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Soul Core Story | The Scion of R’lyeh

[p][c]In the lightless depths of the abyss, the sunken city of R’lyeh has waited through countless ages. There, time congeals like stagnant seawater, and only the lingering pulse of the Old Ones echoes through the stone walls. According to the secret tales whispered among ancient seafarers—When the paths of the stars first aligned with the bones buried beneath the sea, the tides of the abyss trembled in response. From a fracture in the darkness seeped a glimmer of eternal nightmare, coalescing into the form of the Scion of R’lyeh.[/c][/p][p][/p][h3]Dear Inheritors,[/h3][p][/p][p]The Mythic Soul Core "The Scion of R’lyeh" UP Summon event Abyssal Awakening is launching! Use the "Eternal Scrolls" in the Eternal Summon to participate in the draw, with increased chances to obtain "The Scion of R’lyeh."[/p][p][/p][h3]✦The Scion of R’lyeh •  Summon Incoming✦[/h3][p]She wields the remnant radiance of the Old Ones, able to pierce through chaos and disrupt the threads of fate. As the faint glimmer within the shattered halls begins to flicker, the Scion of R’lyeh—born from an eternal nightmare—awaits the call of the Inheritors.[/p][p]In this UP Summon, the chance to obtain the Scion of R’lyeh will be significantly increased.[/p][p]The tides of the abyss are rising. Seize this moment before the star-sign shifts, and let her descend into your [/p][p][/p][h3]✦Soul Core Story✦[/h3][p]The pulse of the abyss echoes once more through the ruins of the sunken city.[/p][p]In the upcoming event, The Scion of R’lyeh will descend from the nightmare depths with a brand-new Mythic Soul Core, bringing players an entirely new path of power and team building.[/p][p]More importantly, her Soul Core resonates naturally with the forces of the Old Ones, unlocking a unique affinity in certain team compositions that grants powerful boosts to the entire squad.[/p][p]As the star-signs begin to shift and the tide of forgotten memories rises, the true power of the Scion of R’lyeh is about to be fully revealed.[/p][p]Stay vigilant, Inheritors—the story of the abyss has only just begun...[/p][p][/p][p][/p][p][/p]

Abyssal Awakening | The First Dual-Mythic Powerful Affinity Launching

[p][c]The lost city of R’lyeh rises once more from the shadows of the abyss. Beneath its long-submerged domes and fractured corridors, endless treasures lie in silent slumber, waiting to be rediscovered; yet within the same darkness, lurks a terror that shatters sanity and ancient taboos born of the Old Ones.[/c][/p][p][/p][p][/p][h3]Dear Inheritors,[/h3][p][/p][p]In the pitch-black depths, a war of salvation and sacrifice stirred by Great Ones is quietly taking shape. The silent cataclysm can no longer be averted, steel your hearts — the abyss calls.[/p][p][/p][h3]✦Abyssal Awakening✦[/h3][p]In the coral thickets deep within the ruins of R'lyeh, the girl with a starlight-woven tail kneels in silence. If one holds their breath and listens closely, they may hear her murmured, mechanical-tinged chant——or, the smothered, wrathful whispers of the Old Ones.[/p][p]The Abyssal Awakening event is about to begin, two Mythic Soul Cores will be available on November 19th (Wed) at 15:00 (UTC+8) and will be added to the Wish Summon pool. Offer your Eternal Power, and you may earn the strength of The Lord of All Sharks and ■■■ ■■■■■ ■■ ■■■■■.[/p][p][/p][h3]✦Abyssal Gate✦[/h3][p]"Every door beheads the mind; every altar burns the soul of reason."[/p][p]Across the stars, R'lyeh’s altar network whispers through quantum veins, spreading memetic corruption to worlds two thousand light-years away. In the heart of the Divine Mirage, an anomaly takes form — a monument of madness mirroring the fabled Gate of Truth. Descend into the Seventh Sanctum, and the secrets of the lost city may yet awaken beneath your steps.[/p][h3]
✦Quantum Black Market✦
[/h3][p]As the city of R'lyeh resurfaces and the moon aligns with Delta Orionis, the Quantum Black Market reveals itself. Its existence lasts only 11 minutes and 32 seconds in Earth time — yet magnetic disturbances across regions may prolong its manifestation. Inheritors, the veil is thin. Step into the market while it breathes — rare treasures may await within the distortion.[/p][h3]
✦Deep Sea Poetry Gift Box✦--Available for a Limited Time
[/h3][p]Once woven from Cthulhu’s fallen husk and dyed with the entropy pigments of R'lyeh,
the Deep Sea Poetry was said to protect its wearer from the whispers of the Old Ones —and grant a glimpse of their forbidden might.[/p][p]The legend returns. This relic, long lost to the abyss, has emerged once more... within the black market of the deep.[/p][p][/p][p][/p][h3]✦Soul Core Story✦[/h3][p]As the prologue to this epic-scale event, this preview not only lifts the curtain on the coming tempest of the deep, but also unveils—for the first time—the complete Soul Core story of the Lord of All Sharks.
Within those chapters long buried beneath tides and ancient memories, its power, its fury, and its fate had already begun to take shape—long before its bond with ■■■ ■■■■■ ■■ ■■■■■ was ever forged.[/p][p][/p]

All Spirits Carnival | v2.4 New Gear Analysis

[p]The breath of all spirits drifts and lingers upon the roots of the World Tree. When the tree rings stain with blood, every piece of equipment begins to exude a black mist of souls, within which float the murmurings of the Old Ones in slumber. Amid the roots scorched by the Twilight of the Gods, pumpkin lanterns exuding a rotting-sweet scent have been placed. Within their halos, fragments of shattered dreams of the Ancient Gods faintly shimmer.[/p][p][/p][p]Dear Inheritors,[/p][p]The Halloween event in the world of Bogx has officially begun at 00:00 on October 30, 2025. We warmly invite all Inheritors to log in and claim festival-exclusive candies and limited-time items. The limited , , and will be removed after the event ends and cannot be obtained through other events, so don’t miss out! We sincerely thank all Inheritors for your long-term attention and support of Bogx. The gift redemption code is offered with both hands:[/p][h3]halloween[/h3][p]Case-insensitive and redeemable across all platforms.
Expiration: 23:59 on November 30, 2025. Please redeem yourself in time![/p][p]We have also received lots of positive feedback and interactions from player friends in daily, the v2.4 “The One of All” update has been live for a while now — how are you all enjoying the new Soul Cores and gear so far? In the current limited-time login event, players can directly obtain a Mythic Weapon Blueprint Selection Box (Orisols II). However, many Inheritors are unsure which Mythic Weapon best suits their playstyle.[/p][p]To clear up the confusion, this guide provides a comprehensive analysis of the newly added gears in version 2.4, along with recommended builds  under the current meta — packed with valuable insights![/p][p][/p][p][/p][h2]✦Light Weapon✦[/h2][h3]Spiritine Sword(Starfall/Chthonic/Genesis)[/h3][p]The Spiritine Sword is the most versatile and overall strongest Mythic light weapon, making it the top choice in most situations. However, players seeking maximum optimization can choose based on their specific stat setup. When Critical Damage exceeds 600%, the Netherbond Sword gradually outperforms the Spiritine Claymore in terms of damage output. Conversely, if your Critical Damage is relatively low, the Apocalyptic Sword may yield bet.[/p][p][/p][h3]Myriad Casket Affix[/h3][p]T0(Essential):[/p][p]Set Pieces -1[/p][p]Light Weapon Skill Level + (4~6)[/p][p]T1(Necessary):[/p][p]Critical Damage + (18~32)%[/p][p]Critical Damage against Enemies under Abnormal Status + (30~54)%[/p][p]Critical Rate + (12~22)%[/p][p]Attack + (10~18)%[/p][p][/p][h2]✦Heavy Weapon✦[/h2][h3]Netherbond Claymore(Chthonic/Genesis/Starfall)[/h3][p]The Netherbond Claymore has a clear advantage over both the Spiritine Claymore and the Apocalyptic Claymore, making it the go-to choice in most situations. Only in extremely rare cases where final damage is heavily diminished can the other two weapons potentially catch up. The overall damage ranking among the three weapons is as follows: Netherbond Claymore >> Spiritine Claymore > Apocalyptic Claymore. Between the Spiritine and Apocalypse Claymores, the damage difference caused by critical variations is minimal — within 5%. However, the Netherbond Claymore demonstrates an overwhelming 15%+ advantage compared to both.[/p][p][/p][h3]Myriad Casket Affix[/h3][p]T0(Essential):[/p][p]Set Pieces -1[/p][p]Heavy Weapon Skill Level + (4~6)[/p][p]T1(Necessary):[/p][p]Critical Damage + (18~32)%[/p][p]Critical Rate against Enemies under Abnormal Status + (18~32)%[/p][p]Critical Rate + (12~22)%[/p][p][/p][h2]✦Chaos✦[/h2][h3]Sacred Plume Vortex(Genesis/Starfall/Chthonic)[/h3][p]The special affixes of the Chaos from Orisols II (Immoral) do not offer a significant advantage over those of Mythic Chaos. However, once a Mythic Chaos is ascended, it can directly trigger the 3-piece set effect thanks to the combination of Light/Heavy Weapon bonuses and the “Set Pieces -1” ancient affix inherent to Chaos itself. As a result, in the Orisols II version, choosing a Mythic Chaos and ascending it becomes the better option. Among the three Mythic Chaos weapons, the Sacred Plume Vortex stands out because it combines high penetration and critical damage affixes, making it suitable for a wider range of situations compared to the other two Chaos weapons.[/p][p][/p][h3]Myriad Casket Affix[/h3][p]T0(Essential):[/p][p]Set Pieces -1[/p][p]Upon entering battle: +7% Critical Rate, +12% Critical Damage[/p][p]When using a skill: +22~40% Skill Damage, +20% Stamina Consumption[/p][p]T1(Necessary):[/p][p]Attack + (7~13)%[/p][p]Required Attribute Damage + (11~20)%[/p][p][/p][h2]✦Artifact✦[/h2][h3]Astromancer Arcana(Astral/Umbral/Verdant)[/h3][p]The Astromancer Arcana’s special affix can convert the lowest attribute damage reduction into Critical Damage, providing up to 70% high Critical Damage. Even looking at the stats alone, it is a highly authoritative damage-dealing artifact. For most players, even if they cannot reach the full 70% Critical Damage, stacking over 30% is easily achievable. Compared to the other two Mythic relics, whether it’s the Amethyst Star-Dial’s 300% Attack Damage on dodge trigger or the Vermilion Crystal’s -5% Skill Cooldown, even a 30% Critical Damage boost can deliver more stable and efficient damage output.[/p][p][/p][h3]Myriad Casket Affix[/h3][p]T0(Essential):[/p][p]Set Pieces -1[/p][p]All Attribute Damage + (10~18)%[/p][p]When dealing Skill Damage to enemies: +100% Critical Rate, +36~65% Critical Damage for 5 seconds (activates only once per battle)[/p][p]When your own HP is above 80%: All Attribute Damage Reduction + (7~13)%[/p][p][/p][h2]✦Remains✦[/h2][h3]Spirit Feline Remains(Verdant/Astral/Umbral)[/h3][p]The top choice for Remains remains the Spirit Feline Remains, which replaces the Sacred Remains Ashes from the previous version. Compared to the Sacred Remains Ashes, the Spirit Feline Remains only increases Critical Damage by 5%, which may seem limited. However, when compared to the other two relics — which provide 5% cooldown reduction and 1.12M/3s damage — Spirit Feline Remains is still the most powerful Mythic Remains for boosting damage output. Similar to the previous version’s Sacred Remains Ashes, the main drawback of the Spirit Cat Remains is the -50% HP at the start, creating significant survivability pressure. Therefore, it is more suitable for teams with adequate healing. However, since it also comes with -50% HP, players who used the Sacred Remains Ashes in the previous version can confidently replace it with the Spirit Feline Remains to increase their damage ceiling.[/p][p][/p][h3]Myriad Casket Affix[/h3][p]T0(Essential):[/p][p]Set Pieces -1[/p][p]All Attribute Damage + (10~18)%[/p][p]Deal Damage to enemies with less than 30% HP: +22~40% Attack Power[/p][p]Ultimate Cost Reduction: -18~32% Ultimate Points Required[/p][p][/p][h2]✦Helmet✦[/h2][h3]Star-Woven Cowl(Umbral/Verdant/Astral)[/h3][p]Overall, the Star-Woven Cowl provides a considerable damage boost without any negative effects, making it the most suitable new Mythic helmet for most players. It is especially effective for teams focusing on Poison or Fire attribute Soul Cores, as the faster stacking of elemental status can trigger Elemental Bursts more frequently.For players whose survivability is already more than sufficient, or those who urgently need to increase their survivability, alternatives like the Berserker Horned Helm or Wayfarer's Coronet can be chosen to adapt to different situations.[/p][p][/p][h3]Myriad Casket Affix[/h3][p]T0(Essential):[/p][p]Set Pieces -1[/p][p]All Attribute Damage + (10~18)%[/p][p]When HP is above 80%: +22~40% Attack Power[/p][p]T1(Necessary):[/p][p]For every 10% HP lost: +6~11% Final Damage Reduction[/p][p]HP + (6~11)%[/p][p][/p][h2]✦Armor✦[/h2][h3]Decay Efflorescence Armor[/h3][p]For the armor slot, we still recommend the Decay Efflorescence Armor from the original Immortal set. On the offensive side, following the precedent of the Withering Bloom Armor from Orisols I, which provided +8 to all skill levels, the new Decay Efflorescence Armor takes it even further, with +9 to all skill levels — a substantial boost. Having +9 to all skills increases each skill’s damage multiplier by over 100%, which far surpasses the typical 8–9% All Attribute Damage bonus from Mythic armor — a truly worlds-apart difference. On the defensive side, the Decay Efflorescence Armor provides +20% HP, solidly enhancing survivability. In short, the gap between original Immortal armor and Mythic armor is largest in the armor slot, making the Decay Efflorescence Armor the unequivocal choice in any situation.[/p][p] [/p][h2]✦Boots✦[/h2][h3]Amber Long Boots(Azure/Shattered)[/h3][p]The original Immortal Boots from Orisols II have special affixes that are far stronger than those of Mythic boots. However, considering that a three-piece set is composed of the Nephesh, Boots, and Accessory, certain set rules apply:[/p]
  • [p]If two pieces of the set are original Immortal gear, only one 2-piece bonus can be activated.[/p]
  • [p]If only one piece is original Immortal, two 3-piece bonuses can be triggered.[/p]
[p]Taking this into account, it is more optimal to reserve original Immortal gear for the accessory slot, where the gap in effectiveness is larger, and use Mythic equipment for the boot slot. Therefore, sacrificing the +9% Penetration from the original Immortal boots, I recommend the Amber Long Boots. In high-difficulty environments like Astral Expeditions, Amber Long Boots provide a clear advantage with their True Damage, and their additional 55% Max HP-based damage offers strong growth potential in the future.[/p][p][/p][h3]Myriad Casket Affix[/h3][p]T0(Essential):[/p][p]Set Pieces -1[/p][p]Penetration + (3~7)% (when Penetration < 100%)[/p][p]When using a skill: For every remaining 10% Stamina, Final Damage +3%, lasts 3 seconds[/p][p]T1(Necessary):[/p][p]Ultimate Level + (2~5)[/p][p]When using a skill: Recover 2~4% HP; effect is doubled when own HP is below 30%. Cooldown: 10 seconds[/p][h2]
✦Accessory✦
[/h2][h3]Karmic Pyre Retribution Ring[/h3][p]For the accessory slot, you can choose the original Immortal Ring of Karmic Pyre Retribution Ring, which can be obtained from the Co-op Shop. The ring’s special affixes provide a valuable 10% All Attribute Resistance Reduction on enemies and 18% All Attribute Damage bonus. Compared to Mythic accessories, such as the Dragoncoil Jade Ring with +9% All Attribute Damage or the Scaledmail Ring with +10% Final Damage, the original Immortal accessory creates a gap of over 10% in effectiveness due to its special affixes.[/p][p][/p][p][/p][h2]✦Nephesh✦[/h2][h3]Jawbreaker Beetle(Shattered/Azure)[/h3][p]When it comes to Nephesh selection, the choice is similar to Remains: the Jawbreaker Beetle provides the most significant damage boost. With sufficient survivability and healing support, it is undoubtedly the best choice.  Compared to the Mythic Nephesh Thunder Spirit Fox from Orisols I, the Jawbreaker Beetle offers a 10% damage increase, and compared to the other two Orisols II Nepheshes, Crimson-Eyed Cicada and Verdant Locust, it provides over 12% higher damage output. It is worth noting that the Beetle’s continuous HP drain effect makes sustainability in battles even more crucial. If the Soul Core and gear setup lack sufficient healing, the Verdant Locust, with its more balanced offense and defense, can be chosen as an alternative.[/p][p][/p][h3]Myriad Casket Affix[/h3][p]T0(Essential):[/p][p]Set Pieces -1[/p][p]Penetration + (3~7)% (when Penetration < 100%)[/p][p]Upon entering battle: +10% Final Damage Reduction, All Skill Levels +4[/p][p]T1(Necessary):[/p][p]Ultimate Level + (2~5)[/p][p]Deal Damage to enemies in Downed state: +24~43% Final Damage[/p][p]All Attribute Damage + (11~20)%[/p][p][/p][p][/p][p]It’s important to note that in Orisols II, ascended gear sets are divided into three groups, each containing three types, for a total of nine set types:[/p]
  • [p]Three-piece set of Light Weapon, Heavy Weapon, and Chaos: Chthonic Tendril, Starfall Fluorite, Genesis Ember[/p]
  • [p]Four-piece set of Helmet, Armor, Artifact, and Remains: Astral Herald, Umbral Auric, Verdant Vitality[/p]
  • [p]Three-piece set of Boots, Accessory, and Nephesh: Azure Jade-Gilt, Iridescent Obsidian, Shattered Halo[/p]
[p]Thanks to the “Set Pieces -1” ancient affix, all nine sets in my recommended builds can fully activate their set bonuses, except for Iridescent Obsidian, which cannot be activated because the accessory slot uses a Original Immortal item. Therefore, during the ascension process, gear within the same group should aim to achieve different set effects. For example, in the three-piece group of Light Weapon, Heavy Weapon, and Chaos, the ideal scenario is to ascend each of the three pieces into Chthonic Tendril, Starfall Fluorite, Genesis Ember, one of each, to fully benefit from the set bonuses.[/p][p][/p][p]This concludes the v2.4 New Mythic Equipment Analysis.[/p][p]With the v2.4 update, a large number of new Mythic gears have been introduced, making gear combinations more diverse and colorful. The purpose of this guide is to serve as a starting point, offering some direction for Inheritors who may feel uncertain. We hope that while referencing this guide for gear building, Inheritors can also adapt flexibly based on their own situation during actual gameplay, developing their own unique strategies and insights![/p]

Version 2.4.0 Update Announcement | Fated Showdown: The One in All

[p]Dear Inheritors:[/p][p]To provide better gaming experience, we will conduct server shutdown maintenance for the v2.4.0 update at 13:30PM on October 15th (UTC+8). During this time the server would be temporary unavailable for 1.5 hours, players won't be able to log in at that time. Please arrange your time accordingly. The specific update information can be checked in "V2.4 Update Announcement".[/p][p]Once the servers are back online, the following rewards will be sent to all Inheritors via in-game mail on the same day:[/p][p]◇ Orisols Scroll *10[/p][p]◇ Soul Stone *588[/p][p]◇ Sanity Crystal *1[/p][p]We recommend keeping an eye on the event countdown and claiming your rewards as soon as possible to avoid missing out. Thank you for your understanding and support.[/p][p][/p][h2]I. New Chapter | Vortex of Origin[/h2][p]The struggle against the Formless Lord has reached its final hour — Confront the "other self," and Hela must make her ultimate choice. Will all beings of the World Tree finally attain true salvation and rebirth?[/p][p]Vortex of Origin chapter 2-4 has been unlocked, along with their corresponding Cumulative Star Rewards, World Progress Rewards, and Chapter Completion Rewards.[/p][p][/p][h2]II. New Astral Expedition Boss | Verdandi[/h2][p]Under the influence of the Faceless God, the power of chaos is fundamentally altering the World Tree and even the entire cosmos. An avatar coalesced from dark, viscous liquid slowly melts, then transforms into diverse forms under the pervasive sway of chaos...[/p]
  1. [p]Unlike the stationary combat style of the "Darkvein Adiposer" this boss features more dynamic mechanics, including teleportation, clones, and self-destruction.[/p]
  2. [p]In the overall design of the Astral Expedition boss, the mechanic of periodically gaining significant boosts to defense, attack, elemental resistance, and critical resistance—either after a set time or upon losing a certain amount of health—will be retained. Inheritors must remain extremely cautious during this challenge.[/p]
  3. [p]During the event, once a team is formed, players cannot challenge the boss with Inheritors outside their team. The challenge can be attempted or practiced unlimited times throughout the event, but only the highest score will be recorded.[/p]
  4. [p]Completing the challenge rewards participants with various prizes, including cumulative team points, cumulative caravan points, team rankings, and caravan rankings. Additionally, based on caravan rankings, a caravan auction will open after the challenge cycle. All Soul Jades and Soul Stones spent during the auction will be distributed at a certain ratio to all Inheritors in the caravan who participated in the challenge.[/p][p][/p]
[h2]III. Chaos Returns | Orisols II[/h2][p]Under the onslaught of chaotic forces, the World Tree is undergoing drastic changes. Heirs, let us face this new challenge together![/p]
  1. [p]The level cap has been increased to 60 (70).[/p]
  2. [p]New level 60 (61) and level 60 (70) co-op stages have been unlocked.[/p]
  3. [p]The maximum Star Upgrade limit for Soul Cores has been raised, now allowing upgrades up to 4 Sun Stars.
    [/p]
[h2]IV. New Gears | Orisols II[/h2][p]All content mentioned in this announcement is based on the development version. Actual in-game effects and values are subject to change upon official release.[/p][p][/p][h3]New Mythic Gear Fixed Affix[/h3][p][/p][p]1.Light Weapon[/p][p]ATK+24%(Immortal: ATK+33%)[/p][p]CRIT DMG+30%(Immortal: CRIT DMG+43%)[/p][p]CRIT DMG+11%,ATK+20%(Immortal: CRIT DMG+16%,ATK+29%)[/p][p][/p][p]2.Heavy Weapon[/p][p]Normal ATK DMG+16%,ATK+16%(Immortal: Normal ATK DMG+22%,ATK+22%)[/p][p]Final DMG+20%(Immortal: Final DMG+29%)[/p][p]ATK+862(Immortal:ATK+1186)[/p][p][/p][p]3.Chaos[/p][p]PEN+10%,CRIT DMG+29%(Immortal:PEN+15%,CRIT DMG+41%)[/p][p]CRIT Rate+15%,CRIT DMG+29%((Immortal:CRIT Rate+22%,CRIT DMG+41%)[/p][p]PEN+15%(Immortal:PEN+22%)[/p][p][/p][p]4.Armor[/p][p]All Elemental DMG+9%(Immortal: All Elemental DMG+13%)[/p][p]Max HP+20%,All Elemental DMG+8%(Immortal: Max HP+27%,All Elemental DMG+10%)[/p][p]All Elemental Res+25%(Immortal: All Elemental Res+32%)[/p][p][/p][p]5.Helmet[/p][p]HP and DEF-30%,ATK+10%(Immortal: HP and DEF-30%,ATK+14%)[/p][p]For every type of elemental debuff affecting the character, DMG Reduction+2%(Immortal: For every type of elemental debuff affecting the character, DMG Reduction+4%)[/p][p]All Elemental Debuff Burst additionally deals 850% of attack power as damage(Immortal: All Elemental Debuff Burst additionally deals 1250% of attack power as damage)[/p][p][/p][p]6.Artifact[/p][p]Skill CD Reduction+5%(Immortal: Skill CD Reduction+10%)[/p][p]Using the Dodge skill deals 300% of attack power as damage to surrounding enemies(Immortal: Using the Dodge skill deals 500% of attack power as damage to surrounding enemies.)[/p][p]Converts the lowest Elemental Res into CRIT DMG boost, up to a maximum of 70%(Immortal: Converts the lowest Elemental Res into CRIT DMG boost, up to a maximum of 70%)[/p][p][/p][p]7.Remains[/p][p]Skill CD Reduction+5%(Immortal: Skill CD Reduction+10%)[/p][p]Deals an additional 750k DMG when attacking, CD: 2 seconds(Immortal: Deals an additional 1250k DMG when attacking, CD: 2 seconds)[/p][p]Skill CD Reduction+5%(Immortal: Skill CD Reduction+10%)[/p][p]Upon entering combat, the character -50% of Max HP +50% CRIT DMG(Immortal: Upon entering combat, the character -50% of Max HP +70% CRIT DMG)[/p][p][/p][p]8.Boots[/p][p]Skill STA Cost Reduction+20%(Immortal: Skill STA Cost Reduction+35%)[/p][p]Deals additional true DMG equal to 55% of the caster's max HP when dealing DMG, CD: 2 seconds(Immortal: Deals additional true DMG equal to 100% of the caster's max HP when dealing DMG, CD: 2 seconds)[/p][p]Deals an additional 1.12 million damage, CD:3 seconds(Immortal: Deals an additional 1.88 million damage, CD:3 seconds)[/p][p][/p][p]9.Accessory[/p][p]Fires arrows at nearby enemies, dealing 850% physical DMG, CD: 10 seconds(Immortal: Fires arrows at nearby enemies, dealing 1950% physical DMG, CD: 10 seconds)[/p][p]DEF+20%, All Elemental DMG+9%(Immortal:DEF+27%, All Elemental DMG+13%)[/p][p]Final DMG+10%(Immortal: Final DMG+15%)[/p][p][/p][p]10.Nephesh[/p][p]Skill CD Reduction+5%(Immortal: Skill CD Reduction+10%)[/p][p]Each time a skill is cast, the character -2% of Current HP+22% Skill DMG(Immortal: Each time a skill is cast, the character -2% of Current HP+28% Skill DMG)[/p][p]ATK+11%, DMG Reduction+15%(Immortal:ATK+16%, DMG Reduction+15%)[/p][p][/p][h3]New Native Immortal Gear Fixed Affix[/h3][p]1.Light Weapon[/p][p]For each Origin-grade (or higher) Soul Core equipped: ATK +3%. Additionally, upon entering a stage, automatically gain a buff that prevents stamina consumption when casting skills for 10 seconds. This effect has a 30-second cooldown.[/p][p][/p][p]2.Other Native Immortal Gear[/p][p]Upon entering the world of "Orisols II", all Immortal-grade gears from "Orisols Ⅰ"—obtained through co-op drops or store exchange—will automatically adapt to the base stats of Orisols II gears, with additional enhancements to special affix values.[/p][p][/p][h2]V. New Cultivation | Myriad Casket[/h2]
  1. [p]When reconstructing the Myriad Casket for Orisols II gears, the affix pool remains unchanged from Orisols I, but all numerical values have been increased.[/p]
  2. [p]During the "Myriad Casket" reconstruction of Orisols II gears, players can spend a certain amount of Starmoire Crystals to bind an Ascended Immortal-grade gear from Orisols I, directly inheriting its affix types from the "Myriad Casket". However, numerical affix construction can still be performed using Starmire Crystals, with a reduction of 5 in the required amount per roll. Additionally, 10 less Pyre Script will be consumed during Ascension. Upon completion of Ascension, the bound Orisols I Immortal-grade gear will be destroyed, while its enhancement level will be automatically transferred to the new gear. Any embedded runes will be returned to the player's backpack.[/p][p][/p]
[h3]Orisols II: Myriad Casket Set Effect[/h3][p][/p][p]Chthonic Tendril[/p][p]2-Piece Set: ATK+26%[/p][p]3-Piece Set: CRIT DMG+33%[/p][p][/p][p]Starfall Fluorite[/p][p]2-Piece Set: PEN+24%[/p][p]3-Piece Set: Soul Core Active Skill DMG+44%[/p][p][/p][p]Genesis Ember[/p][p]2-Piece Set: All Elemental DMG+24%[/p][p]3-Piece Set: Skill DMG+66%[/p][p][/p][p]Astral Herald[/p][p]2-Piece Set: HP+23%, All Elemental DMG+28%[/p][p]4-Piece Set: For each level the skill is upgraded, its CD is reduced by 1%[/p][p][/p][p]Umbral Auric[/p][p]2-Piece Set: HP+23%, CRIT DMG+30%[/p][p]4-Piece Set: Ultimate Level +15, Ultimate Skill DMG +100%[/p][p][/p][p]Verdant Vitality[/p][p]2-Piece Set: HP+23%, Enemy All Elemental Res-18%[/p][p]4-Piece Set: ATK+23%, CRIT DMG+30%[/p][p][/p][p]Azure Jade-Gilt[/p][p]2-Piece Set: DEF+10%, CRIT DMG+30%[/p][p]3-Piece Set: Upon entering combat, dealing damage will additionally inflict 15% true damage. This effect lasts for 60 seconds[/p][p][/p][p]Iridescent Obsidian[/p][p]2-Piece Set: DEF+20%, ATK+20%[/p][p]3-Piece Set: When casting a skill, there is a 30% chance to deal additional damage. Cooldown: 8 seconds[/p][p][/p][p]Shattered Halo[/p][p]2-Piece Set: DEF+20%, Skill Level+2[/p][p]3-Piece Set: When using a skill, there is a 25% chance to activate one currently on-cooldown Soul Core active skill. Cooldown: 8 seconds[/p][p][/p][h2]VI. New Soul Core | The One in All[/h2][p]One of the extraterrestrial beings from beyond the World Tree, is the embodiment of the "Existence" aspect of Yog-Sothoth. It resides beyond time and space, yet remains interconnected with all temporal and spatial dimensions. The past, present, and future are all within it; all things are within it, and it exists within all things—except the World Tree.[/p][p]No Affinity[/p][p]Soul Skill I— Omniversal Tether:Summons several miniature nebulae from distant universes. The nebulae orbit and gravitationally pull the enemy, continuously firing spatio-temporal beams, dealing PHY DMG. CD: 20s.[/p][p]Soul Skill II—Key to the Gate:DMG dealt is converted into True DMG. This Soul Core's initial star level allows Substitute Soul Core configuration.[/p][p]Soul Skill III— Omnipresent Nexus: When activating a Chain Skill and triggering an Active Soul Skill, gain DMG Amplification. Lasts 10s.[/p][p][/p][h2]VII. Other Important Information[/h2]
  1. [p]Fixed inconsistencies between displayed skill stats and actual damage values.[/p]
  2. [p]Addressed an issue where Astral Expedition title effects could abnormally stack in duration. Existing titles will be reset to a 9-day duration after the update.[/p]
  3. [p]Resolved an automatic screen rotation failure on certain device models.[/p]
  4. [p]Optimized the boss scale in Divine Demise Ruins to make stage transitions more visually distinct.[/p]
  5. [p]Improved visual cues when bosses in Divine Demise Ruins and Astral Expedition enter damage immunity phases.[/p]
  6. [p]Streamlined the item selection logic during attunement processes.[/p]
  7. [p]Enhanced controller compatibility and support on PC platforms.[/p]
  8. [p]Fixed an issue where the Stand Soul Core for the The Apostle of Silver Veils failed to inherit some of the abilities from the main Soul Core's skill II.[/p]
[p][/p][p]
[/p]

V2.4 Update Preview | Oct 15 - Fated Showdown: The ONE in All is Coming

[p]Dear inheritors:[/p][p]Blade of God X: "v2.4 Update "Fated Showdown: The One in All" is landing on October 15! Anchor has dug up the most comprehensive dev notes for v2.4. Check out the roundup and see if anything catches your eye![/p][p]Behold, past, present, and future—all lie under Its gaze. It has opened the ultimate abyss for thee.[/p][p][/p][h2]\[Vortex of Origin | New Chapter][/h2][p]- The struggle against the Formless Lord has reached its final hour — Confront the "other self," and Hela must make her ultimate choice. Will all beings of the World Tree finally attain true salvation and rebirth?[/p][p]- Vortex of Origin chapter 2-4 has been unlocked, along with their corresponding Cumulative Star Rewards, World Progress Rewards, and Chapter Completion Rewards.[/p][p][/p][h2] \[New Astra l Expedition Boss | Verdandi][/h2][p]Under the influence of the Faceless God, the power of chaos is fundamentally altering the World Tree and even the entire cosmos. An avatar coalesced from dark, viscous liquid slowly melts, then transforms into diverse forms under the pervasive sway of chaos...[/p][p][/p][p]-Unlike the stationary combat style of the "Darkvein Adiposer" this boss features more dynamic mechanics, including teleportation, clones, and self-destruction.[/p][p]-In the overall design of the Astral Expedition boss, the mechanic of periodically gaining significant boosts to defense, attack, elemental resistance, and critical resistance—either after a set time or upon losing a certain amount of health—will be retained. Inheritors must remain extremely cautious during this challenge.[/p][previewyoutube][/previewyoutube][p][/p][h2]\[New Soul Core | The One in All][/h2][p]One of the extraterrestrial beings from beyond the World Tree, is the embodiment of the "Existence" aspect of Yog-Sothoth. It resides beyond time and space, yet remains interconnected with all temporal and spatial dimensions. The past, present, and future are all within it; all things are within it, and it exists within all things...[/p][p]- \[Omniversal Tether] Summons several miniature nebulae from distant universes. The nebulae orbit and gravitationally pull the enemy, continuously firing spatio-temporal beams, dealing PHY DMG. CD: 20s.[/p][p]- \[Key to the Gate] DMG dealt is converted into True DMG. This Soul Core's initial star level allows Substitute Soul Core configuration.[/p][p]- \[Omnipresent Nexus] When activating a Chain Skill and triggering an Active Soul Skill, gain DMG Amplification. Lasts 10s.[/p][previewyoutube][/previewyoutube][p][/p][h2]\[New Stage | Orisols II Difficulty][/h2][p]Under the onslaught of chaotic forces, the World Tree is undergoing drastic changes. Heirs, let us face this new challenge together![/p][p][/p][p]-The level cap has been increased to 60 (70).[/p][p]-New level 60 (61) and level 60 (70) co-op stages have been unlocked, along with new Orisols II Mythic Gears and new Enchantment effects.[/p][p]-The Orisols II Myriad Casket Mythic Set is now obtainable. It can inherit mythic affixes from Orisols I gear, or be reforged with new Orisols II mythic gear.[/p][p]-The Souls Star Cap has been increased by 4 stars, unlocking new affinity effects.[/p][p][/p][p][/p][p][/p][h2]\[Optimizations |  Bug Fixes][/h2][p]-Fixed inconsistencies between displayed skill stats and actual damage values.[/p][p]-Addressed an issue where Astral Expedition title effects could abnormally stack in duration. Existing titles will be reset to a 9-day duration after the update.[/p][p]-Resolved an automatic screen rotation failure on certain device models.[/p][p]-Optimized the boss scale in Divine Demise Ruins to make stage transitions more visually distinct.[/p][p]-Improved visual cues when bosses in Divine Demise Ruins and Astral Expedition enter damage immunity phases.[/p][p]-Streamlined the item selection logic during attunement processes.[/p][p]-Enhanced controller compatibility and support on PC platforms.[/p][p]-Fixed an issue where the Stand Soul Core for the The Apostle of Silver Veils failed to inherit some of the abilities from the main Soul Core's skill II.[/p][p][/p][h2]Sincere Thanks | Happy Patch Day![/h2][p]We promise to keep striving and do everything we can to bring you the best BOG X experience.
See you in the new version! Please keep your feedback coming as always![/p][p][/p]