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IL-2 Sturmovik: Battle of Stalingrad News

Dev blog #225

Dear friends,

The Summer is in full swing and we're working on finishing the Bodenplatte project. P-51D, P-38J, B-25 and Tempest 3D models are nearing completion, their textures are being made right now. Today we can show you the cockpit of Hawker Tempest Mk.V:
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As we announced before, all Bodenplatte planes will have 4K external textures. Here are Bf 109 G-14 shots that show the texturing made by Martin =ICDP= Catney:
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At the moment we're moving to a newer FMOD version and our sound designer converts all the sounds to the newer sound engine.
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The work on the Bodenplatte map is nearing completion and we'll be able to show you the screenshots showing the result of this tremendous work soon. This also means we started the work on the Career mode for it that will be called Battle of Rheinland.
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Another important thing we must tell you is that American, British and German infantrymen models for Bodenplatte project are finished - they will man the guns, drive the vehicles and appear as airfield personnel. And here's the model of the Royal Air Force pilot for Summer of 1944:
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Now let's talk about other our projects. For Tank Crew, the next update will bring Pz.Kpfw.IV Ausf.G that has autonomous electric turret turn mechanism for instance. And in September we plan to release the two scenario campaigns for Tank Crew - Breaking Point and Last Chance, telling about the fighting near Prokhorovka.
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The next update is planned to include two - actually four - new aircraft for Flying Circus - Halberstadt CL.II, Halberstadt CL.IIau, Bristol Fighter F2 Falcon 2, Bristol Fighter F2 Falcon 3.
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You can see full text and visual materials on our forum

Game version 3.101b

Dear friends,

3 days after update 3.101 we release this hotfix to address the problems caused by the many changes and improvements of the recent release. We continue to improve the sim and hope you'll enjoy it.

1. Multiplayer: fixed some missing gunfire sounds and animations;
2. Multiplayer: when another player mans a turret of your plane or tank, an erroneous message 'reload the gun' won't appear and reloading sound won't be heard;
3. Multiplayer: when another player mans a turret of your plane or tank, erroneous messages about the main gun damage and repair won't appear;
4. Multiplayer: when another player mans a turret of your plane or tank, he is able to control the gunsight without issues;
5. Multiplayer: when another player mans a turret of your plane or tank, he is able to rotate the visors correctly;
6. Graphics setting Dynamic resolution factor won't cause the gunsight to glitch during firing;
7. There is a new exterior visual effect on player controllable tanks - gunfire smoke exits the tank through the ventilation exhaust;
8. Gunsight camera won't turn off for a short time whenever a turret control is turned on or off;
9. Me 262 A: an error that made it too stable in lateral (pitch) direction has been fixed;
10. Me 262 A: a graphical error on the tail has been fixed;
11. Me 262 A: canopy jettison lever is animated;
12. Spotter won't endlessly shout about the enemy;
13. VR: all closed gunsight cameras have 2x zoom enabled by default (VR zoom button gives 2x more, resulting in 4x zoom maximum);
14. Bf-109 F4: all skins should be accessible now;
15. La-5FN boost works as it should again.

Game version 3.101: Me 262 A, T-34-76 UVZ 1943, Albatros D.Va, S.E.5a

Dear friends,

Today we have finished another huge update and it is already available to you. It includes the new war machines you can control - jet fighter/bomber Me 262 A Schwalbe for Bodenplatte, Т-34-76 made by UVZ factory in early 1943 for Tank Crew - Clash at Prokhorovka and airplanes S.E.5a and Albatros D.Va for Flying Circus - Volume I.

Upping the exterior textures to 4К quality level for Bf 109 F-4 and Fw 190 A-8 are another neat feature, as well as adding visible crews to player controllable Pz.III Ausf.M and M4A2. All VR users get the long-awaited fix of an aircraft propeller that looked distorted with VR reprojection turned on. There are many changes in aircraft and ground AI. The level of detail of player controllable tank systems and their damage model is nearly final. And as usual, there are many improvements in FM and aircraft systems modeling.
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News on 3.101 update, full text

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Dear friends,

3 days after update 3.101 we release this hotfix to address the problems caused by the many changes and improvements of the recent release. We continue to improve the sim and hope you'll enjoy it.

1. Multiplayer: fixed some missing gunfire sounds and animations;
2. Multiplayer: when another player mans a turret of your plane or tank, an erroneous message 'reload the gun' won't appear and reloading sound won't be heard;
3. Multiplayer: when another player mans a turret of your plane or tank, erroneous messages about the main gun damage and repair won't appear;
4. Multiplayer: when another player mans a turret of your plane or tank, he is able to control the gunsight without issues;
5. Multiplayer: when another player mans a turret of your plane or tank, he is able to rotate the visors correctly;
6. Graphics setting Dynamic resolution factor won't cause the gunsight to glitch during firing;

7. There is a new exterior visual effect on player controllable tanks - gunfire smoke exits the tank through the ventilation exhaust;
8. Gunsight camera won't turn off for a short time whenever a turret control is turned on or off;
9. Me 262 A: an error that made it too stable in lateral (pitch) direction has been fixed;
10. Me 262 A: a graphical error on the tail has been fixed;
11. Me 262 A: canopy jettison lever is animated;
12. Spotter won't endlessly shout about the enemy;
13. VR: all closed gunsight cameras have 2x zoom enabled by default (VR zoom button gives 2x more, resulting in 4x zoom maximum);
14. Bf-109 F4: all skins should be accessible now;
15. La-5FN boost works as it should again.

Dev blog #224

Dear friends,

Today's Dev Blog is really short - we're working on finishing the update 3.101 full time. This update will be very huge, its change list consists of more than 70 points already. Be warned by the way - because of the critical amount of changes, the track and mission format will be changed, so if you have interesting tracks convert them to videos beforehand. If you're an author of a custom mission or campaign, be prepared to resave your creation after the release (it can be done quickly using 'Convert missions to binary in folder' in the Mission editor). So, we have a lot of work on our hands at the moment, but it's not very exciting to tell about it. However, we have an interesting thing we can show you today.
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The plan is to have the external textures of all Bodenplatte aircraft in 4K quality. This is possible thanks to new texturing techniques and the help from our community members =ICDP= and =BlackHellHound1=. For instance, today we can show you the Me 262 as you'll see it in the coming update - in all 4K glory.
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See the world combat debut of our Me-262 at FS Expo 2019 in Orlando, FL June 8-9 Booth #505. Jason will be there putting it through its paces with a 6DOF motion-sim by Gforcefactory and VR.
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You can see full text and visual materials on our forum

Dev blog #223

Hello everybody,

The Spring ends soon, and we're preparing the next update for you. In the next 2-3 weeks, we plan to finish the testing of the new game version, which has started already - this week we started the beta testing of Flying Circus S.E.5a and Albatros D.5a and today we add T-34 UVZ mod. 1943 from Tank Crew project to it. And the next week the beta testing of the long-awaited Me 262 A for Battle of Bodenplatte will begin.

For Bodenplatte we also have the Summer US pilot ready, German and British pilots will receive their summer outfits soon. We can show you the US one today:
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You can see full text and visual materials on our forum