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Crimson Waves on the Emerald Sea: Amaranthine Moon News

Fall in Love Visual Novel Festival has started!

[p]The first ever Fall in Love Visual Novel Festival has started! It's a new festival focused on celebrating romance visual novels with over 200 visual novels from 100+ developers—including us![/p][p][/p][p]We've released a brand new version of the demo for Crimson Waves on the Emerald Sea: Amaranthine Moon to celebrate the festival.[/p][p][/p][p][/p][p]We also have a new artwork by Hisuri Rii of Elm, one of the love interests![/p][p][/p][p][/p][p]Our boys love romance visual novels are also on sale, including Canvas Menagerie and Asphodelium![/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]We also have demos available for our other romance visual novels that are upcoming~[/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

August Updates – Day 4 Scripting

[p]Happy September, everyone! August saw a lot of work being done across multiple projects like I talked about in our last devlog, but today we’re looking at Crimson Waves on the Emerald Sea: Amaranthine Moon specifically.[/p][p]August was the end of our successful Kickstarter. With the turbulence of shipping things right now, as I’m located in the US, we’re holding off on sending out backer surveys to finalize backer info (and shipping costs) for now. We’re aiming to release the game in December, so hopefully by the end of October we’ll be able to finalize the backer details. Almost all of our rewards, aside from ones like the physical game copies, have already been produced and I have them on hand (such as the keychains, acrylics standees, etc.).[/p][p]Aside from the Kickstarter, there was some great progress on the game itself too! Our character artist Dule finished another ending CG~ Here’s a small preview of it.[/p][p][/p][p][/p][p]Speaking of a certain love interest, I was able to finish the first past for scripting Day 4 of the game.[/p][p][/p][p][/p][p]Day 4 shows Lucie meet Rowan at his home to continue their business talks—but will their heart-to-heart lead to a deeper appreciation for each other as business partners or something more? That’s up for you to decide~[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]September will be a busy month for me IRL and with prior engagements (I’m running another Steam festival!) but I’ll begin scripting Day 5 this month. Day 5 is a massive day for Lucie, given that there’s a lot of paths she can go down and outcomes for it. It’s not the end of the script, but rather the rising tension. The script is past 100k words already with Rowan & Elm’s endings being wrapped up right now.[/p][p]Have a great rest of your month, see you soon![/p][p]— Arimia[/p][p][/p][h2]follow us on...[/h2][p]Bsky  -  Discord  -  Newsletter[/p][p][/p]

Writing the Characters of CWES: Amaranthine Moon

[p]Hi everyone, it's Runa, the lead writer for CWES:AM! It's so exciting to see that we're fully funded already and to celebrate, I thought I'd tell you all a bit about the process of writing for this game as well as my experience writing each of the main characters. It's been such a great opportunity to work with such a talented team and the perfect chance for me to drawn on all the hundreds of pages of Gothic fiction I read every year.[/p][hr][/hr][h2]Lucie is a Normal Human, unless...[/h2][p]I won't waste any time burying the lede - the protagonist, Lucie, is easily my favorite character to write and one of my favorite otome game protagonists ever. I'm biased, of course, but I've found Lucie compelling and endearing ever since I read the original Crimson Waves on the Emerald Sea. Lucie is a proper, well mannered and beautifully dressed young lady who also gets into fist fights, leaps down from 2nd story balconies to save time, runs around alleyways to confront scoundrels, and carries herself like a devious gremlin. She's a high class businesswoman, she's a smug gremlin, she's a girlboss, she's a detective, and sometimes she's even a human.[/p][p]Apart from Lucie's inherent charm, Lucie's internal struggle to decide whether she should be a human or a vampire has been one of the most intriguing pieces of character work that I've written in recent memory. As a central mechanic of the story, right alongside selecting which boy Lucie will pursue romance with, players also get to choose whether or not Lucie takes the small emerald pills that can suppress her vampiric traits. This effectively makes her indistinguishable from a regular human, but only for as long as she keeps taking her pills.[/p][p]In writing the story, I've had to consider not only how Lucie would move through events differently as a Human and as a Vampire but also what Lucie feels and thinks about her identity in either case. At each point in the game where the player can have Lucie choose to either take an emerald pill or skip a dose, I tried to think about what Lucie might think in that moment and what might push her toward one decision or the other. She's a protagonist trying to sort out her own desires from the expectations of others, so she puts a lot of thought into how being a human or being a vampire feels to her, what it means for her future, or how it might change the way she relates to others. Also, the super strength and cool blood magic powers is a big bonus.[/p][p]Vampires in the CWES universe also live at least twice as long as Humans and as you might imagine, this has some significant implications for Lucie's romantic endeavors. What if one of her love interests wants to be a vampire but Lucie doesn't? What if Lucie is adamant about being a vampire but the boy she chooses wants to remain a human? What about their family and friends? One of the main themes of CWES:AM is the way in which people navigate grief and the anticipation of grief. How do you navigate the start of a romance when you know the person you love might die decades before you? What if you aged twice as fast as your partner and they had to confront your death long before their own? How does the anticipation of future grief influence us and the way we relate to others?[/p][p][/p][hr][/hr][h2]Lucie's Love Interests: Cecil, Elm, and Rowan[/h2][p]I've already posted a few of my thoughts on writing each of Lucie's potential romantic partners over on Bluesky, but I have a lot of fun writing each of them.[/p][p]Cecil, being Lucie's childhood best friend and also a main character from the original CWES game, was a particular treat since his route gave me the opportunity to look back at that previous game and consider how Cecil has changed in five years' time. Childhood friends are often closer to one another than to anyone else, but being close to someone means you might have some blindspots when it comes to them, doesn't it? Considering both the ways in which Cecil and Lucie know one another better than anyone else, as well as all the things they might not realize at all, really made it heartwrenching and emotional just to write their romance scenes together.[/p][p]Elm, one of Lucie's friends and classmates, initially comes off as a quiet, somber type so it's very fun to explore all the different facets of his character. He's always the person who can help you study for a difficult test or offer advice that cuts right to the core of a problem. Lucie has some trouble reading his expressions, though, and often can't tell what Elm is thinking. In fact, one of the best parts about Elm's route is being able to write Elm expressing something in a subtle, understated way that Lucie misses completely. Elm is also connected to so many other characters, including Cecil with whom he and Lucie share several classes and Rowan, Elm's twin brother. Elm's relationship to his family even becomes a significant subject in his route as he struggles to reconcile with his twin, Rowan.[/p][p]Speaking of Rowan, he deserves a special shout out for enabling me to add puns and awful jokes into the script. Rowan is a bit of a flirt and very suave, but Lucie doesn't trust his charismatic charm when they first meet. In fact, Lucie initially feels that Rowan would rather flatter her and take a leisurely brunch than iron out the details of their prospective business partnership. Rowan's definitely suspicious in a few different ways and I love it when a heroine is suspicious of one of her love interests.[/p][p][/p][hr][/hr][h2]Mystery, Romance, and Vampires[/h2][p]CWES:AM is an otome game set in a fantasy world where Vampires are a well known and accepted part of society. It's also a murder mystery, and one that draws on the traditions of both Gothic horror and classic mystery novels. Arimia and I are both longtime fans of Agatha Christie's novels and Umineko No Naku Koro Ni, so we both have high standards when it comes to constructing murder mysteries. It's not just enough to have the clues laid out — the culprit's motives also need to be woven into the themes of the story and resonate with the audience and the other characters. Understanding the culprit might be even more important, in my opinion, than figuring out who they are or how they accomplished their crime.[/p][p]But then, how do you write a classic murder mystery in a world where vampires have Blood Arts which sometimes border on outright magic? It's certainly a difficult needle to thread, but I think we've done a pretty good job of it. Most of all, I try to bound the realm of possibility for players who want to try to work out the culprit on their own. That way, players don't have to wonder things like 'what if he was killed by a random vampire using a special power we've never heard of?' and instead you can feel confident that they understand the way the world works and the way a crime might have been committed. I can't say anything more because we want to preserve the mystery, but please look forward to it and let us know your thoughts and theories as you read![/p][p][/p][p][/p][h2]follow us on...[/h2][p]Bsky - Discord - Newsletter[/p]

Crimson Waves Kickstarter has now started!

[h2]Our Kickstarter for Crimson Waves on the Emerald Sea: Amaranthine Moon is now LIVE![/h2][p][/p][p]A vampiric Victorian tale of love and lost time...[/p][p]Lucie is the young head of her family, determined to make her own future with her cure to vampirism. Not everyone is as interested in a change to the status quo, though, as her business partner ends up dead. In solving the mystery of his death, she becomes entangled in a gruesome event from a decade prior...[/p][h2]Support the Kickstarter[/h2][p]You can currently play the demo now here on Steam![/p][p][/p][p][/p][p]The full game will feature:[/p]
  • [p]3 love interests to fall for, with multiple endings for each[/p]
  • [p]ability to play as a human or a vampire—each with consequences[/p]
  • [p]70k+ words of Victorian intrigue[/p]
  • [p]a very confident and lovely gremlin protagonist[/p]
[p]For the Kickstarter, backers can get a variety of digital and physical rewards, such as game keys, stickers, an acrylic standee, prints, and more. There's also a handful of exclusive tiers such as the ability to pitch a date idea for one of the love interests or even get a hand painted watercolor illustration of one of the characters.[/p][p][/p][p]We're aiming for the game to be fully released in late November / early December of this year, with the writing already being over halfway complete. If you've ever wanted to play as a vampire in an otome game, then this is for you~[/p]

June Updates – Writing & Kickstarter in July

[p]June presented a lot of side tangents such as Asphodelium releasing on Steam and my own work-vacation at OffKai Expo (where I got to meet people who played the Crimson Waves demo!).[/p][p][dynamiclink][/dynamiclink][/p][p]...But it also saw some progress on the main game. So, let’s look into it![/p][p][/p][p][/p][h3]Writing[/h3][p]As far as the writing goes, it’s make strong progress! Cecil’s route is near completion with it hopefully being fully drafted as a first draft by the end of this week. His route includes many nuances and variations depending on player choices (such as the important choice of Lucie being a human or a vampire) as well as a Cecil POV segment.[/p][p]The way the story is structured is that there is a lengthy common route with a variety of scenes depending on your choices before the story fully branches into character routes. So while the common route is long, there’s a lot of different scenes and ways the story can go depending on who you pursue and if Lucie is a vampire or not.[/p][p][/p][h3]Artwork[/h3][p]Progress is being made on the ending CGs for each route, with different endings depending on if Lucie is a vampire or not. It’s a really important choice that affects her and her love interests, so be sure to see the alternate scenes and endings too![/p][p]I won’t show any of the ending CG sketches as they’re spoilers, but here’s a little artwork of Rowan I drew. I wonder why he’d look so entranced at the forest...[/p][p][/p][h3]Kickstarter[/h3][p]After long last, our Kickstarter is just around the corner! We’ll be launching a small Kickstarter campaign in mid July to help fund the rest of Crimson Waves and let you get special goodies. Here’s a look at some![/p][p][/p][p]We’ll have digital rewards like the game key and artbook but we’ll also have physical rewards, such as couple keychains, an acrylic Lucie pin, an acrylic standee, mini prints, and more. In fact, here’s a preview of one of the mini prints, illustrated by Hisuri Rii![/p][p][/p][p]There will also be a limited tier for a custom date scene, where you can pick a love interest and pitch a date idea for a side story![/p][p]Be sure to follow the Kickstarter page to be notified when it goes live.[/p][p]— Arimia[/p][p][/p][h2]follow us on...[/h2][p]Bsky - Discord - Newsletter[/p]