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  3. 0.1.1.4 update

0.1.1.4 update

The update this week brings new features for damage numbers and display. There are also numerous other adjustments and balancing changes. We look forward to more feedback from you all!

### New Features
#### 1. Damage Numbers and Combo Counts
- Display is enabled by default and can be turned off on the settings page.

### Adjustments and Optimizations
#### 1. Skill Fusion Adjustments
- Standardize the skill types before and after fusion.
- Adjust the fusion formulas for Samurai skills.
- Each item can only be used for fusion once per round.
#### 2. Character Adjustments
- **Knight**: Reduce the initial defense from 20 to 15.
- **Assassin**: Increase the initial defense from 5 to 10.
#### 3. Skill Adjustments
- Balance the numerical values of some skills.
- Adjust the algorithm for the efficiency of counter - attack accumulation in skills:
- Reduce the counter - attack values caused by most high - level skills.
- Increase the counter - attack values caused by Posture - break and Super Armor skills.
- Adjust the action speed of some Samurai skills.
#### 4. Item Adjustments
- **Conversion Armor**: Reduce the added "Mighty" stacks from 6 to 5.
- **Sharp Fang Bracelet**: Decrease the number of link points from 3 to 2.
- **Self - Sacrifice Potion**: Lower the added "Mighty" stacks from 18 to 15.
- **Arrogant Helmet**: Decrease the added HP from 50 points to 40 points.
- **One - Breath Potion**: Reduce the price from 8 gold coins to 6 gold coins.
- **Crimson Gauntlets**: Decrease the number of "Bleeding" stacks applied to enemies on hit from 2 to 1.
- **Small Shield**: Now increase the posture damage of linked skills by 1% for every 5 points of posture.
- **Resilient Gauntlets**: Now increase damage at low HP, but with a reduced increase value.
- **Ritual Armor**: Decrease the added HP from 75 to 60 and no longer provide "Sturdy".
- **Blood Dagger**: Change the applied "Bleeding" stacks from 3 to 2 when activating a skill.
- **Doomed Resolution**: Reduce the additional damage dealt to the enemy per skill hit from 10 points to 8 points, and reduce the additional damage received when our character is hit from 5 points to 4 points.
- **Jealous Flame Coat**: Decrease the added "Fortitude" stacks from 20 to 18, reduce the "Sturdy" stacks provided by each inlaid rune from 3 to 2, and increase the "Valor" stacks provided to the enemy from 3 to 4.

### Bug Fixes
#### 1. Item Effects
- **Power Shard**: Fix the issue of additional removal of skill damage bonus effects.
- Fix the numerical errors in all effects that increase the posture limit.
#### 2. Skills
- Standardize the described number of damage segments and the actual number of damage segments for Assassin skills.