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Patch Notes - 0.6.91

[p]We've been gathering feedback from everyone over the past week and have a long list of improvements coming in the future. One of our top priorities is looking at our enemies and how to make them more interesting, less RNG-heavy, and less stale. We've already started addressing some of the easier feedback in this patch.[/p][p][/p][h3]Release Notes - 0.6.91[/h3][p]Quality of Life[/p]
  • [p]Increased max animation speed from x4 -> x8[/p]
  • [p]Updated Locked Books tooltip to tell you the actual unlock condition and your current progress[/p]
  • [p]Added Rune Order to the Rune Inventory Screen[/p]
  • [p]Updated all Scroll View sensitivity to be consistent and less sensitive[/p]
  • [p]Level End and Start Animations now use Animation Speed, which includes:[/p]
    • [p]Meditation and Cast refresh orb animations[/p]
    • [p]Boss Trinket Slot reward animation[/p]
    • [p]Malakar's Ambush animation[/p]
    • [p]Boss Ability Changed animations[/p]
    • [p]Elite and Boss Chest animations[/p]
    • [p]Big Win Banner/Total Damage banner animations[/p]
    • [p]Coin reward animations delay between each coin particle[/p]
  • [p]Coin Reward animations have been optimized for coins beyond 20 to use an instant burst of coins rather than showing your coin rewards individually (Thanks, JapeD).[/p]
[p]Fixes[/p]
  • [p]Fixed an issue where you could buy a trinket in the tutorial before the tutorial tells you to buy it[/p]
  • [p]Fixed a typo in the tutorial in French[/p]
  • [p]Fixed an issue where sounds weren't getting cleaned up properly, resulting in a softlock[/p]
  • [p]Fixed an issue where Seed Pack could cause a softlock[/p]
  • [p]Fixed an issue where Mage Hand would still trigger runes disabled by Xyla[/p]
  • [p]Fixed an issue where the Staff of Charity was not checking the coin total between Spell Lines[/p]
  • [p]Separated the music and sound effects into separate clips for the Comic Intro so that sound settings apply properly to it[/p]
  • [p]Fixed an issue that allowed you to use Scrolls before Malakar's Ambush Ability, causing various errors[/p]
  • [p]Fixed an issue where Chameleon Tail could cause a softlock after a game ends[/p]
  • [p]Fixed an issue where Smokestick could overflow and cause a softlock[/p]
  • [p]Fixed an issue where the Tutorial Continue button could get stuck on the screen, blocking input[/p]
  • [p]Fixed an issue where the Achievement unlock for Scroll of Uncertain Power was not being rewarded[/p]
  • [p]Fixed an issue where entering the Malakar fight could cause a softlock[/p]
  • [p]Fixed an issue where German-formatted date strings could cause the Personal Leaderboard to error, causing a softlock[/p]
  • [p]Fixed an issue where duplicating Fortuna's Ring didn't copy the stats[/p]