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Runeborn News

Update 0.1.66



This is the last weekend for the playtest!
We’d love your final feedback before we shut it down on Monday, Oct 22nd, at 4pm EST.

[h2]Summary[/h2]
  • Changed Cast animation flow to no longer wait for a Spell Lines animations to completely finish before moving onto the next Spell Lines animations
  • Added toasts when new Help Entries are unlocked
  • Added sub-text to the Rune Bundle popup and Forbidden Scroll Bundle popup
  • Added a tooltip to the Rune Inventory button
  • Added Dusk feedback when Earth runes are destroyed with Distortion Lens
  • Added more Tutorial improvements
  • Added Notification Pips to the Collections Screen and menu buttons
  • Added Notification Pips to the Help menu button on the main menu and Help button in game
  • Added an error message popup if you try to use a Scroll of Destruction on runes that would make the column inventory go below the minimum number of runes
  • Updated copied Empty Boxes to also copy it's empty slot effect
  • Updated Scroll / Forbidden Scroll art
  • Updated button disabled states to make them differ more from enabled buttons
  • Updated Donation Box effect to: +1 Coin for every Match that contains a Light Rune
  • Updated New Game Screen to show off features coming in Early Access
  • Updated Hide Shop/Chest button to say Spellbook
  • Updated naming of Chests to Bundles
  • Updated Tutorial to not force you into the game on first load
  • Updated Sell flow to use drag and drop rather than a button click
  • Updated visuals on Level Select for Elite, Act Boss, and Final Boss cards
  • Updated Drag bounds for Trinkets/Consumables to better improve accidentally swapping Trinkets when moving Trinkets to the Gem Shop
  • Updated Faberge Egg tooltip description when it can be used
  • Updated the Leaderboard visuals
  • Added Spell Line previews when hovering a Spell Line Bookmark
  • Held Runes now get re-Held after using a Scroll

[h2]Bug Fixes[/h2]
  • Fixed an issue where the error message for Greed was incorrect when your inventory was at the minimum Rune count
  • Fixed an issue where Skipping Stone would cause the Spell Line tooltip previews to error
  • Fixed an issue where having multiple Seed Pack's wouldn't show the correct +Match value in the Spell Line tooltips
  • Fixed an issue where Runes in the Rune Smasher shop could have their amulets visually disappear when destroying a Rune
  • Fixed an issue where continuing a game that was left on the Level Complete screen showed the coin value you would be at after collecting it
  • Fixed an issue where Holster scrolls granted holds would be removed if used in a shop
  • Fixed an issue where Necromantic Amulets would destroy runes without taking into account the Rune Inventory minimum
  • Fixed an issue where fighting Slythera a second time would cause the visuals to not animate for the meditate button
  • Fixed an issue where Bosses that added amulets would play the Add Amulet animation for all Runes with amulets
  • Fixed an issue where Gem animations could cause an error upon exiting the game to the main menu
  • Fixed an issue where Boss cards in Level Select would have a tooltip shown by default
  • Fixed an issue where number displays for trinkets and runes could have the most recent text below previously triggered text, making it not legible
  • Fixed an issue where Brontis could target and destroy runes in a column that was at the minimum number of runes
  • Fixed an issue where tooltips on the Game End screen were erroring
  • Fixed an issue where other language locales would cause a soft lock
  • Fixed an issue where the Scroll of Destruction would cause on error when used on an empty Rune
  • Fixed an issue where the Damage Breakdown Popup would show Spell Lines 4 and 5 when fighting Spider
  • Fixed an issue where Chameleon Tail would not duplicate Helping Hand properly
  • Fixed an issue where coins could desync after gaining lots of coins from a cast
  • Fixed an issue where game controls could be on the screen at the wrong time
  • Fixed an issue where aura's caused damage numbers to stick on the screen during a cast
  • Fixed an issue where Scroll of the Ram could move Vypras frozen Rune
  • Fixed an issue with hovering Spell Line Bookmarks would play the match highlight animation when casting
  • Fixed an issue in The Gemweaver where you could place the same Trinket in both transfer gem slots

Runeborn Playtest is Live!



Thank you to all of our Closed Playtesters who helped us with early-stage bugs and feedback. We are ready to share our game with everyone. Tell everyone you know, including friends, family, and influencers.

Post your feedback on our Steam Community page or in our Discord (#feedback-forum).

Please note that Runeborn Playtest is still in early development, so there will be bugs. When you experience them, please report them in our #bugs-forum channel on Discord.