1. Wretch: Divine Ascent
  2. News
  3. The "Pirate" update is now live!

The "Pirate" update is now live!

[p]Hello everyone, today brings version 1.1.0 – the first major update of the new year, featuring a new character and new functionalities. This also marks the first new historical low for Wretch:Divine Ascent since its launch discount. If you're interested, don’t miss this chance to grab it![/p][p][dynamiclink][/dynamiclink]With this, the first part of our update roadmap – “2025 Q4” – is now complete.
We will continue to follow the planned schedule in the first half of 2026, bringing more new characters, new items, as well as important features like Steam Workshop support and seasonal rotation mechanics. Thank you, warriors, for accompanying us all this way.
May your climb in the new year be smooth and successful.[/p][p]For details, please refer to the full update log below:[/p][p]New Character: Pirate[/p]
  • [p]Unique Mechanics[/p]
    • [p]Dodge: During certain attack animations, cannot be hit by enemy attacks.[/p]
  • [p]Exclusive Emblems[/p]
    • [p]\[Plunderer]: Gain 1 Gold at the start of the Shop phase.[/p]
    • [p]\[Nimble Stance]: Linked Attack damage reduced by 90%, does not cool down naturally, but instantly refreshes when the enemy uses an attack.[/p]
    • [p]\[Armor-Piercing Shot]: When Blast or Quick Draw hits, ignores 50% of enemy Armor.[/p]
    • [p]\[Fragmentation Shot] (unlocked at 100 points): When Blast or Quick Draw hits, damage increases if the enemy is close, decreases if the enemy is far.[/p]
    • [p]\[Overcharge] (unlocked at 250 points): When Blast or Quick Draw hits, cannot crit, but deals additional Toughness Damage based on your Critical Hit Chance.[/p]
    • [p]\[Citrus Potion] (unlocked at 250 points): When a linked Potion is used, gain 2 stacks of "Regeneration".[/p]
  • [p]Attack Chain Bonuses[/p]
    • [p]2-hit chain: When Blast or Quick Draw hits, apply up to 10 stacks of a random debuff to the enemy.[/p]
    • [p]3-hit chain: Each hit from a non-Blast/non-Quick Draw attack in a 3+ hit chain increases the next Blast or Quick Draw damage by 3%.[/p]
[p]New Features[/p]
  • [p]Steam Achievement System[/p]
  • [p]Keyboard Shortcuts[/p]
    • [p]Can be viewed and customized in the Controls tab of the Settings menu.[/p]
  • [p]Battle Preview[/p]
    • [p]Available in the Shop interface in Ranked or Casual mode. Test combat with your current backpack setup – results do not affect the current run.[/p]
[p]Item Balance Adjustments[/p]
  • [p]Mythic Items[/p]
    • [p]\[Elemental Echo]: Each Elemental Burst effect reduced by 50% → 70%.[/p]
    • [p]\[Scarlet Pact]: Enemy "Bleed" trigger interval changed to 2 → 2.5 seconds.[/p]
    • [p]\[Sharp Edge]: Linked Attack ignores 60% → 40% of enemy Armor.[/p]
    • [p]\[Swift as Wind]: Cooldown 10 → 15 seconds.[/p]
    • [p]\[Bastion]: Block Damage Reduction increased by 5% → 7%.[/p]
    • [p]\[Anatomy]: Attacks from the 3rd hit onward in a chain deal 20% → 30% increased damage.[/p]
    • [p]\[Duelist]: Effect of "Attack Damage Up" increased by 20% → 30%, but effect of "Armor Enhancement" reduced by 20% → 15%.[/p]
    • [p]\[Thunderous Move]: Number of link points 2 → 3.[/p]
  • [p]Legendary Items[/p]
    • [p]\[Thorned Cross]:[/p]
      • [p]On Attack Hit: Apply 3 stacks of Bleed to the enemy. Per linked \[Blood] item, apply an additional 2 → 1 stack.[/p]
      • [p]When you take Attack Damage: Apply 2 → 1 stack of Bleed to the enemy. Per linked \[Blood] item, apply an additional 2 → 1 stack.[/p]
  • [p]Epic Items[/p]
    • [p]\[Blacksmith's Hammer]: Per linked Armor, gain 16 → 20 stacks of "Attack Damage Up".[/p]
  • [p]Rare Items[/p]
    • [p]\[Orichalcum Armor]: Number of link points 2 → 1.[/p]
[p]Issues Fixed & Optimizations[/p]
  • [p]Fixed description not matching actual effect for \[Twilight's Judgment].[/p]
  • [p]Fixed incorrect effect for \[Iridescent Scale].[/p]
  • [p]Fixed description error for \[Pocket Notes].[/p]
  • [p]Fixed damage adjustment for Wujiang's \[Stone Splitter] not being applied.[/p]
  • [p]Fixed description not matching actual effect for \[Crimson Iron Gauntlets].[/p]
  • [p]Fixed issue where Armor value could display as negative in the character panel.[/p]
  • [p]Fixed abnormal Energy recovery speed during combat.[/p]
  • [p]Optimized trigger intervals for narration voice lines.[/p]
  • [p]Optimized combat sound effects.[/p]
  • [p]Optimized weapon swing VFX for all weapons.[/p]
  • [p]Optimized English and Japanese localization content.[/p]