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Early Access Out Now!

[h2]Hey adventurers,[/h2][h3]The time has come: Runeborn has officially entered Early Access!
With a 30% launch discount and great bundles, check out the Steam page for more information![/h3][p][/p][h2][dynamiclink][/dynamiclink][/h2][p][/p][hr][/hr][h2]About the game đź’Ą[/h2][p]Runeborn is a dark fantasy roguelike that merges deckbuilding with a slot-machine-like mechanic.[/p][p]Forge your Runebook, crush enemies, and combine trinkets of boundless power to destroy the forces of Malakar![/p][p]Key Features:[/p]
  • [p]Cast spells by spinning rune columns like slot reels.[/p]
  • [p]Customize and enhance runes with amulets and auras to shape your strategy.[/p]
  • [p]Discover 150 Trinkets to unlock synergies, boost damage, and create wild combos.[/p]
  • [p]Challenge unique starting enemies, elites, and bosses for greater risks and rewards.[/p]
  • [p]Earn coins from powerful foes and spend them in five specialty shops.[/p]
  • [p]Every run offers fresh variety with endless replayability.[/p]
[hr][/hr][h2]Release Notes 🗒️[/h2][p]Click on Show More to see the detailed patch notes:[/p][expand]
[h3]NEW Features[/h3]
  • [p]Added Town Feature - currently a work in progress[/p]
  • [p]Added Editions Feature[/p]
  • [p]Added Endless mode Feature[/p]
  • [p]Added Anticipation Animations - currently a work in progress[/p]
[p][/p][h3]2 NEW Runebooks[/h3][p][/p][h3]22 NEW Enemies[/h3]
  • [p]11 Minions, 9 Elites, 1 Chapter Boss, 1 FINAL Boss[/p]
[p][/p][p]Enemy Updates[/p]
  • [p]Elites now have individual reward modifiers (different coin reward values)[/p]
  • [p]Vypras Petrified (Renamed from Frozen) Runes now count as holds[/p][p][/p]
[h3]36 NEW Trinkets, now totalling 171 Trinkets[/h3][p]Trinket Updates[/p]
  • [p]Ocarina - Now always Conjures a Scroll when opening a Chest[/p]
  • [p]Inner Peace[/p]
    • [p]Old: x1 Multi. Grow by x0.2 Multi every time a Meditation is used. Max x5 Multi[/p]
    • [p]New: x1 Multi. Grow by x0.1 Multi every time a Meditation is used.[/p]
    • [p]Added additional descriptor to Chaos Yarn to tell you which Spell Line it is targeting[/p]
    • [p]Prismatic Eye is more consistent against Avia and the Siren[/p]
    • [p]Night Sky now takes Wilds into account[/p]
    • [p]Added missing feedback for several Trinkets that reset[/p]
    • [p]Free restocks now disappear when you sell your last Merchant Coupon[/p]
      • [p]Merchant Coupon is now Unique[/p]
[p][/p][h3]10 NEW Scrolls[/h3][p]Scroll Updates[/p]
  • [p]Doubling Wealth max reduced to 10 Coins[/p]
  • [p]Avarice Dreams rarity increased to Rare[/p][p][/p]
[h3]1 NEW Forbidden Scroll[/h3][p]Forbidden Scroll Updates[/p]
  • [p]Curse of Greed - Destroy 5 random Runes to get 15 Coins (previously 20 Coins)[/p]
[p][/p][h3]3 NEW Amulets[/h3][p]Amulet Updates[/p]
  • [p]Reworked Amulets to have their own metadata[/p]
  • [p]Amulet Trigger Feedback Added[/p]
  • [p]Failed Feedback Added to Divine Amulet[/p]
  • [p]Amulet Feedback numbers now come from the amulet[/p]
  • [p]Necromantic Amulet[/p]
    • [p]Old: x2 Multi. 25% Chance to Destroy the Rune.[/p]
    • [p]New: x2 Multi. Destroy the Rune in 3 Triggers, after the Cast[/p]
  • [p]Psionic Amulet[/p]
    • [p]Old: x1.5 Multi[/p]
    • [p]New: x1.15 Multi. Plus x0.15 Multi per previous Psionic Amulet Triggered in the Spell Line[/p]
  • [p]Shrinking Amulet renamed to Plague Amulet (spoiler)[/p][p][/p]
[h3]4 NEW Auras[/h3][p]Aura Updates[/p]
  • [p]Reworked Auras to have their own metadata[/p]
  • [p]Aura Trigger Feedback Added[/p]
  • [p]Failed Feedback added to Mind Aura[/p]
  • [p]Mind Aura: [/p]
    • [p]Old: Conjure a Scroll when this Rune is Triggered[/p]
    • [p]New: 20% chance to Conjure a Scroll, Plus 20% Chance per previous Rune in the Spell Line[/p]
  • [p]Wealth Aura:[/p]
    • [p]Old: +3 Coins when this Rune is Triggered[/p]
    • [p]New: +1 Coin, +1 Coin per previous Rune in the Spell Line[/p]
[h3]Tooltips[/h3]
  • [p]Reworked tooltip visuals and formatting[/p]
  • [p]Added tooltips to empty Trinket & Scroll slots[/p]
  • [p]Aura, Amulet, and various other Tooltip description improvements[/p]
  • [p]Mirror Trinkets tooltips now show when you’re copying a Unique Trinket[/p]
  • [p]Casts and Meditation tooltips are now triggered from hovering their resource orbs[/p]
  • [p]Improved Rune tooltips for Amulets/Auras[/p]
[h3]Localization[/h3]
  • [p]Now officially supports English, Simplified Chinese, Traditional Chinese, Japanese, French, Korean, German, Spanish[/p]
  • [p]Lots of improvements for various grammar/spelling issues[/p]
[h3]Shops[/h3]
  • [p]The Rune Smasher now allows you to select multiple Runes for MASS DESTRUCTION[/p]
    • [p]Recycler feedback delay added to show coin values changing independently in the Rune Smasher[/p]
  • [p]General shop now has a dedicated Trinket and dedicated Scroll slot[/p]
  • [p]Scroll shop now sells all Scrolls (not just Amulet and Aura Scrolls)[/p]
[h3]General[/h3]
  • [p]Added Cast acceleration[/p]
  • [p]Added Collections Tabs for Scrolls, Forbidden Scrolls, Amulets, and Auras[/p]
  • [p]Added Resource entries[/p]
  • [p]Added Amulet and Aura information to the Scroll Usage screen[/p]
  • [p]Added basic Coins anti-cheat for Leaderboards[/p]
  • [p]Added a back button in Level Select to go back to shop[/p]
  • [p]Added more Achievements[/p]
  • [p]Added New Game warning when starting a New Game after resetting the Tutorial[/p]
  • [p]Added Seed to the Game Win and Game Over screen[/p]
  • [p]Added click to Copy to Clipboard on the Seed in the Settings, Game Win and Game Over screens[/p]
  • [p]Updated the Rune Damage infrastructure to support larger integers[/p]
  • [p]Updated all Trinket, Scroll, Amulet and Aura art[/p]
  • [p]Updated all skip functionality to “Hold to Skip”[/p]
  • [p]Updated New Game Screen[/p]
  • [p]Updated timing on Achievement Toasts to happen after their action is shown instead of instantly[/p]
  • [p]Updated Growth and Degradation colourizing to be clearer/cleaner and conflict less with other keywords[/p]
  • [p]Updated Default Cast animation to reveal column by column[/p]
  • [p]Inverted Flashbangs [/p]
  • [p]Failed and Success sound effects added for Divine Amulet and Mind Aura[/p]
  • [p]Mastered all sound effects and music[/p]
  • [p]Changing languages no longer requires players to restart their game[/p]
  • [p]Thief Scrolls no longer destroy Runes[/p]
  • [p]Damage Breakdown Popup now highlights the previous Casts damage in the health bar[/p]
  • [p]Last Cast Breakdown now opens on by holding Tab[/p]
  • [p]Removed the Cast All At End option[/p]
  • [p]Runebook name and icon added to Game End screens and Leaderboard Entries[/p]
  • [p]General Tutorial improvements[/p]
  • [p]Shop background art is now synced with the current Chapter[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where Unique tags where not showing on Trinkets in shops, chests, and unlock cards[/p]
  • [p]Fixed an issue with Restock button visual states[/p]
  • [p]Fixed an issue with Emoji spacing causing visual artifacts[/p]
  • [p]Fixed an issue with video playback on Steam Deck[/p]
  • [p]Fixed an issue with Leaderboard popup Tooltip positioning[/p]
  • [p]Fixed an issue where player can open the Rune Inventory at the wrong time during the Tutorial[/p]
  • [p]Fixed an issue with some inconsistent Trinket Grow triggers and feedbacks[/p]
  • [p]Fixed an issue where Inner Peace displays 2 different feedback effects simultaneously[/p]
  • [p]Fixed an issue where changing displays with different scaling (DPI) values would cause the Controller Virtual Mouse canvas to be offset and incorrectly scaled[/p]
  • [p]Fixed an issue where players could open the Settings and leave the game during important UI Transitions[/p]
  • [p]Fixed an issue where you could Softlock the Tutorial during the Trinket Rearrange step[/p]
  • [p]Fixed an issue where Negative Cast modifiers were displayed as Positive in the Cast Tooltip[/p]
  • [p]Fixed an issue where Tidy Tie was showing the incorrect value during its activation[/p]
  • [p]Fixed an issue with Meditation Trinkets not showing feedback properly at times[/p]
  • [p]Fixed an issue where you can use a Scroll while using a Forbidden Scroll[/p]
  • [p]Fixed an issue where tooltips from the Rune Smasher Shop wouldn’t get cleaned up[/p]
  • [p]Fixed an issue where Scroll of the Ram could override the minimum 6 Rune limit per Column Inventory[/p]
  • [p]Fixed an issue where the Rune Inventory Button was not interactable after skipping Tutorial[/p]
  • [p]Fixed an issue where the wrong price was shown on Gems in the Gem shop[/p]
  • [p]Fixed an issue where Rune tooltips in the Rune Inventory could go offscreen[/p]
  • [p]Fixed an issue where Gems were not listed on Trinket Item Cards in Chests[/p]
  • [p]Fixed an issue where Mirror Trinkets would not show what was being copied[/p]
  • [p]Fixed an issue where Stamp of Approval could overwrite Vypras Frozen display by placing an Aura on it after it was Frozen[/p]
  • [p]Fixed an issue where you could get Infinite Multi[/p]
  • [p]Fixed an issue with Forbidden Scroll of Enhancement[/p]
  • [p]Fixed an issue where the Holds Tooltip could be mispositioned[/p]
  • [p]Fixed an issue which caused Meditations count to Desync[/p]
  • [p]Fixed an issue when selling a Chameleon Tail's copy target while opening a Chest[/p]
  • [p]Fixed an issue where Tarnished Pendant and Sands of Time were showing incorrect grow values[/p]
  • [p]Fixed an issue where Damage Amulets had the wrong calculation with Firestarter and Explosive Powder[/p]
  • [p]Fixed an issue where Night Sky was not providing any visual updates to your Casts[/p]
  • [p]Fixed an issue where spamming the Rune Inventory button caused a UI desynchronization[/p]
  • [p]Fixed an issue where several Amulets, Auras, Scrolls, and Forbidden scrolls were missing Keywords in their tooltips[/p]
  • [p]Fixed an issue where Trinket tooltips can render off-screen[/p]
  • [p]Fixed an issue where the Meditation and Cast Orbs would flicker[/p]
  • [p]Fixed an issue where the Chapter number was off-by-one on the Game Over Screen (classic programmer brain)[/p]
  • [p]Fixed an issue where percentages in Enemy Abilities were not being updated by Items[/p]
  • [p]Fixed an issue that soft locked the game when Multi in a Spell Line exceeded 1.7976931348623157E+308[/p]
  • [p]Fixed several issues with number formatting after changing languages[/p]
  • [p]Fixed several issues with Elite enemy effects not getting cleaned up, causing Softlocks[/p]
[/expand]
[h2]What's next? 👀[/h2][p]The team at iDream Interactive is already at work on the next big update, Echoes of Fate, coming in November.[/p][p]We’ve prepared a roadmap so you can get a better overview of what’s coming in the next few months of this Early Access. We’ll keep updating it as things progress: [/p][p] [/p][hr][/hr][h2]Thank you!! 🫶[/h2][p]First, a big shout-out to the team at iDream Interactive for their hard work and dedication, and a huge thank you to all beta testers, wishlisters, and everyone who supported the game development along the way.[/p][p]It’s just the beginning of the adventure, and we need you more than ever during Early Access to help us polish the game as much as possible![/p][p]If you enjoy the game, a positive review helps a lot. And if you have any feedback, feel free to share it on our Discord server — we can’t wait to hear from you!
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