:: v1.0 is here! ::
Hello everyone, v1.0 is now live! It's marked as alpha for now, but aside from bugfixes it'll be functionally the same as the full v1.0 release. This 'full' release will happen next week, and it will also take the game out of Early Access. ːsteamthisː
Further updates (aside from QoL and tweaks/fixes) are yet to be planned out, and will depend on how well this release goes. My first priority after v1.0 is released and stabilized will be the development of Anode Heart 2. Stay tuned for updates though!
[h3]+ v1.0 Changelog +[/h3]
New Content:
* Finished the Admin Hall sequence
* Postgame quests & battles
* Gold Stars (leader rematches)
* Willie & Eliza
* Repeatable "world" tournaments
* Egg
* New 21-card pack (||Gold Pack||) + extra cards
QoL:
* Dash function, press shift or L1/R1 on joystick while running in overworld
* Added Mouse right click cancel setting option
* Tutorial tweaks
DNA changes:
(The following DNAs now also start the player with some Energy)
* Talfou -> 1 Fire
* Kobou -> 1 Earth
* Froxic -> 1 Water
* Saplee -> 1 Native
* Fifou -> 1 Wind
* Gira -> 1 Machine
* Rott -> 1 Earth
* D.Saplee -> 1 Native
* Shovulf -> 1 Ice
* Plowulf -> 2 Ice
Mechanics changes:
* Anchoring a Flying Tama makes it lose Flying
Card changes:
(Tama)
* Rainbow Vixel -> increased cost to 6 any, added new on summon: draw 1 card
* Elecow -> BP bonus raised to +2
* Bouldra -> now has Reinforcer passive
* Trixsoul -> discount 2 energy if there's a Water Tama on the field
* Knightoh -> No Bonus
* Max Minee -> inflicts 1 dmg instead of 2, also added "on delete from field" inflict 4 dmg to random enemy tama
* Copy.asm -> removed stats copying
* G-Averat -> added on summon search effect
* Gira -> changed trigger to just do a reset (no energy gain or penalty) + added on summon energy gain
* Dolefin -> reduced cost to 2
* Tsarsaur -> reduced bonus to +2/+2, but now it also summons a Rapiter on summon
* Ignafir -> if you have Ignee on the field: reduce cost by 1
* Culiee & Calisper -> sap also gains 1 energy of the target's element
* Eeleerie -> is now a zombie + trigger tweaks (+2 elec energy, -2 bp to Eeleerie)
* Miraja -> also sets Night Land terrain on summon
* Plowulf -> raised stats to 7/7
* Bug.Asm -> fuses into Bug.Asm
* Pyromine -> stats lowered to 6/5
* Golem -> changed class to Fairy
(Apps)
* Rainbow Gate -> player now must have more than 0 life at the end of round to win
* Backup Set -> added discard cost
* Factory Reset -> removed energy penalty
* Wire Cut -> also prevents On Delete effects of the deleted card
* Recovery Drive -> also gives 1 energy of the revived Tama's Element
* Data Mushroom -> also gives +1 native energy on each round start
* Native Amp -> buffed to +2/+2, to bring it in line with RAM Steak
* Wooden Shield -> also gives +1 earth energy
* CRT Repair -> reduced cost to 1
* Defuse -> also gain an extra action
* Hidden Chip -> added discard cost
(Patches)
* Power Dam -> gives +2 water energy instead of +1
* Trapdoor -> also burns the target (shred and prevent On Delete)
* Crazy Block -> app ban effect replaced with Black Box effect
[h3]Finally,[/h3]
Thank you all for reading and playing, and following this project thus far! If you find any bugs or things that shouldn't be, or if you have any questions let me know in the comments below or in the Discord.
Gl hf!
Further updates (aside from QoL and tweaks/fixes) are yet to be planned out, and will depend on how well this release goes. My first priority after v1.0 is released and stabilized will be the development of Anode Heart 2. Stay tuned for updates though!
[h3]+ v1.0 Changelog +[/h3]
New Content:
* Finished the Admin Hall sequence
* Postgame quests & battles
* Gold Stars (leader rematches)
* Willie & Eliza
* Repeatable "world" tournaments
* Egg
* New 21-card pack (||Gold Pack||) + extra cards
QoL:
* Dash function, press shift or L1/R1 on joystick while running in overworld
* Added Mouse right click cancel setting option
* Tutorial tweaks
DNA changes:
(The following DNAs now also start the player with some Energy)
* Talfou -> 1 Fire
* Kobou -> 1 Earth
* Froxic -> 1 Water
* Saplee -> 1 Native
* Fifou -> 1 Wind
* Gira -> 1 Machine
* Rott -> 1 Earth
* D.Saplee -> 1 Native
* Shovulf -> 1 Ice
* Plowulf -> 2 Ice
Mechanics changes:
* Anchoring a Flying Tama makes it lose Flying
Card changes:
(Tama)
* Rainbow Vixel -> increased cost to 6 any, added new on summon: draw 1 card
* Elecow -> BP bonus raised to +2
* Bouldra -> now has Reinforcer passive
* Trixsoul -> discount 2 energy if there's a Water Tama on the field
* Knightoh -> No Bonus
* Max Minee -> inflicts 1 dmg instead of 2, also added "on delete from field" inflict 4 dmg to random enemy tama
* Copy.asm -> removed stats copying
* G-Averat -> added on summon search effect
* Gira -> changed trigger to just do a reset (no energy gain or penalty) + added on summon energy gain
* Dolefin -> reduced cost to 2
* Tsarsaur -> reduced bonus to +2/+2, but now it also summons a Rapiter on summon
* Ignafir -> if you have Ignee on the field: reduce cost by 1
* Culiee & Calisper -> sap also gains 1 energy of the target's element
* Eeleerie -> is now a zombie + trigger tweaks (+2 elec energy, -2 bp to Eeleerie)
* Miraja -> also sets Night Land terrain on summon
* Plowulf -> raised stats to 7/7
* Bug.Asm -> fuses into Bug.Asm
* Pyromine -> stats lowered to 6/5
* Golem -> changed class to Fairy
(Apps)
* Rainbow Gate -> player now must have more than 0 life at the end of round to win
* Backup Set -> added discard cost
* Factory Reset -> removed energy penalty
* Wire Cut -> also prevents On Delete effects of the deleted card
* Recovery Drive -> also gives 1 energy of the revived Tama's Element
* Data Mushroom -> also gives +1 native energy on each round start
* Native Amp -> buffed to +2/+2, to bring it in line with RAM Steak
* Wooden Shield -> also gives +1 earth energy
* CRT Repair -> reduced cost to 1
* Defuse -> also gain an extra action
* Hidden Chip -> added discard cost
(Patches)
* Power Dam -> gives +2 water energy instead of +1
* Trapdoor -> also burns the target (shred and prevent On Delete)
* Crazy Block -> app ban effect replaced with Black Box effect
[h3]Finally,[/h3]
Thank you all for reading and playing, and following this project thus far! If you find any bugs or things that shouldn't be, or if you have any questions let me know in the comments below or in the Discord.
Gl hf!