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Anode Heart: Layer Null News

Major patch v0.10! (story content complete + 3 new packs)

Hello everyone, major version v0.10 is now live. This version completes the pre-postgame story content, up to the Admin Challenge final fight. Next major version will be v1.0 and with it the game will go out of Early Access. Expected time of release is sometime in November!

+ Full changelog +

New content:
* New Zone: Fairy castle (new story content)
* New Zone: Unallocated Vast (new story content)
* Admin Challenge
* 3 new packs (Fairy Kingdom, Unallocated Vast, Postgame Pack)

New evolution rule:
* Neutral Tama can evolve into any Tama
* Null Tama can evolve into any Dark Tama
* All Tama can evolve into Virtual Tama

New first turn rule:
* Player that's going first now has 1 action on their first turn, instead of 2

QoL:
* You can hold Ctrl on the keyboard to speed up battles
* Added "Exit Zone" main menu option
* Enemy drops and decks tweaks
* When you gain shards on Tama DNAs, all of your other Tama will also passively gain 20% of that gain
* Added "$" markers above NPCs that sell cards

Card changes:
* Removed Snowset's "can evolve from Boxet" clause (it's become unnecessary since the new evolution rule)
* Max Mawsle -> stats/bonus nerfs
* Power All -> removed foe energy gain
* Anchory -> removed energy gain
* Salafir -> discount 1 energy if you have a fire sprite on the field
* Milk Delivery -> reduced cost to 1 shard
* Rassoudan -> removed ban Tama cards restriction
* Patchbear -> On Delete changed to "On Delete from Field"
* Blocknight -> Removed "attacks last"
* Falling Star -> gains 2 shards now

If you have any feedback or encounter any bugs, please let me know in the comments below or in the Discord. Gl hf!

v0.9.1 tiny patch

Just a few card balance tweaks and bug fixes this time,

Card changes:
* Faeriee -> Discount 2 instead of 4 energy if there's a Fairy on the Field
* Ileanir -> Discount 3 instead of 4 energy
* Max Minee -> Draw 1 moved out of "if deleted"
* Max Zapee -> No bonus, cost lowered to 2, removed on summon effect
* Scarabre -> no bonus
* Shindoll -> upped cost to **2** earth/1 discard
* Snowball -> removed cost
* D.Saplee -> costs 1 any

Fixes:
* Poison on queued Tama with innate Armor
* Tweaks to Vixel dialogue paths if you don't collect Vixee DNA and you start Kit's quest
* Removed `None` from Willie's snow zone drops
* Added Gin's deck in decks dex
* Honey can target both sides now

Let me know if you encounter any issues!

Major patch v0.9 (new pack, Snow Zone + QoL)

Hello everyone, major patch v0.9 is now up and running. It brings the last remaining pre-postgame zone, the Snow Zone, new DNAs and a bunch of new cards, fixes and tweaks.

Full changelog:

Content:
* Snow Zone, last of the 12 (planned) Zones
* New pack (42 cards) and extra cards (new fusions)
* 2 new DNAs

QoL:
* Tutorial tweaks, KBM/Joystick controls poster added in the Analog Town card shop
* Card description tweaks for better clarity
* Album screen now displays which locked ??? cards are fusions (and which base form is needed, if you have it unlocked)
* Cards referenced in card descriptions can now be viewed on separate pages (in battle, album and deck editor) by pressing C/V or L1/R1 (page left/right keys)
* Running is now set on by default

Card changes:
* Drilling Molun mills 2 on summon now too (and trigger is the same)
* CD Fish -> no bonus
* Hinoko -> now works only if a lv.1 fire Tama is deleted
* Altalir -> cannot be summoned directly from deck
* Volteryon -> removed "attacks last" clause
* Emerge -> cost 2 any instead of water
* Anti-patch -> now draws 1 on delete

Next major patch will be v1.0, meaning it will wrap up all pre-postgame content, and a portion of the postgame. After that, I'll focus on remaining tweaks, QoL and any loose ends and the game should be ready to exit early access. Since this will be a larger content patch, it may take a bit longer to produce, but I'm aiming for a late September release.

If you encounter any breaking issues, please let me know in the comments below!

Gl hf!
Sto

Minor patch v0.8.2 (+ battle log)

Hello everyone, this is a minor tweaks patch, v0.8.2.x, full changelog below.

QoL:
* Added a battle log
* Early game tweaks (intro cutscene, deck tweaks and added Fire starter deck salesman cutscene)
* Treasure box reward tweaks (added some stuff from later packs to earlier zones)
* Fixed negative energy bugs

Card changes:
* Talfir -> Summons Skulfou on delete instead of Skeltyr
* Fyree -> has +1 BP bonus now
* Fyuree -> has +2 BP bonus now
* Blocknight -> added Front clause
* Volteryon -> returns to hand on round start

Main thing in this round is the new battle log. Let me know if you'd like to see more specific messages in it, and let me know if you encounter any problems.

o7

v0.8.1 minor tweaks patch

Hello everyone,

This is a small fixes 'n' tweaks patch, changelog below. Let me know if you find anything wrong!

A few tiny QoL changes and fixes:
* Fix for mysterious energy reset happening sometimes when a player has negative energy
* Losing to grunts and bosses in Techno HQ teleports you back to the nearest save point
* Pressing X/cancel while any filter is on in the deck editor screen will first clear that filter
* Fixed Dynahan in-battle summon not losing dazed on round end
* Fixed Dark Neiree + Scorched Earth bug
* Fixed 'Rainbow Fox' achievement
* Increased Bits gain by.. a bit

Card changes:
* Factory Reset (and Gira trigger) -> +2 machine energy, but cost increases by 1 for each Factory Reset in your trash
* Milkay -> cost: 3 any. (-2 if there's a fairy on the field)
* Faeriee -> no bonus
* Super Accel -> added suspend(3)
* Wiseraph -> removed non-targeting
* Scrap Lift (Scrapir trigger) -> added tunneling
* Virus Inject -> prevents using Viruses for the rest of the Round
* Stick Pull -> +1 earth energy
* Volteryon -> attacks last in battle. Bonus upped to +2/+2
* Burn Copy -> 3 energy instead of 2
* Max Toxee and Vortex triggers are now special variants of Virus Inject/Decompile (removed restrictions)