following this project thus far! If you find any bugs or things that shouldn't be, or if you have any questions let me know in the comments below or in the Discord.

Gl hf!

Major patch v0.10! (story content complete + 3 new packs)

Hello everyone, major version v0.10 is now live. This version completes the pre-postgame story content, up to the Admin Challenge final fight. Next major version will be v1.0 and with it the game will go out of Early Access. Expected time of release is sometime in November!

+ Full changelog +

New content:
* New Zone: Fairy castle (new story content)
* New Zone: Unallocated Vast (new story content)
* Admin Challenge
* 3 new packs (Fairy Kingdom, Unallocated Vast, Postgame Pack)

New evolution rule:
* Neutral Tama can evolve into any Tama
* Null Tama can evolve into any Dark Tama
* All Tama can evolve into Virtual Tama

New first turn rule:
* Player that's going first now has 1 action on their first turn, instead of 2

QoL:
* You can hold Ctrl on the keyboard to speed up battles
* Added "Exit Zone" main menu option
* Enemy drops and decks tweaks
* When you gain shards on Tama DNAs, all of your other Tama will also passively gain 20% of that gain
* Added "$" markers above NPCs that sell cards

Card changes:
* Removed Snowset's "can evolve from Boxet" clause (it's become unnecessary since the new evolution rule)
* Max Mawsle -> stats/bonus nerfs
* Power All -> removed foe energy gain
* Anchory -> removed energy gain
* Salafir -> discount 1 energy if you have a fire sprite on the field
* Milk Delivery -> reduced cost to 1 shard
* Rassoudan -> removed ban Tama cards restriction
* Patchbear -> On Delete changed to "On Delete from Field"
* Blocknight -> Removed "attacks last"
* Falling Star -> gains 2 shards now

If you have any feedback or encounter any bugs, please let me know in the comments below or in the Discord. Gl hf!