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June Recap – What We Learned & What’s Next

Hey adventurers!
[p]June was a massive month for Runeborn, and we couldn’t be more grateful for the amazing support we’ve received. From Steam Next Fest to your bug reports and feedback, the community has truly shown up. Let’s take a look at what happened—and what’s coming next.[/p][hr][/hr][h3]🎉 Steam Next Fest Was a Huge Success[/h3][p]First off, thank you to everyone who played the demo, streamed it, and shared your feedback during Steam Next Fest. We saw an incredible surge of interest, and your support means the world to our small team.[/p][p][/p][hr][/hr][h3]🔍 What We Learned[/h3][p]With thousands of new players jumping into the demo, we’ve had the chance to learn a lot:[/p]
  • [p]Machine-translated languages need love. Many of you pointed out inconsistencies and errors in our AI-assisted translations. Thanks for your patience—we’re working on improving them.[/p]
  • [p]Too much RNG? A lot of players mentioned that the randomness can sometimes get in the way of planning. We hear you.[/p]
  • [p]More music & sound effects. We need to add more BGM variety and improved SFX.[/p]
  • [p]Punchier animations. It is recommended that we add more punch to our animations, especially when getting a 4 or 5 match.[/p]
  • [p]Speed controls. You want more granular controls for animation/retriggering speeds.[/p]
  • [p]Replayability is strong. Despite that, the demo's variety and depth are keeping players coming back for more.[/p]
  • [p]Art & polish are hitting home. We've received tons of praise for the look and feel of the game—thank you![/p]
[hr][/hr][h3]🛠️ What We’re Working On[/h3][p]Our focus is now fully on building out the Early Access version of Runeborn. Here’s what’s in progress:[/p]
  • [p]Town Between Chapters: We’re adding a new town area between chapters where you’ll have access to all shop types. This should ease some of the RNG frustrations and give you more control over your builds.[/p]
  • [p]Runebooks: We're testing 3-5 new Runebooks for our Early Access build.[/p]
  • [p]Bug Fixes & Balance Updates: We’re digging into all the issues you reported and continuing to tune the game for a smoother experience.[/p]
[p]Special shoutout to everyone who used the F2 bug reporting tool—those reports have been incredibly helpful.[/p][hr][/hr][h3]💬 Community Shoutouts[/h3]
  • [p]Our Discord has been buzzing with awesome suggestions, especially around new trinket ideas and gameplay tweaks. Keep them coming—we’re listening![/p]
  • [p]Huge thanks to Olexa for featuring Runeborn again on YouTube. That video has over 48,000 views, and we’ve welcomed many new faces since then. If you're one of them, welcome to the community! 👋[/p]
[previewyoutube][/previewyoutube][hr][/hr][p]That’s it for now. We’ve got some exciting stuff in the works, and we’ll be sharing more sneak peeks as we get closer to Early Access.[/p][p]Thanks again for playing, for testing, for sharing your ideas, and for being part of the journey.
Stay sharp—and stay Runeborn.[/p][p]– The Runeborn Team[/p]