0.1.3 update
[p]**New Features**[/p][p][/p][p]* **Fusion Formula Preview:** When the mouse cursor is over an item that can be used as fusion material, press `Ctrl` or the Mouse Middle Button to preview relevant fusion formulas.[/p][p]* **New Item Type: Emblems**[/p][p] * Emblems appear in the shop when returning after battle at the end of Round 2 and Round 6.[/p][p] * Only 1 Emblem can be chosen from 3 available options each time.[/p][p][/p][p]**New Items**[/p][p]* **Abyssal Brand:** Increases the probability of 【Abyss】 items appearing in the shop. When current HP is below 50%: Gain 10 stacks of "Armor Strengthen" and "Move Damage Boost". Gain an additional 4 stacks of each for every linked 【Abyss】 item.[/p][p]* **Oath of Vigil:** Linked moves are treated as 【Abyss】 items. The trigger condition for all 【Abyss】 items in the backpack is changed to activate when HP is not full.[/p][p]* **Inquisitor's Badge:** Increases the probability of 【Break】 items appearing in the shop. At the start of battle: Enemies gain 25 stacks of "Toughness Damage Amplification". Enemies gain an additional 5 stacks for every linked move. Enemy recovery speed from Defense Break is reduced by 40%.[/p][p]* **Decree of Execution:** Can only be linked to moves. Increases Toughness Damage dealt by the linked move by 20%. When the linked move is used: If the enemy is in Defense Break state, increases Critical Rate by 50% and Critical Damage by 50%.[/p][p]* **Soul Siphon Box:** Doubles the absolute value of Stamina restored by the linked item. Whenever the linked item restores more than 5 Stamina, adds 1 stack of "Toughness Damage Reduction" to allies. When Stamina is below 50%, increases all move damage by 30%.[/p][p]* **Lifebound Soulstone:** When taking damage: If current Stamina is above 50%, consumes 1 Stamina to block 1 damage. Can block up to 50% of the damage taken per hit.[/p][p]* **Elemental Harmony:** Increases the probability of 【Fire】【Ice】【Lightning】 items appearing in the shop. At the start of battle: Gain 15 stacks of random buffs. Gain an additional 2 stacks for every linked item with an Element type.[/p][p]* **Elemental Resonance:** Elemental Reactions triggered by allies no longer remove all Anomaly Gauge, but instead refill the related Element's Anomaly Gauge. However, each Elemental Explosion accelerates Anomaly status decay by 50% and reduces the effect of the corresponding Elemental Explosion by 50%. Resets when the enemy completely exits the Anomaly status.[/p][p]* **Tainted Blood:** Increases the probability of 【Blood】 items appearing in the shop. Whenever "Bleed" is applied to an enemy, also applies 1 stack of "Toughness Damage Amplification".[/p][p]* **Crimson Pact:** All linked items are treated as 【Blood】 items. The trigger interval for enemy "Bleed" becomes 2 seconds.[/p][p]* **Catalyst Stone:** Increases the probability of 【Potion】 items appearing in the shop. Whenever a Potion is used, restores 3% HP, Stamina, and Toughness to allies.[/p][p]* **Philosopher's Stone Shard:** Linked 【Potion】 items gain 1 additional use.[/p][p]* **Unyielding Will:** Taking hits now accumulates the Parry & Counter gauge at the normal rate.[/p][p]* **Counteroffensive Will:** When performing a Parry & Counter, the character enters a Hyper Armor state. The next move after the Parry & Counter enters a Super Armor state.[/p][p]* **Blacksmith's Soul:** Each stack of "Armor Strengthen" grants 50% more Armor, but reduces Max Stamina by 25%. At the start of battle: Gain 10 stacks of "Armor Strengthen".[/p][p]* **Orichalcum:** Linked 【Metal】 items will no longer remove "Armor Strengthen" stacks from allies.[/p][p]* **Mind's Eye:** Damage of all moves in the backpack is reduced by 50%. After battle starts, damage increases by 10% every second. Damage increases by an additional 1% (max 10%) for every linked 【Charge】 item. This damage bonus effect is cleared after the move hits.[/p][p]* **Simplify:** If there is only one move in the backpack, this move is guaranteed to finish cooldown every 10 seconds after battle starts. When used, the character enters a Super Armor state.[/p][p]* **Adamantite Armor:** Can only be linked to moves. When the linked move is interrupted: Removes 30 stacks of "Armor Strengthen" from allies and immediately retreats. If stacks are insufficient, applies 30 stacks of "Armor Weaken" to allies instead.[/p][p]* **Ring of Restraint:** Can only be linked to moves. Significantly reduces the knockback distance of the linked move and reduces its damage by 20%.[/p][p]* **Charging Boots:** Can only be linked to moves. Significantly increases the knockback distance of the linked move and increases its Cooldown by 100%.[/p][p]* **Sprite's Tear:** Can only be linked to moves. At the start of battle: The linked move's cooldown ends immediately. However, after being used, the move cannot cool down naturally.[/p][p]* **Soul Hunter Gloves:** Can only be linked to moves. At the start of battle: Increases Max Stamina by 30. When the linked move hits: Steals Stamina equal to 30% of the move's damage from the enemy.[/p][p]**Adjustments**[/p][p]* Armor, Helmet, Gloves, Boots, and Shield type items are unified into: **Armor Gear**.[/p][p]* Removed the Potion use animation. Potions are used instantly when conditions are met.[/p][p]**Parry & Counter**[/p][p]* Stamina restored on trigger reduced (50 → 30).[/p][p]* Cooldown progress gained for all moves on trigger is halved.[/p][p]**Item Effect Adjustments**[/p][p]* **Clasp:**[/p][p] * New: Increases Critical Rate by 5%.[/p][p] * Adjusted item connection points.[/p][p]* **Bloodstone:**[/p][p] * New: Increases damage of linked moves by 5%.[/p][p] * Damage increase for linked moves when enemy is bleeding changed: 8% → 5%.[/p][p]* **Force Fragment:**[/p][p] * New: Increases damage of linked moves by 5%.[/p][p] * Damage increase per second for linked moves changed: 1% → 2%.[/p][p] * Reduced to 1 connection point.[/p][p]* **Gauntlet:**[/p][p] * Effect Rework: Increases Max HP by 15. When the linked move hits, applies 1 stack of "Toughness Damage Amplification" to the enemy.[/p][p]* **Berserker Boots:**[/p][p] * Effect Rework: Move damage increases by 20% starting from the 3rd hit in the combo chain.[/p][p]* **Iron Helmet:**[/p][p] * Increases Max HP by 10 → At the start of battle, applies 8 stacks of "Armor Strengthen" to allies.[/p][p] * Applies 4 stacks of "Armor Strengthen" per linked Armor Gear → Increases Max HP by 5.[/p][p]* **Recuperation Potion:**[/p][p] * Used when allies retreat → Used 5 seconds after battle starts.[/p][p] * Removed the effect restoring 15% HP.[/p][p]* **Killing Intent Bell:**[/p][p] * Critical boost effect clears after the next move hits → Clears after the next move scores a critical hit.[/p][p]* **Brand:**[/p][p] * Reduces Max HP by 10 at the start of battle → Deals 10 damage to allies.[/p][p]* **Wasp Sting Ring:**[/p][p] * Increases Parry & Counter damage by 4% per 1% Stamina lost → Increases the damage of the first move after Parry & Counter by 30%.[/p][p]* **Mane Ornament:**[/p][p] * Increases Critical Rate by 3% per linked move → Fixed Critical Rate increase of 8%.[/p][p] * Adjusted connection point positions.[/p][p]* **Reserve Strength Gauntlets:**[/p][p] * New: Increases Max HP by 20.[/p][p]* **Reckless Shield:**[/p][p] * Effect Rework: Applies 2 stacks of "Toughness Damage Reduction" to allies per linked Armor Gear. Increases Damage Reduction by 20% for the first move after Parry & Counter.[/p][p] * Adjusted connection point positions.[/p][p]* **Crimson Gauntlet:**[/p][p] * Added connection points.[/p][p]* **Fingerless Gloves:**[/p][p] * New: Increases Max Stamina by 10.[/p][p] * Removed: Linked Guard Break moves cost 3 less Stamina and deal 15% less damage.[/p][p]* **Frustration Counter Potion temporarily removed.**[/p][p]* **Chilled Beverage:**[/p][p] * New: When the linked move hits, applies Ice Anomaly equal to 30% base damage.[/p][p] * Removed: Linked items are treated as Ice element items.[/p][p]* **Gloom Hoof:**[/p][p] * Added connection points.[/p][p]* **Crimson Trinket:**[/p][p] * Effect Rework: Applies 5 stacks of "Move Damage Boost" to allies per linked 【Blood】 item.[/p][p]* **Blood Dagger:**[/p][p] * New: When the linked move hits, applies 1 stack of "Bleed" to the enemy.[/p][p] * Stacks applied when linked move is used changed: 2 → 1.[/p][p]* **Gloom Ring:**[/p][p] * Added connection points.[/p][p]* **Anatomy Notes:**[/p][p] * Added connection points.[/p][p]* **Ritual Armor:**[/p][p] * New: When cumulative move damage dealt by allies exceeds 50 points, randomly restores the base use count of linked Potions.[/p][p] * Removed: Enter Super Armor state when using a linked Potion.[/p][p]* **Bloodthirst Visage:**[/p][p] * Effect Rework: When the linked move hits, clears all "Bleed" stacks from the enemy. Deals 2 additional damage and restores 1 Stamina per stack cleared (Triggers when Bleed stacks ≥ 5).[/p][p]* **Raptor Statue:**[/p][p] * Trigger condition changed from Shield trigger → Armor Gear trigger.[/p][p]* **Provocation Statue:**[/p][p] * New: When effect triggers, Stamina cost of the linked move is doubled.[/p][p]* **Stone Scale Barrier:**[/p][p] * Effect Rework: For 3 seconds after the first time allies are hit by a move after battle starts, Block and Damage Reduction effects are increased by an additional 40%. Duration increases by 1 second per linked Armor Gear.[/p][p]* **Fusion Formula Adjustments**[/p][p] * **Ronin:**[/p][p] * Triple Slash: Step Slash + Gauntlet[/p][p] * Quadruple Slash: Triple Slash + Gauntlet; Double Slash + Gauntlet[/p]