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Guidus Zero News

Guidus Zero Update Patch Notice (v1.1.0)



Hello, this is Guidus Zero.
The v1.1.0 update has been released, and we would like to share the details below.

[Update Details]
1. The new "Archive of Experience" has been added to the Scar's depths.
> The new "Archive of Experience" will appear in the Scar with a certain chance, similar to the existing "Artifact Transmitter."
> In the "Archive of Experience," you can select from various effects to enhance your character.
2. Game tips have been added to the loading screen.
3. Fixed an issue where the Divine Punishment (Artifact) inflicted damage while the character was in an immobile state.

Thank you.

Guidus Zero Update Patch Notice (v1.0.9)



Hello, this is Guidus Zero.
The v1.0.9 update has been released, and we would like to share the details below.

[Update Details]
- Added New Artifacts.
- Adjusted Chatri's Barrage Traits.
- Added the "Bell of Trials," which appears randomly in combat rooms in each chapter.
> It activates after all enemies in a combat room are defeated and offers players challenges to complete specific objectives for rewards.
- Added a feature to view play records.
- Updated visual effects and presentation.

Thank you.

New Year Greetings and Update Notice



Happy New Year, everyone!
This is the Guidus Zero team.

Thank you for your warm support and interest in Guidus Zero throughout 2024.
Thanks to all of you, we had the opportunity to share meaningful moments through the demo release and Early Access launch.

Now, the new year 2025 has begun!
We wish you a year filled with health and happiness.
Our team is fully dedicated to working toward the official release in the first half of this year.
We are committed to delivering an even more enjoyable and immersive gaming experience.

We look forward to your continued support and interest as we roll out Early Access updates and prepare for the official launch this year.
Thank you!

[h3][Upcoming Updates for 2025 H1][/h3]
- Character skill reworks (Dalia, Chatri, Zin)
- New Artifact additions
- Additional Combat Content
- Storyline and presentation enhancements
- Camp-building feature and NPC additions
- Various QoL improvements
- Bug fixes
* Please note that the update details are subject to change depending on the development
progress.
* We are targeting the official release for the first half of 2025. Once confirmed, details about the official release will be shared in a future announcement.


Thank you.

Guidus Zero Update Patch Notice (v1.0.8)



Hello, this is Guidus Zero.
The v1.0.8 update has been released, and we would like to share the details below.

[Update Details]
- New Artifacts
> Elemental Flow Wand
> Perfect Game
> Mask of the First Spirit King
- Adjusted Dalia's Moonlight Slash Traits.
- Added the Lift in Camp.
- Added Camp holiday decoration items.
- Added a feature to view the play record of the current run after the character's death.
- Added a warning message when starting a new game.
- Added a warning message when returning to Camp.
- Adjusted the location of the Trait selection notification displayed after leveling up to make it more straightforward.
- Fixed a bug where UI interactions malfunctioned when overlapping with other inputs.

Thank you.

Update Patch Details(v1.0.7)



Hello, this is Guidus Zero.
The v1.0.7 hotfix update has been released, and we would like to share the details below.

[h3][Fixes][/h3]
- Fixed an issue where Zin’s Trait, Arcane Blade - Arcane Bombard, attacked untargetable enemies.
- Fixed an issue where Chatri’s Trait, Barrage, triggered the Soul Slayer Artifact even with insufficient Rage.

- Fixed an issue where certain bosses disappeared.
- Fixed abnormal behavior in certain boss patterns.
- Fixed a temporary screen flickering issue that occurred after certain boss patterns.
- Fixed a bug where certain monsters malfunctioned when colliding with the player.
- Fixed improper application of Spirit Bond effects and player targeting for certain bosses.

- Fixed an issue where the Frost Sword Spirit Bond effect did not follow the level-based maximum number of swords.
- Fixed an issue where the Wind Veil Spirit Bond effect did not limit blocked projectiles according to level.
- Fixed an issue where the Wind Veil Spirit Bond effect did not accumulate Dash stacks upon activation.
- Fixed an issue where the Tesla Coil Spirit Bond effect targeted enemies that cannot be attacked.
- Adjusted the activation location of Flame Storm and Tesla Coil Spirit Bond effects from the Spirit to the player.

- Fixed an issue where debuff icons were not displayed when a monster didn't have an HP bar.
- Fixed an issue where interacting with unavailable Trait slots triggered sound effects.
- Fixed overlapping button icons in Hazel’s Level-Up UI.
- Fixed an issue where boss names did not update accordingly when switching languages during boss battles.
- Fixed an issue where the effects of the Artifacts, Ecid’s Bullet and Bomb Wick, persisted even after the monster was defeated.

Thank you.