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IL-2 Sturmovik: Battle of Stalingrad News

Game version 3.012c

The game has been just updated to 3.012c:

- The random crash bug has been found and fixed (the game could crash when a plane impacted the ground)
- A multiplayer server won't crash if one of the clients has a custom skin with a very long name
- The calculation of a tank turret armor penetration corrected (the internal explosion of APHE shells)
- Spitfire IX now has 4K textures and skins made by Martin 'ICDP' Catney
- Bf 109 K-4 4K textures updated by Martin 'ICDP' Catney
- Minor text fixes.

Dev blog #221

Dear friends,

As the development continues, we have new stuff to show you today.
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S.E.5a combined all the main combat characteristics needed for a victory - speed, firepower and maneuverability.
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Albatros D.Va was a symbol of the first half of WWI and its streamlined profile is easily identifiable.
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For Tank Crew project we're developing the interiors of the next two tanks together with our partners: PzKpfw. IV Ausf. G and T-34 made by UVZ factory at the beginning of 1943.
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Today we can show you the renders of the new T-34 interior made by Uralvagonzavod.
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And finally, the news about our biggest project, Bodenplatte.
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Today we can show you a couple of screenshots showing the building damage on the Bodenplatte map:
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And here's one of the new AI-controlled vehicles - Willys MB off-roader.
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You can see full text and visual materials on our forum

Dev blog #220

Hello everyone!

In these sunny April days, we are working on the next big update, which we hope will be released in May. Previously we can say that this update will again be very voluminous in terms of the amount of content being released. A little bit later we will be able to say exactly what will be in this update, but we are aiming to launch a new noteworthy aircraft of the "Battle of Bodenplatte" project, two WWI airplanes in the "Flying Circus" project and two new tanks in the "Tank Crew" project. We also continue to work on evolution of the aviation part of the project and on deepening the gameplay of the tank part. A little later in the developer’s diaries we are planning to tell in detail about a new big "feature" of the multiplayer game - the "Battlefield Marshal" mode, the development of which is almost completed and will soon move to the testing and debugging phase. In the tank project, we are working on the functions of the tank commander, which will allow you to control both your crew and subordinate units. Also in the next update, we plan to significantly expand the model of damage to the systems and parts of the tank.
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You can see full text and visual materials on our forum

Game version 3.012b

Dear friends,

The small 3.012b update has been released just now: 

- Fw 190 Dora: fixed a bug with small boost values when the MW50 is turned on on winter maps
- Fw 190 Dora: corrections to the text labels in the cockpit and exterior
- Fw 190 Dora: the description of the aircraft corrected, technochat message while adjusting the thermostat made clearer
- Fw 190 Dora: fuel pump buttons are animated now
- Fw 190 A-5 and A-8: engine thermal model corrected
- Bf 109 K-4: 4K textures created by Martin =ICDP= Catney added to the game
- Blazing Steppe campaign is available in German (translation done by Ralph =ram0506= Mahlmeister)
- Static plane durabilities corrected for Prokhorovka and other maps
- Singleplayer missions for tanks the player doesn't have won't be displayed in the game
- Ground vehicle column pathfinding improved
- Fixed display of shells for static model BM-13
- Minor text corrections

Game version 3.012: Fw 190 D-9, Prokhorovka, M4A2, PzKpfw.III Ausf.M, Fokker D.VIIF

Dear friends,

We just released the new update 3.012. Only two weeks have passed since the previous update so the changelist isn't that long, but this time our customers will get FIVE new pieces of content for all three our current projects at once.
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News on 3.012 update, full text