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Runeborn News

This Month in Runeborn!

[h3]Greetings Runeborn![/h3]
March has been a massive month for Runeborn! We've rolled out multiple updates, gathered community feedback, and wrapped up exciting events. Here’s everything that happened:

[h3]🛠 Major Updates & Hotfixes[/h3]
This month saw the release of Update 0.4.0, bringing significant improvements based on your feedback. Some key changes include:
  • Spell-line previews & better clarity – Hovering now shows the full spell line and match previews.
  • Bug reporting upgrades – Added settings info, error logging, and improved reporting tools.
  • New sound effects – Cast & Meditate globe refills, big win banners, and more.
  • Trinket & scroll clarity updates – Better descriptions for key items like Hell Harp, Warmup Wand, and Scroll of the Forge.
  • Elite & Boss intro screens – Now featuring proper act transitions and better visual clarity.
  • Intro comic adjustments – Faster pacing and a settings option to skip it.


For full patch notes, check out Update 0.4.0 here: Steam Patch Notes
https://store.steampowered.com/news/app/3073990/view/539974986387947793

[h3]🏆 Top Damage Contest - Winners Announced![/h3]
The Top Damage Contest ended on March 2nd at 12:00 AM CET, and the results were incredible! Huge congratulations to the 3 winners who topped the leaderboard.

Now, onto the winners!
🥇 1st Place: 5,636,619,628,920 - @JapeD
🥈 2nd Place: 1,661,841,571,789 - @Heylo
🥉 3rd Place: 37,950,538,890 - @PrimalShadow

If you missed it, join our Discord to check out future events!

[h3]Community Spotlight – JapeD![/h3]

Japed has been consistently pushing Runeborn's system to its very limit and he was the first player to ever achieve our integer limit. Earning him the title of Runelord.
Das alotta damage!

[h3]📢 What’s Next?[/h3]
April is shaping up to be just as exciting! We’re reviewing all community feedback and planning our next big update. Expect a post soon with details on what’s coming next.

[h3]📣 Your Feedback Matters![/h3]

We’re currently working on a way to consolidate all your suggestions and improvements, expect more details on this soon!

That’s a wrap for March! Thank you all for your continued support, and we’ll see you in the next update. Let us know what you’re most excited about in Discord! 🚀



Check out our demo and wishlist us on Steam: https://store.steampowered.com/app/3073990/Runeborn/

Patch Notes - Version 0.4.0

[h2]Greetings Runeborn![/h2]
Another update has arrived! This patch brings multiple UI and clarity improvements, bug reporting enhancements, and more fine-tuning based on your feedback. Spell-line previews are now clearer, bug reporting has been improved with more logging, and we've refined the "Big Win" banner experience. There's also a new option to skip the intro comic, updates to trinket descriptions, and various visual improvements.

Check out the full details below, and don't forget to watch our breakdown of everything in Runeborn Insider 2!
[previewyoutube][previewyoutube][/previewyoutube][/previewyoutube]

[h2]Summary[/h2]
  • NEW Rune Hold and Idle animations
  • NEW Boss and Elite Intro animations
  • NEW Acts renamed to Chapters, new Chapters Screen added between Chapters
  • NEW BIG NUMBERS! Our underlying systems now support MUCH larger numbers
  • Numbers greater than or equal to a Quadrillion are now shown in a shorter form, which can be switched to Scientific Notation in the Gameplay Options
  • Unfortunately, this comes at the cost of some precision loss after a certain number of digits
  • Shrinking Amulets no longer apply permanent damage changes to your Runes. Replacing or removing a Shrinking Amulet will now revert the temporary damage changes
  • Big Win Banners will now be enabled by default. Your Gameplay Setting for Big Win Banners will have reset
  • Big Win Banners received a quick sound pass
  • Big Win Banner damage requirement thresholds have been increased:
    • 25% -> 75%
    • 50% -> 100%
    • 75% -> 150%
    • 100% -> 200%
  • Bug Reports will now also send over your Settings and any additional errors that we're able to capture that may have occurred during gameplay. So don't be afraid to resubmit Error Reports an additional time after updating to this version
  • Increased playback speed of certain Comic panels
  • Hovering a Spell Line Indicator (Bookmark) will show you the full pattern. We'll show it again during the scoring sequence
  • Updated Trinket Grow and Degrade value positioning to be less confusing when Trinkets start to overlap
  • Small animation feedback added to Coin UI when purchases are made / unable to be made
  • Small animation feedback added to Hold UI when trying to hold past the hold limit
  • Improved Tutorial steps around Spell Lines
  • Improved Cast animations when the Casted Elemental Ball is created
  • Added Feedback for Trinkets that Reset their values after a fight
  • Updated descriptions for both the Boss and the Rune Targeting
  • Boss Targeting now happens immediately instead of when you Cast
  • Updated the transition of music after an Elite/Boss are defeated
  • Updated the colour for the Degrade keyword to clash less with other keywords
  • Updated Scroll of the Forge description to be more clear, with an additional side tooltip to explain the thresholds needed to summon specific rarities
  • Added an option to disable the Comic after the first time playing
  • Removed Coup De Grace Trinket (for now)
[h2]Fixes[/h2]
  • Fixed an issue where our Font Library was missing accented Latin characters (Thanks to Zérodaim)
  • Fixed an issue where Satchel only gave 1 extra Trinket Slot instead of 2 when conjured from Sigil of Speed (Thanks to Pkay)
  • Fixed an issue where many Mirror Trinkets caused the game to crash (Thanks to Flimsy)
  • Fixed an issue where Black Ice Amulet and Dwarven Firewine showed incorrect Grow values due to Firestarter (Thanks to Flimsy)
  • Fixed an issue where you are able to click Use after clicking Cancel during Scroll Usage
  • Fixed an issue where hovering the Spell Line Indicators before casting will cause them not to show up during the scoring sequence
  • Fixed an issue where the bottom of the Rune Inventory was tough to see, possibly obstructing Amulets
  • Fixed an issue where the improper meditate total was displayed after defeating an Elite with Frosty Robe (Thanks to grepthis)
  • Fixed an issue where Meditation and Cast Button Tooltip would gradually move down over time, eventually offscreen (Thanks to zBIR0)
  • Fixed an issue where the Last Cast Breakdown popup could get stuck on your screen (Thanks to KenKin)
  • Fixed an issue where the Mirror and Unique side tooltips would be sorted incorrectly (Thanks to Bicepts)
  • Fixed an issue where Trinket unlocks showed incorrect values on the Unlock Screen (Thanks to Archon)
  • Fixed various visual issues with Trinket Unlock cards
  • Fixed an issue where the Chest images would be missing in the General Shop (Thanks to Flimsy)
  • Fixed an issue where the Boss targeting indicator was missing (Thanks to Zérodaim)
  • Fixed an issue Brontis wasn’t triggering Recycler animations
  • Fixed an issue where the Damage x Multi display would not update on the last trigger or a Trinket, Rune, or Amulet (Thanks to SecretShrek)
  • Fixed an issue with Arachnis showing the incorrect match preview upon disabling trinkets that blur matches (Distortion Lens, Lightning Rod, etc) (Thanks to Zérodaim)
  • Fixed an issue where conjuring Nullification mid-fight would not disable enemy targeting (Thanks to Flimsy)
  • Fixed an issue where Boss Targeting would not target anything if all Runes had amulets (Thanks to Zérodaim)
  • Fixed an issue where Thief (part 2) and Recycler were missing Coin feedback (Thanks to Flimsy)
  • Fixed an issue where the Line Preview was wrong after continuing a game
  • Fixed an issue where Trinkets were not getting “marked as read” in Collections
  • Fixed an issue where the Enemies in Collections were not being properly “marked as read”
  • Fixed an issue where selling a Faberge Egg with an Amethyst to create a Mirroring Trinket causes errors
  • Fixed a hitbox issue with the Sell Display overlapping the Gem Shop Sockets



This update brings even more polish and improvements to Runeborn, thanks to your feedback! Let us know what you think, and we’ll see you in the next update.



Check out our demo and wishlist us on Steam: https://store.steampowered.com/app/3073990/Runeborn/

The Future of Runeborn - What's next?

Hello Runeborn!
This time, we’re bringing you a more serious and reflective Devlog, sharing some important insights and addressing feedback we’ve seen in our community Discord:

[h3]Steam Next Fest[/h3]
Some may have noticed we opted out of the February Steam Next Fest at the last minute. We fully intended to participate and had an entire marketing budget with influencers lined up that we couldn’t cancel. But, we had a serious concern with the demo, and knowing you can only enter Steam Next Fest once, we had to make an important decision.

[h3]What Happened?[/h3]
Last month, we participated in an in-person event hosted by WeTech Alliance and Libro Credit Union. We had the opportunity to share Runeborn with the public, and we learned a very valuable lesson: Make sure you have players playtest your game and watch them play! When watching first-time users, we noticed they did not understand the need to match from the leftmost column to the right, nor did they understand spell lines 4 &5 (the Vs). We even told them, but intuitively, they didn’t get it.

We often saw players create a two or three-match on the right side of the screen and then get disappointed when it wasn’t counted. That disappointment is your worst nightmare as a game developer.




This realization shook us to the core, so much so that we opted out of Steam Next Fest and paused all development to investigate a solution. We didn’t want to present our game to the world if many gamers didn’t ‘get it’ naturally. And yes, we have a tutorial explaining it, but it didn’t seem enough.

We spent a week developing a new prototype that we thought would solve the problem. It didn’t. It only created more questions and other problems to solve. So, instead, we went back to the drawing board to figure out how to fix our current solution.

[h3]Our Fix[/h3]
We’ve added animations and VFX details to emphasize when a match is legit. When a scoring match is made, a connector line is created, binding the two runes together. We’ve also added an animation on the connector line showing movement from left to right. We hope this reinforces the need to create matches from the leftmost column to the right.



[h3]Other Improvements[/h3]
We were fortunate to have YouTube influencer Olexa stream our game, significantly boosting new players. That brought an influx of feedback and recommendations through our Discord channel, which we’ve worked hard to implement.

  • Visual updates


    • Floating runes
    • Spell lines connectors
    • Boss mechanic update
    • Sped up the intro comic
    • Elite and boss intro screens
  • Steam cloud save
  • Lots of small bug fixes

[h3]Conclusion[/h3]
Although we’re disappointed that we opted out of Steam Next Fest at the last minute, our influencer marketing efforts paid off. We learned a lot about how people play our game through an in-person event. We attempted a pivot and decided it wasn’t the right decision.

Ultimately, creating clearer feedback for our users was the right thing. We really hope you enjoy the updates. Stay tuned for our next Runeborn Demo build, which will go live on March 25th, 2025.



Lastly, we have opted into the June Steam Next Fest and will use the next three months to polish our Early Access build. Stay tuned for its release date shortly after Steam Next Fest.




Check out our demo and wishlist us on Steam: https://store.steampowered.com/app/3073990/Runeborn/

February Recap: Runeborn’s Biggest Month Yet!

Greetings, Runeborn!

February has been an incredible month for us, Steam Next Fest brought in thousands of new players, we dropped major updates, revealed exciting new content, and even got some big community and industry spotlights! If you missed anything, here’s your chance to catch up on all things Runeborn.

[h3]🛠️ Patch 0.3.1 Devlog[/h3]
We released Patch 0.3.1, a significant update packed with new content, improvements, and bug fixes. To go with it, we also put together a Patch Notes Video, breaking down the biggest changes!

[previewyoutube]https://youtu.be/eiZBhNw39No[/previewyoutube]

[h3]🔧 Hotfixes: 0.3.12 & 0.3.14[/h3]
We’re committed to keeping Runeborn polished and bug-free, and we’ve rolled out two hotfixes to address issues and improve gameplay stability.

🔹 Hotfix 0.3.12: https://store.steampowered.com/news/app/3073990/view/538846371928605687?l=english
🔹 Hotfix 0.3.14: https://store.steampowered.com/news/app/3073990/view/538846371928607348?l=english

[h3]💀 YOU DIED Trailer[/h3]
We showcased Runeborn’s brutal dark fantasy world with the YOU DIED trailer, and we loved seeing your reactions! If you haven’t watched it yet, check it out below.

[previewyoutube][/previewyoutube]

[h3]Community Spotlight – Olexa’s Runeborn Playthrough![/h3]

The amazing Olexa checked out Runeborn and shared his thoughts in a brand-new video! Give it a watch and see how he tackled the demo!

[previewyoutube][/previewyoutube]

[h3]📰 WeTech Presentation & Award[/h3]

The team had boots on the ground as we had the chance to present Runeborn to a wider audience of tech specialists at WeTech. Which led to fruitful feedback and it was an amazing experience.
We’re incredibly honored and grateful for the support as we continue to develop and refine the game.

Read More About It here!

[h3]💰 Gleam Giveaway [/h3]
We held a milestone celebration Gleam Giveaway, which was a huge success! We want to congratulate the six lucky winners of the $50 Steam Gift Cards. Thanks to everyone who participated and helped spread the word. Stay tuned for more giveaways in the future!

[h3]⚔️ Top Damage Contest - Show off your skills for a chance to win a Full Copy of Runeborn![/h3]

Think you have what it takes to dish out the highest damage in a single cast?
Our Top Damage Contest is live, and we want to see the craziest numbers you can pull off!

🏆 Enter the Contest: On our Discord Server
🕒 Contest Ends: March 2nd, 11:00 PM GMT+0 / March 3rd, 12:00 AM CET

[h3]📣 Your Feedback Matters![/h3]

We’ve been overwhelmed (in the best way!) by the amazing feedback from Steam Next Fest and the demo. We’re currently working on a way to consolidate all your suggestions and improvements, expect more details on this soon!

Stay tuned, and as always, thank you for being part of this journey! See you in the next update!

https://store.steampowered.com/app/3073990/Runeborn/

0.3.14 is out now! New Stream broadcast, Top Damage is back!

We're keeping it short and sweet today! Our team brought you guys a new tasty livestream filled with tech, information, and tips for you to digest!


Changes:
  • Updated Phoenix Feather description to be less ambiguous (Thanks to 'Alias' for pointing that out)
Fixes:
  • Fixed an issue where the game would fail to launch caused by old save files


[h2]Top Damage Community event is back![/h2]


Head over to our Discord!
Check the rules and participate for your chance to win these prizes!


Wishlist and Play the Demo NOW!
https://store.steampowered.com/app/3168290/Runeborn_Demo/