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Anode Heart: Layer Null News

v0.4 major patch (new zone!)

Hello everyone, the first major update, version 0.4 is now live! Language patch will come soon, by the end of next week.

Each major update brings a new zone into the game, and whichever QoL improvements, bugfixes and tweaks I managed to squeeze in during development. Below is a full list of changes. Gl hf!

Changelog:

New Content:
- Lava Zone completed, with 42+ new cards to get and a new Tama DNA
(if the Zone doesn't show up on the world map, go to the Card Shop and talk to Patch again)

New Features:
- Deck test, (Test!) button in the lower-left corner of the deck editor - you can test your deck against a dummy enemy deck directly from the editor
- Field Rule setting (Classic/Limit. 'Limit' makes the max number of Tama on the field 1 at the start of duel, and it's increased by 1 each round (up to 6))
- Expanded Card Shop (deckbuilders' area)
- Sprites (Fire, Water, Earth, Native) have dedicated fusions now

QoL:
- AI tweaks (enemy may take longer to decide actions now, if it's too long, reduce the Enemy Intelligence in settings for now)
- Album direct keyboard/joystick support (removed mouse emulation)
- Deck editor: L2/R2 can be used to switch between elements now
- Kobolith trigger clarification (and new keyword, for effects going through Firewall)

Balancing:
- Starter deck tweaks (made them a bit more useful/stronger in general)
- Enemy deck tweaks (a bit less Buffer Overflows in general)
- Talfou DNA tweak

Card Changes:
- Buffer Overflow: gives foe 1 extra action after cancelling their card
- Carnee: Cost is Any energy instead of Native
- Nurturing Light: +2 energy instead of +1
- Anchory: +1 energy instead of +2 on delete
- Devibom: summons a [Bomb] instead of dealing 2 dmg on summon
- Sponge: -2 BP instead of -1, and it inflicts Dampened too
- Slimee: same as Sponge (since that's its trigger)
- Anurot: costs 5 energy instead of 6
- Barrier: +2 energy instead of +1
- Tree of Life/Suntreia/Mithree: can revive Shredded Tama too
- Crable: gets +1/+1 instead of no bonus
- Salafir: inflicts 2 damage instead of 1
- Max Salafir: inflicts 4 damage instead of 2

Next up, I'll begin working on the next (2) Zones, the Mountain Zone and the new town area. These 2 zones will come out at the same time, so the next major update will take a bit longer to come out. In the meantime, there will be at least one minor update, with translations, bugfixes and QoL.

For bug reports, discussions and feedback, visit the Discord: https://discord.gg/ayBKnG3W5X
See you again soon!

v0.3.17 Patch

Happy holidays everyone! This update brings online PvP (first version) and some improvements. This first version of PvP supports host/join/spectate via game codes. Lobbies, match-making and friends are planned for future releases. Join the Discord to look for players willing to fight! Including me ;)

I also received feedback regarding early game difficulty and will draft a plan to smoothen out the experience for new players. There's an idea of making a "card school" next to the (or inside the) Card Shop where you can learn more about different deck and element archetypes, as well as get or buy full starter decks. Let me know what you think!

v0.3.17 full changelog:

Features:
* Online PvP v0.1, supports Host/Join/Spectate via code

QoL:
* Both Trash piles can be viewed at any time now (e.g. during foe's turn)
* Field can be viewed now while in card search screen
* Armor is passed on when evolving
* Added a hint box when searching for cards

Bugfixes:
* Post-processing effects in battle
* Leviadora's passive
* Total shards collected in best-of-3 matches (for EXP)
* Kobalth DNA shard fix

Balancing:
* Slight nerf for Vixel's first fight
* Saplee DNA fight set life to 3
* Reduced cooldowns of double booster tamers

Card Changes:
* Bouldra: Bonus -> +1/+1, Front clause removed
* Earthquake: damages enemy only
* Stream Swap: (new) +1 water energy
* Droppleganger: summons a lv.? dummy dropple instead of lv.2 dropple
* Dropple: removed non-attacking clause

Next, I'll start/continue working on v0.4 content (Lava Zone)! It's gonna be fire...!

See you in January!

Minor patch v0.3.16

Hello everyone, I hope you've enjoyed the early access so far! First minor patch v0.3.16 is now live, bringing a few new quality of life (QoL) improvements and early game re-balances.

Full changelog:

QoL:
* Added card type filters in deck editor
* Added a button to open 1 by 1 booster
* Improperly summoned (Discarded) lv.2/3 Tama now have an indicator icon
* When deleted, stolen Tama return to their original owner's Trash

Bugfixes:
* Wrong unlock requirements on certain Achievements
* Text entry screen won't delete text when 'X' is pressed now

Balancing:
* Vixel gives 2 boosters as reward for 3 victories
* Slightly decreased difficulty of Forest and Beach tamers
* Forest tamer Steve gives 2 Nat boosters as reward instead of 1 Nat, 1 Starter
* Ruins tamer Arin gives 2 Ruins boosters instead of 1 Ruins, 1 Nat

Card changes:
(stats are written as HP/BP)

* Decoy Cat: stats 3/0 -> 4/0
* Honey: added Anchored as additional effect
* Native Sprite: class Plant -> Fairy
* Nymphee: costs 2 less if there's a Fairy on your Field
* Nymphee's trigger: draw 1 card instead of delete enemy Tama
* Mithree: removed trigger cost
* Sponge: -1 BP -> -2 BP
* Super Sponge: -2 BP -> -4 BP
* Water Sprite: added Ethereal, and new bonus is +1/-1
* Max Tanukee: bonus +2/+1 -> +1/+2
* Tanukee Terror: no bonus -> +0/+1

Next thing I'm tackling is P2P support via Steam! Right now, you can duel against other people, but only if you're on the same local network. It's not ideal, so I hope I'll be able to get P2P running soon. Stay tuned!