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God Save Birmingham News

Vlog from the Trip to Birmingham

[p]Survivors,[/p][p][/p][p]You may have seen that our team headed to Birmingham in November, and we successfully returned from the research mission!
[/p][p]It was a wonderful time over there, seeing the city in both lights–of history and of modern development. Our itinerary included various museums, as well as the Bullring & Grand Central shopping center.[/p][p][/p][p]We learned so much from the trip, so here is a quick vlog to share our experience with you:[/p][previewyoutube][/previewyoutube][p][/p][p]We look forward to implementing what we learned into the game and sharing them with you![/p][p]

- ODS Team[/p][p][/p][p]DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

God Save Birmingham Heads to…Birmingham!

[p]Survivors,[/p][p][/p][p]Did you know there’s a gaming event in Birmingham next week? (That’s the one in the UK, not Alabama!) From November 12 - 13, the To the Moon Expo will open its doors to players, creators, and developers alike–and of course, we couldn’t resist bringing God Save Birmingham to its hometown crowd. After all, only the locals can appreciate the game at a level that truly hits home.[/p][p]If you’ll be at the event, come say hi. Unlike our zombies, we don’t bite! We’d love to meet you![/p][p][/p][p]That said, we’ll be keeping a relatively small presence at the show as the trip is more of a research mission for our dev team. We’re planning to visit iconic Birmingham spots like the Bull Ring market and the Jewellery Quarter, St. Paul’s Square, Selly Manor Museum, and of course the Birmingham Museum.[/p][p]We’re actually trying to work with Birmingham Museum team to ensure we recreate medieval Birmingham as authentically as possible in all its grandeur, grime, and everything in between.[/p][p][/p][p][/p][p]We can’t wait to immerse ourselves in the city’s energy, meet its people, and wander through its streets IRL to better capture the spirit of Birmingham. Expect plenty of photos (and maybe even some videos?) from our trip – so make sure to follow us on our socials! [/p][p]And if you have any recommendations on where we should go to have the true Birmingham experience, drop us a line![/p][p][/p][p]-ODS Team[/p]

Pre-Alpha Test Recap

[p]Survivors,[/p][p][/p][p]It’s been a little over a month since our pre-alpha test, and we figured it’s a good time to catch you up on what’s happened since then. Our goal for the test was simple–to see if we’re heading in the right direction, find out what clicks, and spot glaring issues that need to be addressed for our next test.[/p][p]Before talking about the test itself, let’s first talk about who did the testing.[/p][p][/p][h3]Who Joined the Test?[/h3][p]We received 3,811 signups, but since the game isn’t optimized yet, we invited only those with high-spec PCs and prior survival game experience. 2,329 invites were sent and in the end, 1,497 testers participated, and 395 completed a 31-question survey. All results shared below come from the 395 responses.[/p][p]Over one weekend — from September 19 to 22 — testers dove into the core gameplay loop, offering detailed feedback that helped us understand what’s resonating and what isn’t.[/p][p]The test build was identical to the Gamescom and PAX West demo, limited to 30 minutes per session. We figured that if the build was engaging enough, players would naturally play more than 30 minutes, and thankfully, we were right. 66% of testers played for more than 30 minutes, and nearly half played for over an hour. [/p][p][/p][p][/p][h3]Is the Game Headed in the Right Direction?[/h3][p]We’re thrilled to report–yes, it is! This was a very early build–it was a pre-alpha test, after all. But even so, the results were encouraging. [/p][p]When asked how fun their very first session was, 133 testers rated it 9 or 10 out of 10. That number grew to 145 when asked about their overall experience–meaning the more they played, the more fun they had.[/p][p]
[/p][p]Even more exciting, when asked about the game’s potential heading into Early Access, 219–that’s 55% of the testers–gave it a 9 or 10, showing strong confidence in the game’s future.[/p][p]
[/p][p]To check if our testers understood the game concept as intended, we asked them if they agree God Save Birmingham is a “medieval zombie survival simulator with physics” after playing the game. And once again, we were relieved to see that the majority agreed, with 214 (54%) testers strongly agreeing with either 9 or 10. [/p][p]
[/p][p][/p][h3]What’s Working, What’s Not?[/h3][p]Since God Save Birmingham aims to be the medieval zombie survival simulator with physics, we wanted to make sure that the core gameplay and presentation are moving in the right direction. And this is how everything netted out in terms of scores.[/p][p][/p]
[p]Component[/p]
[p]Avg. Score[/p]
[p]Median Score[/p]
[p]Physics[/p]
[p]7.6[/p]
[p]8[/p]
[p]Survival[/p]
[p]7[/p]
[p]7[/p]
[p]Combat[/p]
[p]6.2[/p]
[p]7[/p]
[p]Control[/p]
[p]7.3[/p]
[p]8[/p]
[p]UI[/p]
[p]6.8[/p]
[p]7[/p]
[p]Visuals[/p]
[p]8.8[/p]
[p]9[/p]
[p]Animation[/p]
[p]7.8[/p]
[p]8[/p]
[p]
The scores matched what we expected–and the lowest scores came from areas we’re already working hard to improve. In the next test, we hope to see improved marks on physics, survival, and combat. [/p][p]Many of the top player suggestions are actually in progress![/p]
  • [p]Add co-op mode to the game[/p][p]By far the most requested feature, we’re happy to confirm that co-op is indeed coming. It’s already on our roadmap for the Early Access launch. Because it’s such a massive undertaking, it likely won’t appear in the Alpha or Beta tests — but we’re actively designing our systems and content with it in mind. [/p]
  • [p]Add base building[/p][p]There will be base building. However, our approach will focus on fortifying existing structures for shelter and zombie defense rather than freeform construction. Think barricades, not new houses.[/p]
  • [p]Give more things to do[/p][p]We completely agree that the world needs more activities and more depth. In future tests, you can expect to see more craft-able items, more cooking recipes (authentic medieval dishes, no less!) ability to repair items, and more harvesting. We’ve just added picking raspberries to the game last month![/p]
[p]We’ve also heard your feedback on: integrating physics more deeply into gameplay, adding hotkeys for smoother inventory management, improving hitbox accuracy during combat, and more.[/p][p]We will be sharing our progress on what and how changes are made via the monthly dev blog, so be sure to follow us on Steam and any of our channels below. Announcements for future tests will be posted right here on Steam too when the time comes. [/p][p]To the 394 testers who said they want to return — we’ll definitely see you in the next one![/p][p][/p][p]Thank you for being part of this early chapter of God Save Birmingham. Your feedback, enthusiasm, and support are helping shape the world we’re building. And we’re just getting started.[/p][p][/p][p]-ODS Team[/p][p][/p][p](Accurate depiction of how we limber up to start a long day at work. Highly recommend.)[/p]

Pre-Alpha Closed!

[p]Survivors,[/p][p][/p][p]The closed pre-alpha testing for God Save Birmingham has concluded. This is also a gentle reminder that the test is under a Non-Disclosure Agreement, and thus its content cannot be streamed or shared.[/p][p][/p][p]Make sure you fill out the survey to share your feedback, as well as join the pre-alpha-exclusive Discord AMA with the creative director! The AMA schedule is as below, shown in various time zones:[/p]
  • [p]North America[/p]
    • [p]PT: September 22, 5 PM – September 22, 7 PM[/p]
    • [p]ET: September 22, 8 PM – September 22, 10 PM[/p]
  • [p]United Kingdom[/p]
    • [p]BST: September 23, 1 AM – September 23, 3 AM[/p]
  • [p]Europe[/p]
    • [p]CEST: September 23, 2 AM – September 23, 4 AM[/p]
  • [p]Korea[/p]
    • [p]KST: September 23, 9 AM – September 23, 11 AM[/p]
[p][/p][p]Thank you so much for participating in our pre-alpha. Stay tuned for more news in the future![/p][p]
[/p][p]- ODS Team[/p][p][/p][p]DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Pre-Alpha Test Schedule

[p]Survivors,[/p][p][/p][p]The wait is over–God Save Birmingham Pre-Alpha Test schedule is here![/p]
  • [p]North America[/p]
    • [p]PT: September 19, 10 AM – September 22, 10 AM[/p]
    • [p]ET: September 19, 1 PM – September 22, 1 PM[/p]
  • [p]United Kingdom[/p]
    • [p]BST: September 19, 6 PM – September 22, 7 PM[/p]
  • [p]Europe[/p]
    • [p]CEST: September 19, 7 PM – September 22, 7 PM[/p]
  • [p]Korea[/p]
    • [p]KST: September 20, 2 AM – September 23, 2 AM[/p]
[p]This weekend-long test will feature the same content we showcased at Gamescom and PAX, giving you a hands-on experience with the brutal, medieval survivor simulation we’ve been crafting.[/p][p][/p][p]Important Details to Remember:[/p]
  • [p]Sign-Up Deadline: 10 AM PT, September 8[/p]
  • [p]Steam Keys Sent: By September 18 to selected testers via email[/p]
  • [p]AMA Event: On the final day of testing, a special Ask Me Anything session with the Creative Director and testers will be held on Discord.
    [/p]
[p]Be sure to sign up before the deadline if you haven’t done so already.[/p][p][dynamiclink][/dynamiclink][/p][p] And in case you just started following us, here’s an overview of what God Save Birmingham is all about:



Counting down the days to Pre-alpha! See you in Birmingham soon! [/p][p]
— The ODS Team
[/p]